Total War: ATTILA

Total War: ATTILA

Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version
317 Comments
Amīr al-Umarā 19 Nov, 2024 @ 6:10am 
not working with radious
Swiss Halberdier  [author] 24 Aug, 2024 @ 1:58am 
@EpiCsNoName
You can use the UPC-ATT Language Mod and the link is above in the description.
EpiCsNoName 22 Aug, 2024 @ 5:01am 
hi, the names of the new units arent there. what can i do? :D
Unofficial Status 21 Oct, 2023 @ 9:56pm 
Hi whats the load order for this? Above radious or below?
Megarian 21 Oct, 2023 @ 12:32pm 
Sassanid Pikemen miss part of their chest.
Swiss Halberdier  [author] 9 Dec, 2022 @ 6:39am 
@Dupz
It is compatible yes, but the recruitment and upkeep costs are made for the normal version. So it should work, but the upkeep and costs aren't fully balanced.
Dupz 2 Dec, 2022 @ 2:46pm 
Is it compatible with Very Hard submod for Radious? That submod changes recruitment and upkeep costs.
EnumaEllis 11 Oct, 2020 @ 1:33pm 
Thank you!
Swiss Halberdier  [author] 11 Oct, 2020 @ 10:02am 
@EnumaEllis
It is an optional unit pack specially made to be fully compatible with Radious Mods.
EnumaEllis 10 Oct, 2020 @ 3:44pm 
Is this compatible with the Radious Unit mod or is this just for the main Radious mod?
Swiss Halberdier  [author] 26 Jun, 2020 @ 8:39am 
@Gubban Grastein
Yes it is still compatible as the main mod didn't get a major big change in the core systems of the game.
Gubban Gråstein 25 Jun, 2020 @ 1:26pm 
Is this still compatible although the main mods got updated recently?
Swiss Halberdier  [author] 22 May, 2020 @ 3:01am 
@twestermeister
No problem at all. Enjoy the mods :-)
twestermeister 19 May, 2020 @ 11:00pm 
@Swiss Halberdier
After reviewing my mods,I believe Radious him/herself made the mod with Bavarian Mounted Swordsmen (twas his Charlemagne units mod). I asked about it on the comments section there but haven't got an answer back yet. I don't really know why I'm saying this honestly. I just felt like pointing it out I guess.This ain't me trying to be needy or get attention or anything. I'm just an idiot.
twestermeister 18 May, 2020 @ 2:39am 
@Swiss Halberdier
Ok. Thanks
Swiss Halberdier  [author] 8 May, 2020 @ 11:04am 
@twestermeister
I suggest to ask the modder which added the Bavarian Mounted Swordsmen. Yes custom units are added through building chains which the modder must activate that the unit is recruitable.
twestermeister 1 May, 2020 @ 5:08pm 
Great mods, I have a quick question though. I'm using this and your other mods in combination with a mod that let's me play as minor factions during the Age of Charlemagne Campaign. What are the requirements for recruiting the Bavarian Mounted Swordsmen? Can't seem to figure how yet (I ask because even though you didn't make that other mod you probably programmed in some kinda building chain the AI would use to make these units you created)
Swiss Halberdier  [author] 24 Aug, 2019 @ 3:58am 
@ToonTotalWar
Thanks old mate ;-) Good to see you're too still around :-)
Swiss Halberdier  [author] 28 Jul, 2019 @ 2:25am 
@Swissman
Thanks a lot my Swiss mate ;-) Yes two Helvetii units are included :-)
Swissman65 20 Jul, 2019 @ 7:12am 
OH MAN! you managed to sneak in some helvetii units????!!! IN ATTILA?!?!?! just for this i love you *smashes the download button*
cvh3598 24 Jun, 2019 @ 9:45am 
ah i see, thanks for the info
Swiss Halberdier  [author] 24 Jun, 2019 @ 9:05am 
@cvh3598
No I don't release other versions than my two ones. But as you use the Radious version, this fame level increase is directly built-in the core Radious mod.
cvh3598 20 Jun, 2019 @ 10:27am 
just a quick question, would it be possible to release a version where fame level has not been changed?
Swiss Halberdier  [author] 7 May, 2019 @ 11:36am 
The Sassanid Pikemen have the ability "pike wall" assigned and there should be the button visible in the battle screen to activate it.
不上岸誓不改名 7 May, 2019 @ 8:01am 
is it a bug?
不上岸誓不改名 7 May, 2019 @ 7:57am 
Sassanid Pikemen has no pike wall
Swiss Halberdier  [author] 2 Apr, 2019 @ 11:30pm 
@invent my tory
It's just the launcher which shows "outdated", but it still fully works.
Swiss Halberdier  [author] 26 Mar, 2019 @ 3:09am 
The new Mod launcher for Rome 2, Attila and Thrones of Britannia has still some bugs. If you experience problems with the new launcher, then you can subscribe to the old Mod launcher again.

