Garry's Mod

Garry's Mod

Gm_highway14800_bridge_v2
24 Comments
Duskton 25 Sep, 2023 @ 3:48pm 
The tanks near the gas station still float, :(
nekura 2 Jan, 2022 @ 5:01am 
Стоп, это карта из Rag Days #2?
Spring_Eggo 7 Nov, 2021 @ 1:50pm 
Nostalgia...
Jay70games 20 Sep, 2018 @ 7:25pm 
Simphys can also do the loop
TimothyTCB 28 Jan, 2018 @ 11:21am 
scars can do the loop
sai736 24 Nov, 2017 @ 12:02pm 
hey, can you fix the railing on the turn and remove the loop because no car in gmod can do the loop?
Adacho 20 Jun, 2017 @ 11:14am 
Could you make night version?
13 May, 2017 @ 5:00pm 
Fix the Missing textures of the reflections
IanTheStanMan 4 Aug, 2016 @ 3:12pm 
Welp, this is a slightly improved version compared to the older map without the bridge. You did well. So now, instead of the Failden gate bridge, it's the Fixden gate bridge.
alles 26 Jul, 2016 @ 12:38pm 
Very well.
cyber 5 Apr, 2016 @ 9:39am 
nice
The Terminator tf2hunt.com 26 Feb, 2016 @ 1:40pm 
finaly i dont need build a ramp
NextKurome76TheSoldier 2 Dec, 2015 @ 7:20am 
i now understand
malcontents  [author] 30 Nov, 2015 @ 5:57pm 
@Castor there already is a bypass for the loop, although I can understand that it'd flow easier for racing than taking the bypass. Perhaps in the future I will release another version that is "Racified" with all gaurdrails restored, bridge intact, loop removed, etc.
NextKurome76TheSoldier 22 Nov, 2015 @ 6:20am 
can you maybe remove the loop ?. this will make it easy to race
Dr. Tobiee 30 Sep, 2015 @ 9:21pm 
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GREAT RACE MAP!!!
malcontents  [author] 6 Sep, 2015 @ 7:06pm 
@Blast99 you can temporarily fix this by entering mat_specular 0 into the console which will disable all reflections. Restarting Garry's Mod sometimes fixes this error. What you really need to do if it still persists is enter buildcubemaps into the console which will rebuild all the reflections from textures.
BlastDaLizard 6 Sep, 2015 @ 4:37am 
Help! I got missing textures of the reflections.
[RYC] Robin Yrvriff 14 Aug, 2015 @ 11:09am 
@malcontents ¤MBM¤: it would be awesome to have some APC nodes so that spawned APCs would navigate the roads, chase and fire at players, and cause general mayhem.
Mete.K 15 Mar, 2015 @ 7:18am 
omg so much things to do!
Imp 11 Mar, 2015 @ 12:59pm 
won't it be cool if the bridge could brake?
Mééém 8 Mar, 2015 @ 10:02am 
lol
malcontents  [author] 5 Mar, 2015 @ 2:56pm 
@Prosecutor Lurker#nihilo-satanis Somewhat; as long as you are nearby a paved surface or "dirt road" you should be fine. I might expand the nodegraph in a later release to include more grass areas, if needed.
Prosecutor Lurker 5 Mar, 2015 @ 1:59pm 
Are the nodes saturated?

(Ex: A antlion can chase me across the map at any time)