Torchlight II

Torchlight II

TL1 Rifles (v.4)
63 Comments
steffire3 3 Aug, 2018 @ 6:18pm 
@ danratliff: Balanced and useful.
Gulp DragonDawn 3 Aug, 2018 @ 5:15pm 
balanced?
*Yuki* 11 Mar, 2017 @ 11:07am 
does it add only new type of weps, or tl1 models either?
RnF  [author] 31 Dec, 2016 @ 7:54am 
@selffire3 Awesome!
steffire3 31 Dec, 2016 @ 6:00am 
We have made an updated "Better Vanilla Game Spicy" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808627875&searchtext=spicy

It's our 5th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
Stygian Emperor 19 Oct, 2015 @ 5:44pm 
Any chance you'll make a version with default projectiles? I agree that they shouldn't be the same as bows and crossbows but that's more of a problem with those weapons; I think the streak is more appropriate for a gun and don't really like the new one.
Fit Noob 27 Sep, 2015 @ 5:45am 
RnF help me. new mod please. darksiders game's gun added please. gun name black mercy or mercy gun. gun link : https://www.google.com.tr/search?q=chaoseater&biw=1600&bih=799&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIwYe3g5eXyAIVCoUsCh0MFgdM#tbm=isch&q=darksiders+black+mercy
TIGGRAIN 31 May, 2015 @ 7:50am 
I have subscribed to this mod but for some reason it's not showing up in my mod file unless I have over looked something. Could there be a reason why it's not showing up. I've unsubscribed and resubscriped and nothing. Not sure why it's not popping up and I checked my the game file via the option on the mod loader.
ChronicAxis 19 Apr, 2015 @ 11:13am 
the particle effects should change with weapon element. other than that, great mod.
BrXun 3 Apr, 2015 @ 2:54am 
So much BETTER!
Jason Redbull (QC) 19 Mar, 2015 @ 10:42pm 
...
KennY 333 14 Mar, 2015 @ 8:15am 
Incrementa muchisimo la Diversion en el juego!
RnF  [author] 11 Mar, 2015 @ 9:16pm 
NP, let me know if it's still wonky, with brief testing it was much better for me.
moranacus004 11 Mar, 2015 @ 9:57am 
Thanks for fixing the projectile problem
RnF  [author] 11 Mar, 2015 @ 7:22am 
Jake, they will not be in your existing saves. This mod adds new items, it does not convert shotgonnes to rifles. So you will have to either find them as drops or buy them from shops.
moranacus004 10 Mar, 2015 @ 10:41pm 
The rifles are dropped, given as reward for doing quests and they are sold in the store.
I'm not sure if you have to start a new game or not though.
DonLasagna 10 Mar, 2015 @ 10:37pm 
Or do I have to start a new game? I love the idea of the mod, got some custom classes this would go great with.
DonLasagna 10 Mar, 2015 @ 10:36pm 
Awesome. I subscribed and downloaded, and it's in my load order, and on my existing modded save, I don't see any rifles. Do they appear in stores, random drops, or both?
RnF  [author] 10 Mar, 2015 @ 8:12pm 
Jake, currently it is considered as a Shotgonne, so any skill that affects shotgonnes will affect these rifles.
macanlilar 10 Mar, 2015 @ 2:37pm 
Liked it. I will download it just because I want to expand the base game's perfect experience.
DonLasagna 10 Mar, 2015 @ 12:39pm 
So what class of weapon does this fall under? I want to know if skills that require you holding a shotgun will be in effect/be usable when holding a rifle, or if it is it's own class of weapon.
RnF  [author] 9 Mar, 2015 @ 10:11pm 
v4

-Improved the hit rate of the Rifle projectile

Still will miss from time to time, but should be improved. Let me know if it's not.
RnF  [author] 9 Mar, 2015 @ 4:10pm 
Thanks Zaphod! Fixed
PepsiCo 9 Mar, 2015 @ 3:47pm 
It's rifles not rilfes.
moranacus004 9 Mar, 2015 @ 1:48pm 
I noticed the projectile problem too.
My character that's using the rifle has the Rapid Fire Skill, so that
temporarily fixes the problem for the moment
RnF  [author] 9 Mar, 2015 @ 5:50am 
I will definitely take a look at it. With how fast a lot of them are, the damage could be a bit high,
mAT 8 Mar, 2015 @ 11:36pm 
@Rnf
Level 64
Hard
Maybe your right, I haven't tried Elite yet
Im just right now on my brother account since were renovating my room with my computer.
RnF  [author] 8 Mar, 2015 @ 6:48pm 
I will try adjusting the projectile. It could be to high. Thanks.
FaLL 8 Mar, 2015 @ 6:27pm 
@RnF

