Total War: ATTILA

Total War: ATTILA

Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version
294 Comments
Leroy Sinclair 1 Aug, 2024 @ 1:02am 
work with FOE?
TheChosenman 7 May, 2023 @ 7:12am 
anyway of getting some more cavalry for the Picts i know its not accurate but its lacking as a faction
Swiss Halberdier  [author] 11 Apr, 2023 @ 8:45am 
@Malata
Yes it is compatible and the UPC is needed for other languages than English. As it is described above in the description.
Malata Societa' Official 10 Apr, 2023 @ 5:13am 
this mod its compatible whit upc translation projeckt?
MERC40 29 Aug, 2021 @ 7:12am 
playing as saxons how do u recruit germanic crossbowmen in campaign??

The Dark Ranger 28 May, 2021 @ 8:50pm 
I hope you can find the time this year because I am ready to give up on finding decent units for the Celts, especially the Picts and finally the Slavs.
Swiss Halberdier  [author] 28 May, 2021 @ 3:45am 
@The Dark Ranger
Thanks a lot for your nice words and I'm glad that you like this mod.
Unfortunately due to my heavy work load in real life, I don't have time at the moment to mod.
The Dark Ranger 25 May, 2021 @ 11:00am 
Holy shit I had to trim that down, evil, evil 1000 character limit, sending you a friend request, I would be very happy to give you unit ideas to flesh out rosters, some factions even with mod packs feel empty.
The Dark Ranger 25 May, 2021 @ 10:59am 
I love the mod so much and won't play the game without it but I do have some requests.

Can you add a new archer unit for the Ebdanians? If you need something different for them than the other two maybe longbowmen with war dogs and/or shields and axes for melee? Not having a longbow unit like the other two celtic factions sucks so hard.

My second request is a better war dog unit for the germanics, nords, and slavs (longbows too). At the very least can you give them shields and some leather armor for durability? War dogs are shitty on auto resolve but great on manual for flanking and taking down runners. You could be the first to go for skirmisher war dogs (shields pls!).

My third request is more pike units for however many factions you want to create a pike unit for, light desert pikes, medium pikes for slavs and easterners? Celtic pikemen with chainmail or leather and small celtic square shields wouldn't be out of place either and look great.
Swiss Halberdier  [author] 17 Apr, 2021 @ 10:54am 
@Malata
Yes HD Roman should be compatible.
And of course my other mod "Romani Units Pack - Normal Version" too.
Malata Societa' Official 11 Apr, 2021 @ 9:45pm 
also i use this another mod "Romani Units Pack - Normal version"
it's ok?
Malata Societa' Official 11 Apr, 2021 @ 9:44pm 
it's fine if i use also the mod "hd roman"??? that mod improve just vanilla unit's right?
Swiss Halberdier  [author] 10 Apr, 2021 @ 1:30am 
@OQO
Thanks for your nice words :-)
Unfortunately due to my heavy work load in real life, I don't have time at the moment to mod or even play games.
0Q0m 8 Apr, 2021 @ 11:11pm 
Sir, Can we have a one more update for slavic faction. Add some unit for slavic. Especially using this mod will let slavic original roster kinda poorly....XD. But anyway this is one of my favorite mod. Thank you.
Swiss Halberdier  [author] 18 Mar, 2021 @ 11:17am 
@TDH
Yes I created a special RADIOUS version of this mod.

It is here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=395694654
TDH 16 Mar, 2021 @ 2:14pm 
Is this compatible with Radius?
Swiss Halberdier  [author] 2 Jan, 2021 @ 2:56am 
@AEL
No there are no DLCs needed for this mod. You need to activate it within the official TW Mod Manager Launcher. It's working if you see the units in the custom battle screen. If you see them there, then they are also in the campaigns available.
AEL 1 Jan, 2021 @ 4:29pm 
Hello guys, I'm new to this particualar game but have some experience in mod usage in other games as well. The mod simply doesn't work. It's not crashing or anything. Its simply like not there. Tried several things without a change. Some other mods work fine. Do i need to have the DLC contents beforehand ? Please, help or advice?
Kuriousjorj 26 Aug, 2020 @ 7:42pm 
No new units for Suebi?
Swiss Halberdier  [author] 13 Jun, 2020 @ 6:12am 
@Davison
Yes all custom units can be used either in Campaign or in custom battles.
Davison 13 Jun, 2020 @ 5:00am 
hi mate, i know this is probably a stupid question but can the Pictish pikemen be used in campaign or just custom battles? cheers
Swiss Halberdier  [author] 24 Mar, 2020 @ 2:04am 
@stanislav
I don't know the mod Forgotten Realms, but my vanilla version should be compatible with most other mods. But it could be that the stats/costs aren't that equally balanced if Forgotten Realms uses an own stats/costs system.
Stan Mysteria 14 Mar, 2020 @ 3:20pm 
forgotten realms compatible???
Swiss Halberdier  [author] 13 Mar, 2020 @ 3:23pm 
@Kruemeltorte
No problem :-) Good that it works now and happy gaming!
Kruemeltorte 13 Mar, 2020 @ 4:40am 
Thx for the answer and well, i would if i had read your moddescription till the end. :D well this was my fault, so thx for the solution, now it works fine.
Swiss Halberdier  [author] 13 Mar, 2020 @ 3:50am 
@Kruemeltorte
Did you download and install the required German Unit Pack Compatibility Project mod too?
Kruemeltorte 12 Mar, 2020 @ 5:11pm 
i tried your mod a few times and the units are great, but i dont have any names for the units in the unitcard. is there a way to fix this problem?
Ligon Flarius 2 Dec, 2019 @ 5:43pm 
Thanks a lot!
Swiss Halberdier  [author] 1 Dec, 2019 @ 11:31am 
@Ligon Flarius
Yes as I described it above in the description this mod increases the limits of the armies, fleets and governors available to the player and the AI.
Yes unfortunately deactivating a mod which adds units, can't be done within a campaign as otherwise the save-game wouldn't load anymore.

