Space Engineers

Space Engineers

[01.116] Easy 2 steps Player and ship teleport
66 Comments
KevMeUp 15 Jul, 2024 @ 12:52am 
I put out and update with a number of new features.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289703136
KevMeUp 2 Jul, 2024 @ 1:36am 
You can also set an event block to turn beacon off if it's on. Just incase you press button in the 5 seconds window or something.
KevMeUp 2 Jul, 2024 @ 1:30am 
Still works. It's nice using the new action relays instead of sensors. works fine with round beacon also. I'm guessing it teleports you relative you your global positioning, so maybe set some always visible waypoints far away to line up to if you want to keep ship safe?

GPS:D-Center:0:0:0:#FFF1DE75:
GPS:D-X:100000000000:0:0:#FFF1DA75:
GPS:D-Y:0:100000000000:0:#FFF1DE75:
GPS:D-Z:0:0:100000000000:#FFF1DE75:
Elite Wildcat 23 Jun, 2024 @ 2:24am 
not working
Glington 3 Aug, 2023 @ 1:02am 
it works when not moving I like this mod
trying to teleport with ship result in teleportation inside the beacon making a wonderful explosion is there any way not to teleport inside the beacon I am trying to go to?
drnerka 24 Jul, 2023 @ 6:51am 
Very cool but in multiplayer when i (host) click the button, it teleports me fine both ways. Client doesn't get teleported. When client clicks the button and i'm close to the beacon, i get teleported, client doesn't. Is there a way to fix this?

Not a dedicated server, running the game locally.
Chrisbot 11 Jul, 2023 @ 2:48pm 
Is working great for me. Thank you! Using in single player to quickly get around and test ideas, e.g. Laser Antenna setup. This is extremely helpful.
The Big Boss 4 Jun, 2023 @ 12:20pm 
it wont work for me
Cheezukeiki 6 Dec, 2022 @ 4:47pm 
mod broken at time of post for multiplayer 12/6/22
Hando 26 Jul, 2022 @ 5:27pm 
This Mod still works at the time of this post. Super easy to set up and has made me crave this game yet again
Chance Sarsis  [author] 14 May, 2021 @ 3:47am 
I have no issue getting my files back, what i am not sure is how to update this very own mod.
FartyParty 13 May, 2021 @ 3:19pm 
Lost the files? Couldn't you simply subscribe to your own MOD and get them from the folder?
⎝Trillium Starbreeze⎠ 3 May, 2021 @ 5:28am 
Tried this on a server.
Attempts to use player teleport make client disconnect from server. Teleportation doesn't occur.
Attempt to use gate made server crash.
Penge 28 Jan, 2021 @ 9:51am 
Works fine, thank you!
Chance Sarsis  [author] 27 Aug, 2020 @ 11:04am 
I lost the files a long time ago, and have no idea how to update them again, even if i get them back from the mod itself

so glad it somehow still work
sand hanitizer 27 Aug, 2020 @ 9:55am 
i love this mod glad to see it still works
armedturret 25 Dec, 2019 @ 7:04am 
We've had a glitch recently where clients get teleported then back immediately.
Alex Blues! Pesquisando O.V.N.I. 28 Sep, 2019 @ 6:57pm 
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooo ooo o .. o/
Im LOST in space...............
:voiddice:
Chance Sarsis  [author] 28 Sep, 2019 @ 5:21pm 
There is a few things that changed in the API, so it certainly need a refresh.

Though the basic of the mod still does it job.
matt 28 Sep, 2019 @ 3:57pm 
I see the last few comments, however, I tried this and it looks like it DOES work. FYI.
MA€STRO™ 20 Feb, 2018 @ 6:02am 
OUTDATED, Dont work
Lindisong 17 Dec, 2017 @ 10:59pm 
I am having issues with this showing up in my G menu, has it been updated for the new patch?
venator2070 9 Apr, 2017 @ 10:02am 
Hey. Does somone have a example world or better a example blueprint? I can't seem to get it working. Thanks in advance!
CDR.Kitten 22 Mar, 2017 @ 12:44pm 
(deleted my two previous messages so I don't spam. ^.^ Sorry.) I replicated both it working, and not working. It seems that the range isn't 100 meters anymore. It's far less. I set a sensor to 10 meters and it ported my ship with out issue. if I set it to 50, it's too far away and doesn't actually port the ship. I'm thinking the Radius is somewhere in the neighberhood of about 30ish meters around the beacon. Maybe less. Not sure if this was intended or if an update somehow made that borked. Or if the 50 meter radius of a sensor isn't actually 50 meters. ^^; sorry for the confusion but at least I got it to work. :P And, got information that may, or may not, be useful.
Syna 20 Dec, 2016 @ 12:31pm 
That's great. If only we could set the range and offset of the beacon...
DeRavi 18 Dec, 2016 @ 7:07pm 
firstofficered, did you ever make additional ST mods?
Alex Blues! Pesquisando O.V.N.I. 23 Apr, 2016 @ 3:34pm 
Wow! Nice! I will take a look (Brasil) :steamhappy:
firstofficered 30 Mar, 2016 @ 6:13am 
I am making a Star Trek Mod. Right now, I have a majority of stuff in, but the thought I had a while back was to have a Transporter. The concept was simple; be able to set up a single block that, once triggered, would transport the player to another pad.