I noticed something, not sure if its valid.
In this game you can't miss while you have a mob targeted and your left mouse button pushed down and there are no objects in between. However even when firing on stationary targets it seems some of my shots just miss, fly through/over the target doing no damage or showing any effect like miss or dodge (I'm playing simpleplayer on normal btw). It's not consistent but it seems a height difference between me and my target increases the risk of this happening.

I'm not even sure if it's the mod or just something wrong with the game itself, although I didn't notice this while playing with a bow. I think around 5% of my basic shots this happens, excluding fast moving targets using a 'dive' skill for example.
RnF  [author] 8 Mar, 2015 @ 4:40pm 
@Krill032

It's possible. What difficuly and level are you?
mAT 8 Mar, 2015 @ 2:58pm 
Great Idea, maybe a bit to much damage?
RnF  [author] 8 Mar, 2015 @ 12:02pm 
@FaLL thanks! Let me know if anything is wonky.
RnF  [author] 8 Mar, 2015 @ 12:02pm 
@moranacus005, thanks for the feedback, it always helps :)
moranacus004 8 Mar, 2015 @ 11:48am 
Thanks for updating this MOD!!!!
I really love that the rifle goes a farther distance!
FaLL 8 Mar, 2015 @ 11:48am 
Awesome RnF. I like the changes, thanks!
RnF  [author] 8 Mar, 2015 @ 11:39am 
Published v3

- Increased the range of the rifles from 9 meters to 17 meters, Rifles should have the greatest range of all ranged weapons

-Also did this because the game sees Rifles as Shotgonnes and they are not included in the range bonuses for ranged items.

- Changed the projectile particles to something a bit more unique to set them apart from Bows and Crossbows
RnF  [author] 8 Mar, 2015 @ 8:26am 
FaLL, Yeah you would be correct. Thanks for the clarification.
Super Mario 8 Mar, 2015 @ 6:31am 
看起来还不错的样子 试试看
FaLL 8 Mar, 2015 @ 4:32am 
Hey RnF,

Thanks for the mod, first one I subscribed to!

To add to the queston of Stygian Emperor: if rifles are seen as shotgonnes in-game, Long Range Mastery does not affect it though, Shotgonne Mastery does which gives rifles a knockback effect but no extra range?
RnF  [author] 7 Mar, 2015 @ 3:52pm 
Stygian Emperor,

It should, the game sees both Rifles and Shotgonnes as the same type of item (shotgonnes are actually labeled as Rifles in GUTS). So any bonus applied to the Long Range Mastery or ranged items will affect both the same.
Stygian Emperor 7 Mar, 2015 @ 3:16pm 
Does this work with the Outlander's Long Range Mastery and his active skills?
moranacus004 7 Mar, 2015 @ 12:42pm 
Thanks for the info!
kenson 7 Mar, 2015 @ 12:42pm 
Thanks RnF!
RnF  [author] 7 Mar, 2015 @ 11:26am 
Thanks Phan!
RnF  [author] 7 Mar, 2015 @ 11:25am 
moranacus004. Honestly, it was quite easy to make. The weapons and models are litterally from TL1. I pulled them out of the TL1 files and basically copy and pasted them into the TL2 files. I had to change few minor things so they would not change TL2 shotgoones, but all in all, not to bad to make. Surprised no one had done this yet :)

I did have to make some icon sheets which require re-sizing and re-shaping, so that was the hardest part.
RnF  [author] 7 Mar, 2015 @ 11:21am 
Kenson, click the subscribe button on this page, and then start up Torthlight II. Select Modded TL2, activate the mod and you should be good to go.
TOG | Phanjam 7 Mar, 2015 @ 4:47am 
hi moranacus. there's a tut for thathere...
https://support.runicgames.com/kb/articles/60-how-to-merge-mods
Ser Gooch 7 Mar, 2015 @ 4:42am 
Just subscribe. Its as simple as that @kenson :)
kenson 7 Mar, 2015 @ 1:26am 
Im new to this, and mods. So i wounder how to install it?