Space Engineers

Space Engineers

Colibri Flotilla Showroom
21 Comments
SILVER 8 Jan, 2024 @ 2:11am 
Still making a few changes and updates to this first ship. Adding in a few of the newer model blocks.
SILVER 8 Jan, 2024 @ 2:10am 
So 1 percent of the windows was part of the issue. Then the hull had 20 plus areas along with the large cargo's that had hair line gaps with being sealed. Had to remove the cargo's semi rework those areas. Also, I had to remove the pistons as these also caused a gap in air tightness.
SILVER 8 Jan, 2024 @ 1:29am 
Nice work mind I take this over and update it? Think I found the leaks in the ship/s. Many thank and much respect.
High Ground 17 Jun, 2015 @ 10:40pm 
I must say, I been look at you current and past work, and I am impressed! Your creation are functional and you seem to have found a build style (something most engineers struggle to find).

Your small ship are amazing, each one has a purpose that's unique to each craft and the style you've chosen to build them a unique personality that sets them apart form one another.

Your large ship are well built and have a unique look to them, plus look like their from the same fleet (something I still have trouble pulling off). Only thing I can fault you for is not giving them a good paint job and color scheme, manage to do that and these ships will really stand out.

Keep up the good work!
ChocoCrispii  [author] 5 Apr, 2015 @ 3:48am 
Update: It's the windows...some of them aren't airtight for some reason even though they look it. Even after closing off the gaps I left open earlier, the observation area doesn't pressurize. Will just have to wait for a patch.
ChocoCrispii  [author] 5 Apr, 2015 @ 12:36am 
@liamgorm92
Thanks for the feedback!
The armored room was designed to be the CIC. Where you could pilot the ship, man turrets and such since the primary pilot seat at the front is a suicide seat in battle.

With the oxygen, the problem isn't so much that I can't fit the modules in (I've done this by swapping straight conveyors to the sides of CIC with Oxy tanks and the little decorative pillar by the interior turrets with an Oxy generator.

The problem is that both the Aegis and Providence are not actually airtight to start with, most notably with the medium cargo containers and such. I'm currently reworking these areas to get a proper seal. So far I've replaced the forward left medium container with a bunch of smalls, a pair of Oxy tanks and some armour to seal the area around the doorway. It'll be a while before these are ready... :/
Topsider 4 Apr, 2015 @ 2:50pm 
I love these ships. The oxygen update caught me by surprise at first, but it turns out the armored room at the back of the Providence (I'm guessing it was a panic room?) could fit an oxygen tank, generator, vent and a medical station.
Jim 30 Mar, 2015 @ 6:21am 
one word: WOW
TitaniumTurtle 28 Mar, 2015 @ 9:23pm 
@ChocoCrispi
I actually haven't published anything new in a while. I have a few newer ships that I have been meaning to do so, but haven't been able to get around to it. I am actually working on a large battleship/carrier that I started as kind of a remake of Errant Defiler. I also have close to 2 dozen small ship designs that I have been planning to release, but with each update there is always something to update. I think when I finish my current project I will probably publish all the others along side it.

Thanks for the compliments though, most of my published ships are pretty rough early designs anyway. The Errant Defiler is actually incredibly slow despite the fact that I meant for it to be a rather fast ship. I have improved my style quite a bit though, through many long hours of trial and error.
ChocoCrispii  [author] 27 Mar, 2015 @ 3:57pm 
@TitaniumTurtle (2/2)
From your vessels, I see you've found a sweet balance between armour, maneuverability and gunnery and making it look pretty damn good while you're at it. ( TCS Errant Defiler , looking at you!)
Thanks for sharing! :)
ChocoCrispii  [author] 27 Mar, 2015 @ 3:55pm 
@TitaniumTurtle (1/2)
In game, I operate small ships from the faction mothership.

Yes, I acknowledge that my limited knowledge of large ship construction and focus on overall size, aesthetics and agility makes the interior awkward. I'm starting to learn a thing or two from my colleagues and correcting this. However, I will not apologise for the weapon emplacements. Against small ship raids and meteor storms, the ability to point 4 gatling guns in any direction at a given time is especially important due to the fragile hulls you've pointed out.

As for the world name, that was what the world was meant to be on project start...well it kinda spiralled out from there. I'm collecting suggestions and it WILL be renamed later this week.

I very much appreciate the feedback, it seems rare these days for it to be constructive.
TitaniumTurtle 27 Mar, 2015 @ 1:48pm 
As far as mining goes I would like to quote Inigo Montoya, "You keep on using that word. I do not think it means what you think it means." I do actually like your large ship designs on the aesthetic side, but I don't know how much I like them functionality wise. They just seem too fragile to mount any credible defense, making all of that weaponry kinda pointless. The small ships on the otherhand I think are fantastic! I honestly focus most of my ships on being as compact as possible while still being visually pleasing, but you have managed to come up with a sort of bulky, 'cookey cutter' design that still looks very good.
ChocoCrispii  [author] 27 Mar, 2015 @ 3:34am 
@BlackFish
True, there are currently 3 ship models equipped for mining (+1 drone and 1 tunneller on the way). But the idea is that standardising ship types allows for easier maintenance and increases compatibility of facilities.

I don't particularly like the concept of super large mining drill-ships (lots of waste, boring, easy target) so I prefer to operate wings of smaller vessels. Outfighting small ship raids and running from capital class vessels.

The idea behind a fleet is that a variety of vessels support each other in order to effectively accomplish a desired task. Think 8 miners per carrier, with 4 or so combat ready ships on standby. Drones and corvettes scout further asteroid fields for good ores. Escort carriers bring that bit more gun to dissuade attackers and fend off asteroid showers.

That said, I am open to suggestions for a rename. So if you've got serious ideas, go for it.
VoidFish 26 Mar, 2015 @ 9:22am 
I find this hilarious......theres maybe 2 ships actually equipped for mining..."Mining Fleet" my butt.
ChocoCrispii  [author] 25 Mar, 2015 @ 4:22pm 
Nope. Tried chucking in some oxy tanks shortly after update, but 10 seconds in combat and my ship got vented from the first hull breach...I'm thinking that helmets should be required on all thin armour vessels.
I am currently making a logistics ship though. It'll be fully oxygenated with working airlocks.
I'm guessing it'll be my largest ship yet (that's not saying much though), with crew quarters, solar farms, extensive cargo holds, repair bay and whatever I can think of along the way.
Lazarus 25 Mar, 2015 @ 2:23pm 
dose this ship have an oxygen system
ChocoCrispii  [author] 25 Mar, 2015 @ 12:38am 
Thanks guys! Working on a proper paint scheme for the large ships and a couple more additions to the fleet. We'll see how it goes :P
Darks33d 24 Mar, 2015 @ 9:51pm 
These ship designs are beautiful. Especially for being pure vanilla. I will subscribe just for that fact.
Haram Bae 24 Mar, 2015 @ 11:38am 
Larger ships seem decent, but its the smaller ships that really caught my eye. They're quite the bit of eye candy, and its easy to imagine them actually crewing mining operations.
^rasa 23 Mar, 2015 @ 3:54pm 
This is what i always wanted to build since im playing SE! Awesome!
Shmebulock 22 Mar, 2015 @ 1:57pm 
HELL YEAH