Issue is, I have no idea how to write scripts. I can make models, but not scripts.

What I wish to do is use your code to use a sub-object that will have it's own custom model without messing with the stock Beacon. I just want the Transporter to move players, not the Beacon. All I need to know is what is needed to make this work.
Chance Sarsis  [author] 30 Mar, 2016 @ 3:36am 
If your mod is a large mod that have multiple functions,probably. If it's just another teleport that mainly use my code on a different object, unlikely.

I need to know what you aredoing first and be more specific.
firstofficered 30 Mar, 2016 @ 3:16am 
Hey, @Sebastian Knight, would it be alright to use your code in a mod I'm makeing? And is it possable to have it coded to something other then a beacon?
cdittenbach 7 Mar, 2016 @ 8:08am 
Game carshes when using, but nice idea.
DaddyCool1964 1 Mar, 2016 @ 6:37am 
My dedicated server crashed on teleporting. :steamfacepalm:
MeatloafBomb 22 Jan, 2016 @ 12:13pm 
Just installed this mod and I LOVE IT! Hopefully Keen won't break this :D
SkyTempo 20 Jan, 2016 @ 6:45pm 
Am dreaming up a mass relay from Mass Effect.
SkyTempo 20 Jan, 2016 @ 6:44pm 
You should hook up with somone and make costom models and everything. This could make front page easy.
The Alien Hunter 9 Jan, 2016 @ 8:23am 
thanks, this is honestly a really awesome mod.
now i got 1 more question, when i was doing a friends only server, only i was able to go through, none of my friends could, we had to use the GATE feature and be all in 1 ship to go through together. is there a way to fix this or?.....
Chance Sarsis  [author] 9 Jan, 2016 @ 3:30am 
The script work as intended, so I am going to post a quick video tutorial today.
Chance Sarsis  [author] 9 Jan, 2016 @ 1:53am 
That because the last update broke thing. I will have a look at it today
The Alien Hunter 8 Jan, 2016 @ 4:21pm 
for some reason it was working last night, now everytime i teleport, i hear an extremely rapid beeping noise of the sensor and the game slowly freezes.
Prof.Liebstrumpf 18 Dec, 2015 @ 6:09am 
Shit. Tried it out on my dedicated server (in singleplayer it works fine!)
crashed on teleporting.

Error code in log file:
http://web.e0b.eu/games/space_engineers/TeleporterError.txt
<-M-> 26 Oct, 2015 @ 8:07am 
Can you make this use a cryo block? Want to make a Star Trek theme...
Hootmon_Y_Knot 9 Sep, 2015 @ 2:52pm 
This is really cool. Works great as a personal teleporter, but when I tried it with a rather long ship (about 300 meters) it would not teleport it or me inside the ship. Does the whole ship have to fit into the 100 meter sphere around the device?
[VVAR] Razzun 30 Aug, 2015 @ 2:14pm 
Anyone having issues with this crashing dedicated servers?
Lathy...or is it 28 May, 2015 @ 11:43pm 
ZOMG - I just thought of something I'm going to have to try ASAP - you could stick one of these things inside an armored drone, then launch it at an enemy ship you wanted to capture and have it trigger when it got close, beaming the entire ship to a holding cell <3
Lathy...or is it 28 May, 2015 @ 11:41pm 
Also, had an idea for when you update - you could have it query a ship for how many blocks are in it (or maybe just query for mass) and then have the gate block draw more power from its power source to send a larger ship.
Lathy...or is it 28 May, 2015 @ 11:36pm 
This mod is great - one question tho: could it be modified to teleport floating objects as well? It'd be nice to be able to use this to send ore from a miner back to a large processing station, but that is currently impossible.
Cyclone 25 May, 2015 @ 12:30am 
actually thinking about it i would make it only teleport a named ship.. that way no errors can be made..
Cyclone 25 May, 2015 @ 12:28am 
basically what i mean is when you teleport your arms and legs seem to be left behind and your stretched over the universe, i tried this mod on its own (this mod loaded into a vanila new game) so I know its not interference.

I also have a request for a special, I have looked at the code and can see what I want to change but should i change it and submit it (obviously saying your the original) all I want is a small ship only teleport (not people on their own) and with a very small detection range, oh and i will probably only teleport 1 ship.. (i would like to build a space station with a small ship in a room which is teleported to another space station in the same shape room..the ship is basically just a teleportation Pod.. this would keep it clean and simple to move people around platforms without breaking arms and legs and not allow anything else....
Chance Sarsis  [author] 24 May, 2015 @ 4:59pm 
I will have to test it and patch then. Have you tried with the mod alone see if it still break it ?
Cyclone 24 May, 2015 @ 11:06am 
breaks legs and arms with new AVI's which is a real shame.. can this be fixed ?