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Thanks a lot, man!
Hey buddy, how you doing?
Let me ask you a thing, if I wanted to change the code in order to never get a station artifact, what do you suggest I should change in the "MinorPowerSystem.lua" file?
Just changing "CircuitChanceBase" variable to 0 is enough?
Thanks!
You can have a look at the logs as described in category 2 here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569681601
Or try the Classic Version of this mod, it has fewer features, but has far better compatibility with other mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=539279057
You could however use the Classic Version of this mod (linked above), it doesn't have the custom artifacts and therefor doesn't run into the same incompatibility.
there is a bug when clicking on the "news feed" popup on the botom right when info for a station level up happens, that does not pan the camera properly to hover over the station.
Again it's very minor and does not cause other problems, just thought you might wanna know.
Was only a debug file though, I removed it. Should work fine now.
15581.816] ArtifactsPopup: DragSupport loaded!
[15582.113] Runtime Error: Error opening/reading C:\Users\Sørensen\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\Awesome Stations 2.0 (v 2)\Lua/RyikaFreeArtifacts.lua.
stack traceback:
[C]: in function '(anonymous)'
[15582.409] DiplomacyState_Affinity: OTHER: 281.6 total: 1996.8
[15583.111] AdvisorInfoPopup: Closing Advisor Info
[15607.120] NotificationPanel: Attempt to remove unknown Notification 1
- Exit the game (this is important, the map will NOT fix itself until you have restarted the game-client)
- Disable all mods other than this one
- Start a new game and see if the problem still occurs.
If it does, then please tab out of the game (immediately, without playing for a few turns or anything), go to:
Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs
and open Lua.log with a text editor. Scroll to the bottom and see what error message it spits out, then copy-paste them here.
I'm not unconvinced that the AI just uses them for a quick culture/energy/ect boost and I'm wondering if it's possible to mod things so either everyone can get copies of the same artifact or artifacts are limited to ony the player
Since it's a wall of text those who do not care can just ignore it ^^. I write this with the perspective of roleplay brought by Civ games and particularly beyond earth's focus on it.
- Having no units or means of attack, they are rather weak.
- They removed the "pledge to protect" of city states from civ 5 and now AI will unscrupulously try to both take out stations for the kill bonus AND reprimand you from doing so yourself.
- It makes it much easier to surround them with your land allowing you to protect them without bloodshed from AI who completely overlooks the political implications of destroying a station under your protection, forcing you to choose between letting the station die for the sake of peace.
(Unless you give them open borders, they just WALK INTO YOUR LANDS AND DESTROY THEM ANYWAYS...)
That's all, sorry again and if anyone made it reading here, gratz, you are a trooper.
Is there a way to make it so you can build within less than 4 tiles away by editing a certain document?
It would make stations much less a bother since the feeling stated you stated in the "farther away" portion of your mod: [ "Nice, a station landed where I wanted to expand." ] would be ultimately reduced to a 1 unworkable tile with benefit, still being much better than mountains and craters who are now nothing more than walls (but that's a problem from CIV 5 or earlier so Firaxis will never care that mountains are actually useful to real world civilization)
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
But if you want to use the normal values, go to:
Documents\My Games\Sid Meier's Civilization Beyond Earth\Mods\Awesome Stations (v 1)\XML\
and open GlobalDefines.xml with a text editor. Remove the following segment:
<Update>
<Where Name="MIN_STATION_RANGE_TO_CITY"/>
<Set Value="7"/>
</Update>
<Update>
<Where Name="MIN_STATION_RANGE_TO_OUTPOST"/>
<Set Value="7"/>
</Update>
(But make sure NOT to remove/edit the STATION_DEFAULT_MAX_LEVEL-part, that would break the mod) Save the file, restart the game and that limitation will be gone.
Tl;dr, you may want to tone down the cash bonus a little bit. Excellent series of mods overall, however.
@Ryika (on-topic): I'm a big fan of your "Awesome" series of mods, easily the closest thing to a total conversion yet for Beyond Earth. I'll try adding it to the mix later and see how things play out (to be fair, I honestly thought stations were OVERpowered rather than vice versa, but I guess that's because I'm still at a very beginner level at Civ...
Making Stations stronger does help with them being destroyed, however, the AI will still send armies and suicide them into these stations if they want to destroy them, thus lowering their overall performance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333624565&searchtext=stronger+stations
and Awesome Stations, seem to work fine.
even using alot lilgamefreek mods except Space Venice mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333624565&searchtext=stronger+stations