STEAM > Library > Total War Game > Options > Betas > choose "launcher_release_candidate"

If you want to use later again the new launcher, then do the same process and choose > Betas > NONE - unsubscribe from all betas
Swiss Halberdier  [author] 25 Mar, 2019 @ 3:47am 
I uploaded the mod again and now it is again fully available.
Swiss Halberdier  [author] 20 Mar, 2019 @ 9:28am 
At the moment exists a bad Steam Workshop issue and my mod shows 0.0 MB. As soon as it is fixed I will re-upload it as for until now it didn't worked yet.
Swiss Halberdier  [author] 11 Mar, 2019 @ 5:03am 
CA rolled out a new launcher for Attila.

Here are the detailed infos:
https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher

It's recommended that you put AUM-ATT as high as possible in the loading order of the new launcher.

http://www.twcenter.net/forums/showthread.php?680987

The UPC-ATT should work without the need to activate it manually in the new launcher.

As I described it in the installation instructions, the file just needs to be in the related data folder of Attila.

http://www.twcenter.net/forums/showthread.php?680610
Swiss Halberdier  [author] 22 Sep, 2018 @ 5:16am 
@serhiyukulyk063
Probably it does work with turns per year mods, but you should ask Radious about this. In any case a new campaign start is needed if you activate a turn per year mod.
serhiykulyk063 17 Sep, 2018 @ 6:41am 
radious work with turn per year mods?
Swiss Halberdier  [author] 3 May, 2018 @ 11:58pm 
Thrones of Britannia has been released yesterday and I released my first mod for this new game on Total War Center .

Unit Recruitment Strength
http://www.twcenter.net/forums/showthread.php?782077

The recruited units in Thrones of Britannia start with the unit strength percentage of 25% in the vanilla base game. This mod changes the starting value. I made also a tutorial how you can change this value to your favour.
Swiss Halberdier  [author] 6 Apr, 2018 @ 5:26pm 
I received new information directly from Creative Assembly about the further fixes of the Attila mod launcher.

http://www.twcenter.net/forums/showthread.php?775580-Failed-to-update-the-mods-in-Workshop&p=15559447&viewfull=1#post15559447

Caligula created two proposals for the award as "Man of the hour" for our recent help for the modding community. Thanks a lot for his time to do this and the honour!

http://www.twcenter.net/forums/showthread.php?780826-Award-Swiss-Halberdier-for-Man-Of-The-Hour

http://www.twcenter.net/forums/showthread.php?780840-Award-Miguel_80-for-Man-Of-The-Hour
Swiss Halberdier  [author] 15 Mar, 2018 @ 7:49am 
If the mod isn't there or still says "updating", then please try the following steps.

Un-subscribe the mod. Close Steam, re-start Steam.

Then open STEAM > PROPERTIES > DOWNLOADS > and select "Clear Downloadcache".

This clears the download cache and sometimes it's useful if problems appear while subscribing to mods.

Close Steam. Re-start your computer and open Steam again.

After this you must again once type in your Steam login name and password.

Then verify the "vanilla" files and the integrity of the game:

> Open Steam > click on my games > right-click on Attila > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

There you can re-check the integrity of your Attila files. It takes some time, but after updating you have again all proper vanilla files.

Then subscribe again to the mod and check both folders above if it has been downloaded.

Then you can open the Attila launcher again and try if it loads.
Swiss Halberdier  [author] 15 Mar, 2018 @ 7:49am 
@NayR
Please try the following. Un-subscribe the mod. Close Steam, re-start Steam. Open the Attila launcher. Close the Attila launcher without doing anything.

Check the Attila data folder here:
C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data

And the other special folder here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

If the aum_att_mod_rad.pack is there then try to start it again.
Raison 15 Mar, 2018 @ 7:24am 
Hi i have this mod for a while now but lately i can't play the game with this mod as it won't update.

I have tried unsubscribing from the mod and going to the said directory of the mod which is Steam\steamapps\workshop\content\325610\395694654 and deleted the files.
Tried subscribing again, launched the game but the mod is still updating but it's stucked.
I didn't manually download the files or anything, i just subscribed from this post when i first downloaded this mod.

Do you know how can i update the mod?
Swiss Halberdier  [author] 12 Mar, 2018 @ 2:17pm 
Here is some new information from reports of my friends. As I as the creator obviously have the file in the normal data folder.

> Subscription on Steam:

If you subscribe to Steam, then the file aum_att_mod_rad.pack will be downloaded to this special folder below:

C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

So if you manually installed AUM-ATT before, then you should delete the file aum_att_mod_rad.pack in your data folder that both files don't conflict to each other. It can also be that Steam automatically removed the file already after the subscription.