Basically it's possible to delete the corresponding database table from the mod itself, to revert the values back to vanilla.

Here's the Pack File Manager Tool:
http://www.twcenter.net/forums/showthread.php?759230

The Additional Units Mod - Attila (AUM-ATT) - vanilla version is located in this folder:
C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939

Then you could open the *.mod file with the Pack File Manager and delete the database table *fame* and save the file again. Then all is set back to vanilla.
Ligon Flarius 13 Nov, 2019 @ 9:42am 
I've started a game with this mod and only many turns after I realized it increases the number of armies per imperium. I don't want this but now I can't deactivate the mod. Is there any workaround to return the normal army cap/imperium without deactivating the mod?
Swiss Halberdier  [author] 6 Sep, 2019 @ 3:46am 
@Ragnvald
Probably your Windows Explorer doesn't show the file extensions and therefore it doubles the ".txt". So please try this too.

General information about the Windows Explorer:

It could be that your Windows Explorer doesn't show the file extension like .txt. This can be activated in the "Folder Options" of the Windows Explorer.

- Go to the settings in your Windows Explorer
- Go to the "Folder Options" > Tab "View"
- Scroll down until you see "Hidden Folders and Files"
- There you can enable "Hidden Folders, Files and Drives"
Swiss Halberdier  [author] 6 Sep, 2019 @ 3:45am 
@Ragnvald
Then do again these steps below:

1. download one version and unpack the files to a folder

2. copy the file aum_emp_mod.pack (vanilla version)

C:\Program Files (x86)\Steam\SteamApps\common\empire total war\data

AUM-EMP vanilla version = aum_emp_mod.pack

3. Create or edit the file user.empire_script.txt in this folder: (there are example files included within the download)

C:\Users\Username\AppData\Roaming\The Creative Assembly\Empire\scripts

You must save the script file in UNICODE.

Please put the AUM-EMP entry on top of the script file if you use other mods.

Add this line below if you play the VANILLA version:

mod aum_emp_mod.pack;
Swiss Halberdier  [author] 6 Sep, 2019 @ 3:45am 
@Ragnvald
Yes I know that sadly for TW games before Shogun 2, the installation is a bit tricky because these older TW games don't support the Steam Workshop.

Probably something is wrong with your downloaded files.

Go again to my Empire TW thread on Total War Center:

www.twcenter.net/forums/showthread.php?t=250655

And download again the core AUM-EMP file and also again the UPC-EMP file from here:

www.twcenter.net/forums/showthread.php?t=340442
Renan 25 Aug, 2019 @ 9:25pm 
@Swiss Halberdier
Hey man I really need your help, I want to install the AUM 3.7 for Empire total war, I already have the upc mod and everything needed installed, I run no other mods, just the graphics mod you made, but I cant get it to work, the part I dont understand is the script thing, I just renamed the script to user.empire_script.txt and added "mod aum_emp_mod.pack;" to the content but whenever I start the game I just have the vanilla units in custom battle, If anyone else could help me It will make my day
Swiss Halberdier  [author] 30 Apr, 2019 @ 11:00am 
@Kabimbi
Yes the Radious mods feature a huge unit diversity. But also your other mentioned mods could work together with AUM-Vanilla. As I wrote the only not-so-balanced thing would be the balance itself. But I guess it shouldn't be that big problem and technically it should work.
Kabimbi McTroll 27 Apr, 2019 @ 11:15am 
So maybe better off playing Radious if I want unit diversity. Hmm. By the way big fan of you're AUM since Empire. Due for a reinstall actually. Nothing like drums smoke and guns.
Swiss Halberdier  [author] 23 Apr, 2019 @ 3:51am 
@Kabimbi
No problem and asking is always good ;-)

Basically FoE and Europa Perdita are big gameplay overhaul mods which usually change lots of things.

