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AWP DUST TARGET
AWP EVER SNOW
AWP-STATUS
Thx for it.
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
AK-47 | Tiger lore https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=368430733
M4A4 | Tiger lore https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=400301772
Deagle | American Dream https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=368409721
i don't know how this isn't in the most rated
Your English is fine, it's just hard to talk about exact places!
I see where you mean now. For sure, I think B could use some more cover from that direction. That balcony is also a pretty vulnerable position, very exposed to CTs. More cover might move fights into the bomb site itself, which might prove more interesting. I'll take a look at it, thanks again!
I think this is commendable!
Rate pls)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=388786088
I meant moving the B-sign in the bomb plant area so that it gives at least a little protection when planting the bomb against CTs rotating on the ladder balcony. i´m just speculating but i think that CTs could be ladder balcony pretty fast when a rotate is called and the bomb plant area doesn´t give any defence against it. You can smoke it of course or take control of it to prevent this but it could be difficult to plant the bomb.
Heh, yeah, I widened the steel beams a bit to block a bit more of the bomb site after your feedback. Still a pretty dominating spot, as you said, have to watch that in playtests.
I see what you mean about the tunnel, hard to use safely if there's anyone on the other team up top.
I'll take a look at that snow bit, thanks for letting me know.
I'm afraid I don't understand where you're thinking of with the B sign. Do you mean cover for people on the ladder, or moving the existing B sign so it covers the bombsite from people approaching on the ladder balcony above B?
if low mid is the connection tunnel between A and B its nice for CT to rotate but i dont see how Ts can take control of it without rushing through mid and dropping down.
but it´s okay if you leave it as it is. on the second look it is only A which cant be faked but i think you can fake for B and rotate over ladder to mid and then take A.
cont...
B side is pretty open, i would put the B-sign on spot facing ladderway that you have at least a line of sight protection you can get shot through it anyway or maybe one box of europallet.
i found a bug, on long A to A spot behind the sneakbox there is deep snow. on one edge from the normal snow floor to the deep snow you get really slow like running against an object. its the edge facing the barrels and the big box.
Keep on going you are doing a great job :)
I was a little worried about that lookout, I can block sightlines from there if I need to. And that spot is pretty open - if anyone wanders up mid, they're getting shot in the back.
For the second, would the low mid route not work for rotations, or is that too open?
@eelmustard: Thanks for the note on the long rotation from B, I've been looking for a way to shorten that without breaking anything.
Please Rate my work too :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382742621
Change notes:
- Moved up CT spawns
- Moved back T spawns
- Added more cover to B site approaches, split main entry into low and high
- Added large pillar in CT pit to break up low mid sightline.
- Major changes to A site to reduce crazy sightlines:
* Closed off drop T entry
* Shrank bomb placement zone
* Low mid now goes low and high onto new widened balcony
- Crates, crates everywhere!
The problem I think in plants sizes, they are too big. After Ts will take the sight, CTs will have no chance to retake it, especially if they have a bit less players. Despite the fact that sights are big, I think it is still hard for CTs to take control of them due to many entrances.
I think maybe you should eliminate one entrance to A (where you need to drop) to give CTs a bit easier defence. The next thing is to make retake pathway from plants not such open, so AWP couldn't easily watch it. The last, as for me, is to bring CT spawn a bit closer to B so they could fight not just entering the plant, but being already at positions and even pushing in.
Hope my ideas will help you, good luck.