C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

> Manual Installation:

If you want to still install AUM-ATT manually, then just copy the file aum_att_mod_rad.pack into your data folder:

C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data
Swiss Halberdier  [author] 12 Mar, 2018 @ 2:17pm 
Recently I created together with Miguel_80 a workaround for us modders for the huge issues we had after the last patch of the Attila launcher.
http://www.twcenter.net/forums/showthread.php?775580

I reported these issues directly to Creative Assembly and they fixed these huge issues. They will further investigate the remaining issues with the Attila launcher and probably also the system how Steam installs subscribed mods will change.
Swiss Halberdier  [author] 6 Mar, 2018 @ 1:12pm 
Today CA released another small patch of the Attila Mod Launcher.

Where do you see now the aum_att_mod_rad.pack ?

Here:
C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

Or here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654
Swiss Halberdier  [author] 2 Mar, 2018 @ 3:41am 
MODDERS information:

I found a solution about the general Steam Upload issue and the details are written here which can be helpful for other modders.

http://www.twcenter.net/forums/showthread.php?775580-Failed-to-update-the-mods-in-Workshop
You can use both AUM-ATT vanilla and the ROMANI UNITS PACK together.

Enjoy AUM-ATT
Swiss Halberdier
Swiss Halberdier  [author] 2 Mar, 2018 @ 3:41am 
STEAM Installation information:

Here are some additional informations about the current state where mods are stored. CA changed the way how Steam manages the Attila mods.

OLD Mods (updated before the last launcher update) are still in the normal Attila data folder:

C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data

NEW Mods (updated after the last launcher update) will be only stored in this folder below and they will be deleted in the Attila data folder of the subscribers:

AUM-ATT Vanilla version
C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939

AUM-ATT Radious version
C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654
Swiss Halberdier  [author] 2 Mar, 2018 @ 3:40am 
Hello AUM-ATT players,

I released my AUM-ATT 2.7.

Changelog:
- fully save game compatible
- several small optimizations related to the custom units
- updated both versions on Steam after a long time because I had issues with updating my Attila mods on Steam. This issue happenend also to other modders since the latest Attila launcher update.

MANUAL Installation information:

You don't have to manually install AUM-ATT anymore and you can subscribe to Steam again. If you prefer to install AUM-ATT manually, then you can still install it to the normal Attila data folder.
Swiss Halberdier  [author] 26 Feb, 2018 @ 2:51pm 
So far no issues were reported on my Steam or Total War Center threads about the updated AUM-ATT 2.6 version on Steam.

I'm working on a small update of AUM-ATT 2.7 at the moment.


I released today a new version of the Unit Pack Compatibility - Attila (UPC-ATT).

http://www.twcenter.net/forums/showthread.php?680610
Swiss Halberdier  [author] 22 Feb, 2018 @ 11:23am 
@Sunman
Thanks a lot for your detailed report! Yes exactly this is what I wanted to know if this happens on the player's PCs too.

I made before the release extensive tests and came to the same conclusion. CA changed something how Steam manages the Attila mods. I'm in contact with CA about this new behaviour and also about the highly needed fix of the launcher for us modders described earlier this week on my thread here.


So at the moment the situation is like this:

OLD Mods (updated before the last launcher update):

C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data


NEW Mods (updated after the last launcher update):

C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\***

Yes that's right in this special folder were always these .legacy files, but now it is also that new updated mods like my aum_att_mod_rad.pack are directly visible in this folder. And only there as they aren't anymore in the normal data folder.
Sunman 22 Feb, 2018 @ 10:59am 
after running the "mod manager" - the aum_att_mod_van.pack from december last yaer disappeared from Steam\SteamApps\common\Total War Attila\data and now is available only inside the \steamapps\workshop\content\325610\395694654

Sorry for multiple posts - hope the report helps
Sunman 22 Feb, 2018 @ 10:57am 
Inside \Steam\steamapps\workshop\content\325610\ I have other mods (the radious one) but they are marked with .legcy in the file name and are "available" inside the \Steam\SteamApps\common\Total War Attila\data folder
Sunman 22 Feb, 2018 @ 10:51am 
update is done inside D:\SteamLibrary\steamapps\workshop\content\325610\395694654 (for me the update is the Radious version) inside the "other" folder is the version from last year december
Swiss Halberdier  [author] 21 Feb, 2018 @ 7:03am 
I updated my AUM-ATT Radious version to the latest release 2.6 on Steam. Please open the Attila launcher and see if the mod gets updated.

Basically something changed how Steam installs now the mods on your harddrive.

Can please someone confirm if the mod has been updated in this folder?

C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data
aum_att_mod_van.pack

Or did it download to this folder?

C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654