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A change I'd make is to roads; roads irl are hideously expensive to build and maintain, and tunnels/elevated roads even more so. Push the penalty for not having road maintenance service up, make road maintenance service buildings much more expensive to maintain, and bump tunnel/overpass up from 250% to 400-500%. Also make green power stupid expensive to build (solar/wind/hydro) and maintain (just solar/wind). Because it is.
is there somethign im missing ?
Jim_hatama: Increased crime rates will be coming (soon TM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406812866
4500 People
+3000$ Income
every service building build twice
every budget at 100%
every tax at 13%
All in all it looks like a great mod so far, but a little bit to stressfull for me ;)
If i aktivate policices like smoke detectors, i am death. (district polices are very usefull now)
Combo with "no money for milestones mod" works great, now you realy have to use Loans! But in the beginning its a little bit boring because you have to wait for money.
I personal will return to normal hard mode because i want to build more an eyecatching city than spend all in functionality.
Again, great mod so far, if you like a real challange in this game go for it, if you want to play relaxed like me, stick to standart hard mode...and if you want to "paint" a city with absolut no challanges and no punishment no matter what you do, play vanilla. xD
It looks like you'll need to place A LOT of parks to increase land value, what I plan to do is significantly increase the affect parks have on land value while increasing their cost and maintainence costs to reflect this. This will result in you only having to place a few parks to get higher level buildings but it will cost a lot (i.e. the equivelant of the current cost of placing a lot of parks).
Whether or not this is good gameplay remains to be seen, slight tweaks to numbers are more than likely going to come in a day or two after more feedback.
Tom
Thankyou very much for your time mate
Schools on
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406725911
Schools off
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406726426
Complaining about too few services after a while
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406727182
If I switch the schools back on, they're happy again. Also there's no residential for quite a bit.
Here is a screenshot:
http://postimg.org/image/5ajtrwrmz/
Placing education buildings near residential however will indirectly increase the level of industry buildings as workers become more educated. This is expected behaviour I believe.