Space Engineers

Space Engineers

'MCV' Deployable Base Concept (Fixed) - w4stedspace
204 Comments
Dots 12 Sep, 2024 @ 10:45am 
does this thing still works?
Oldrelic 7 Sep, 2022 @ 12:44am 
"I Present to you, the MCV!"
kinngrimm 17 Apr, 2021 @ 8:51am 
did you fix the rotation issue?
xflightx 8 Feb, 2017 @ 10:34am 
is this a troll post? the conveyors are nto connected you half the grind the entire left side off and rebuild it lol
BLUNT 2 Dec, 2016 @ 2:38pm 
Wow cool! Yours is a lot more compact than the one I built...love the medbay idea! Looks really good as a standalone deliverable. Great idea for relocation when resources deplete. :treasuremark:

Mine wound up looking like a cube van, lol! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=697943256
Titus Brutus Avituis 14 Oct, 2016 @ 9:48am 
thx for response
w4stedspace  [author] 14 Oct, 2016 @ 4:17am 
I'm not sure about somewhat safe.. but it's more viable than it was certainly :)
Titus Brutus Avituis 10 Oct, 2016 @ 3:38pm 
so hows this now work since rotors and so have been becoming better ? is this a viable and somewat safe thing to try now ?
Khestral 2 Feb, 2016 @ 2:57pm 
Man this thing is awesome!
Eclipse Tech 29 Jan, 2016 @ 7:07am 
I wonder if W4sted will do an updated version of this, or just one where he tests in on a real planet.
Sevarek 11 Jan, 2016 @ 11:53am 
Hey i have fixed the spinning just by adding timer block to detach the rotors causing the spinning and attaching again when foulding.. Now the problem is that it explode when going through the atmosphere :)

Its a cool idea, hope you can get it to work
w4stedspace  [author] 8 Dec, 2015 @ 8:11am 
thanks dude :)
Owlf-SCP.117- 8 Dec, 2015 @ 12:42am 
cool ive been watching(subscribed) your youtube vids, you really show alot of cool stuff and your tutorials are awesome
w4stedspace  [author] 7 Dec, 2015 @ 4:11pm 
I did not.. now we have planets I really should!
Owlf-SCP.117- 7 Dec, 2015 @ 2:49pm 
hi dude did you finishes the MCV
oioi 17 May, 2015 @ 2:06pm 
^^
Mojo 24 Apr, 2015 @ 11:34am 
There is only one minor flaw with the set up. The external connectors only "feed" the assemblers, you would have to hand feed the refineries. Great job though!! I have tried many times to make something similar only to have the pistons or rotors fail after about 4 uses! Yours hasn't failed at all!!
Finch 4 Apr, 2015 @ 7:28pm 
Could you place the MCV into a world file please? as since the latest patch my game will no longer download blueprints and SE Toolbox has also stopped working for 32bit system.
CZFoo 20 Mar, 2015 @ 5:59am 
I took (aka stole) the idea te remake a MCV for myself, all single rotors and there's no spinning whatsoever. I can definately 'stole' since the outside is almost completely the same ;)

Only have to tighten it all up and then it's ready to go.
Vagabond X 14 Mar, 2015 @ 1:51am 
Oh, I've heard about that issue... Supposedly it happens when you have rotors or pistons on a station, and convert it to a ship. Though the vetern players who told me that also mentioned said parts would "explode" after a certain point due to the stress/fighting against existing gyroscopes... If that's true the "simple" solution would be to rebuild everything as a Large Ship.

In any case, good luck on fixing the bugs. It seems like a great idea otherwise.
Storm1992 8 Mar, 2015 @ 5:38pm 
anyway you can fix it where it can move around like a ship then deploy when it on the ground because most MCV not always need to be carry they can move to other location like those that on C&C Red Alert 3 or the other C&C game
Im Still Alive 8 Mar, 2015 @ 9:00am 
Could you please put the carrier ship on here please
Alien 480 5 Mar, 2015 @ 10:47am 
with the updated version i still get an access denied problem trying to acess anything on it. even if i build it myself from a blueprint or copy paste it from a blueprint
w4stedspace  [author] 4 Mar, 2015 @ 2:30am 
@LordQulex Check my profile videos, there's one called Building on the Basics ep.1 in which I explain how to do that + dual pistons :)
Culler 3 Mar, 2015 @ 8:46pm 
I have looked in to the problem your having with the spinning and i have found that if you have 2 rotors on one door you get the spinning problem. it has some thing to do with the tenchen between the 2 rotor heads. to fix this problem and still have stubillity on the door replace the second rotor with a connector. connect the second connector to a connector on the wall. this should fix your problem
ZoskaOska 3 Mar, 2015 @ 6:32pm 
Welp, now i know what ill use for camping :) thanks w4stedspace
Drug Cyborg, FBI 3 Mar, 2015 @ 6:16pm 
I can imagine this working alongside the DCV quite nicely as a two-part base. Basically, this would be the dedicated industrial platform (take the medbay out, probably, and fit it with some kind of storage container or other industrial gear) and use the DCV as a pressurized habitation module that could be deployed alongside. Possibly with life support gear, either what KSWH provides or from a mod, replacing the industrial gear in one of the DCV modules. At the cost of doubling the amount of transport space and possibly resources needed to get the whole thing up and running, it might give a bit more versatility and be more realistic that way.
StarScreamer200 3 Mar, 2015 @ 6:09pm 
any way on uploading the MCV carrier ship you made
LordQulex 3 Mar, 2015 @ 6:03pm 
This is amazing! I'm failing hard to recreate two rotors attached to a door working in unison - how did you do it?! Driving me mad!
Stahe 3 Mar, 2015 @ 6:00pm 
Would be neat to make this into a modular version. For example, make this specific one as a designated room for something. Have them come out of the drop ship and connect together once planetside to make an even bigger MCV, anyways, just an idea for you. Great build so far though!
GhostShepherd ︻芫 - 3 Mar, 2015 @ 5:58pm 
Very cool
w4stedspace  [author] 3 Mar, 2015 @ 5:30pm 
@Andy Yeah, I'm kinda so-so about realism in builds like this simply because the spatial demands kinda ask for a purely practical approach and my lack of using mods means that adding something that really looks like crew quarters is also hard! I want to do a much larger version at some point, kinda a deployable main base and will include crew quarters in that for sure :) Cheers!
w4stedspace  [author] 3 Mar, 2015 @ 5:28pm 
Updated version up guys, rotation/spinny issue pretty much solved and the mods warning is also gone! Thanks so much for all your feedback and wil try and respond to ppl individually still :)