The AUM-ATT vanilla version is balanced for the normal "unmodded" vanilla game. But it should work with big overhaul gameplay mods in terms of technical gameplay and usability.

The only thing which probably isn't so balanced, is of course the "balance" in terms of battle stats and recruitment costs/upkeep, as big overhaul mods usually change the balance to their own needs.

But otherwise AUM-ATT vanilla should work technically fine in the campaign and the custom battle screen.
Kabimbi McTroll 22 Apr, 2019 @ 6:55am 
Is this compatible with latest Fall of Eagles, and if so is it also compatible with Europa Perdita? I was trying to find a straight answer but it took too long so asking here.
Swiss Halberdier  [author] 26 Mar, 2019 @ 3:09am 
The new Mod launcher for Rome 2, Attila and Thrones of Britannia has still some bugs. If you experience problems with the new launcher, then you can subscribe to the old Mod launcher again.

STEAM > Library > Total War Game > Options > Betas > choose "launcher_release_candidate"

If you want to use later again the new launcher, then do the same process and choose > Betas > NONE - unsubscribe from all betas
Swiss Halberdier  [author] 25 Mar, 2019 @ 3:44am 
I uploaded the mod again and now it is again fully available.
Swiss Halberdier  [author] 20 Mar, 2019 @ 9:28am 
At the moment exists a bad Steam Workshop issue and my mod shows 0.0 MB. As soon as it is fixed I will re-upload it as for until now it didn't worked yet.
Swiss Halberdier  [author] 20 Mar, 2019 @ 7:31am 
@greggreg
Thanks for your feedback! I wasn't aware yet of it and no this should be the main mod and fully subcribable. I will check this issue and probably it has something to do with the new launcher update.

But does the mod appear in the Mod launcher? I ask because I as the creator see it of course.
SirGreg263 19 Mar, 2019 @ 10:07pm 
I think Steam might have deleted the actual mod, because the file size is showing as 0.000. It also happened to the Radious version, unless this page is only like an ad page to download it from twcenter? If so, ignore me ha.
Swiss Halberdier  [author] 11 Mar, 2019 @ 5:03am 
CA rolled out a new launcher for Attila.

Here are the detailed infos:
https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher

It's recommended that you put AUM-ATT as high as possible in the loading order of the new launcher.

http://www.twcenter.net/forums/showthread.php?680987

The UPC-ATT should work without the need to activate it manually in the new launcher.

As I described it in the installation instructions, the file just needs to be in the related data folder of Attila.

http://www.twcenter.net/forums/showthread.php?680610
Corporal Himmelstoss 4 Oct, 2018 @ 7:15pm 
Thanks for the reponse. I managed to find the database that I was looking for shortly after I posted my last message. Thank you all the same. Cheers
Swiss Halberdier  [author] 4 Oct, 2018 @ 7:56am 
@Corporal Himmelstoss
All the vanilla units database tables are in the file data.pack here located:

C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data

In the section "db" are all database tables listed and you need the special Pack File Manager tool from Total War Center to open, read and create your files.

Or what do you mean exactly?
Corporal Himmelstoss 1 Oct, 2018 @ 6:23pm 
Swiss Halberdier: Can you help me? I am looking for the file location in the data for the "Elite Dragonship and Chosen Dragonship", but am having trouble finding it. As I see that you have clearly found it, would you be so kind as to point me in the right direction? Thanks.
Swiss Halberdier  [author] 21 Jul, 2018 @ 12:50am 
@Doghman
Great that it worked!
Swiss Halberdier  [author] 19 Jul, 2018 @ 5:37am 
@Doghman the Great
Yes this is because I added my own fame_levels (Governors, Army, Fleet, Spy, Priest caps) to my mod and probably it overwrites the Unlimited Governors mod.

Basically you could delete my database table "aum_att_van_fame_levels" in the mod and save the pack again.

You need the Pack File Manager tool which is here:

http://www.twcenter.net/forums/showthread.php?759230

Then open the mod "aum_att_mod_van.pack" with the PFM and delete the mentioned database table above.

The Additional Units Mod - Attila (AUM-ATT) - vanilla version is located in this folder:

C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939
Swiss Halberdier  [author] 3 May, 2018 @ 11:58pm 
Thrones of Britannia has been released yesterday and I released my first mod for this new game on Total War Center .

Unit Recruitment Strength
http://www.twcenter.net/forums/showthread.php?782077

The recruited units in Thrones of Britannia start with the unit strength percentage of 25% in the vanilla base game. This mod changes the starting value. I made also a tutorial how you can change this value to your favour.