Also: https://www.youtube.com/watch?v=Tb-gI_pFog0
PlaguePaladin 3 Mar, 2015 @ 4:40pm 
COMMAND AND CONQUER BITCHES
Alien 480 3 Mar, 2015 @ 4:30pm 
just one problem i have with it, whenever i try to access any panel to unpack it it gives me the access denied text and wont let me do anything. :(
Fantasy System 3 Mar, 2015 @ 2:23pm 
THE CITYS OF NOD WILL RISE
💎 Andy 💎 3 Mar, 2015 @ 1:56pm 
You Sir are a genius. Quick question..
I'm not sure how immersive it is supposed to be. But if its a "base" would there not be a place for the crew, (even a crew of one) Bunk/s, loo, food prep area etc.
Or is it not that type of base?
I'm just thinking of the whole "when planets come along" and as you said "it was all you would need for a base" This is an honest question, no hate of criticism.
As it really is incredible.
Agent Orange Juice 3 Mar, 2015 @ 11:13am 
Just a more technical question though, how did you build it? most things I build with pistons and rotors just fall apart because the heads fall off for no reason, even with destuctable blocks turned off.
Agent Orange Juice 3 Mar, 2015 @ 11:10am 
Deployed this on Mars 04. It's got plenty of space to park a Mako on board.
OpaSchwitzt 3 Mar, 2015 @ 10:00am 
Hey Master do you can send me a link from your Next Gen Carrier Ep.8: Leviathan Missile Boat? so i can subscribe it and juse it,
i want to Build it ore just the Turret, i want to try something. Cant found it:(
tartanski 3 Mar, 2015 @ 8:31am 
kudos
Aiden Corvas 3 Mar, 2015 @ 8:18am 
Beautiful man...just beautiful.
X Swords 3 Mar, 2015 @ 6:49am 
After doing some experiminting, I have come up with a reason as to why your deployable base will start spinning when it was converted to a ship, and came up with a simple solution that can provide immediate results.

The problem is in your duo rotor hinge system placed on both ramps and above the main body that holds the solar panel and rotor system. When you merged these rotors together with each corresponding rotor, it actually "crushed" the top of the rotor into the body, and this crushed rotor is constantly trying to "push" the top back into position. However since the other rotor is at minimal displacement and cannot be moved, it simply applies this push force to the entire section of the base, causing it to spin.

This can very easily be fixed by deleting the rotors that are turned OFF. Doing so will cause the rotors to do a little "snap" from the relesed pressure but shoul cause very little if no damage. Then you should be able to "convert to ship" with no problem!
Chaoskid 3 Mar, 2015 @ 6:21am 
@ desimatorg plz read what i sayed and other been exslpaine

@ blu | w4stedspace how did you get it to merge did you use all 4 merge blocks or only 2
Tristanfrog 3 Mar, 2015 @ 4:53am 
One of my ships had the same problem, and it seems that when the gyros were set to override mode, it slowed down signifcantly if not stoped
TheLightLOD 3 Mar, 2015 @ 4:00am 
Nice thingy, was half expecting a Mobile Construction Vehicle from Command & Conquer :P

On another note, I too had the spinning issue with one of my ships...
So far haven't found a solution to it yet, but if i find one i'll try and let you know.

I do however have an idea of where it might come from... pistons that are very close and move perpendicular. Because my ship didn't have rotors, and that is the only thing that i did different than usual in it...
Linio 3 Mar, 2015 @ 2:15am 
Nice job!
MrFrosty 3 Mar, 2015 @ 1:49am 
pick :reset ownership: in the maps load menu
M3VDK 2 Mar, 2015 @ 11:44pm 
i have stopped it from spinning when you update this next can you turn off the mining ship thruster i even deleted the mineing ship and it worked fine then rembered that 1 thurster was on and truned it off and tried it and it worked this may not work for every one but it worked for me thank you and keep up the good work dude