Cities: Skylines

Cities: Skylines

Quad's Midnight Gallery
34 Comments
BloodyPenguin 15 Mar, 2016 @ 7:02am 
@Quad Rioters Thank you :D I'll definitely use it my city when I return to city building. Which will happen when I make the game challenging enough with my mods :)
Quad Rioters  [author] 15 Mar, 2016 @ 6:32am 
@BloodyPenguin - Sorry to disappoint you for 5 months, this update is for you :D
@phillipsaayman - :ily:
phillipsaayman 5 Nov, 2015 @ 2:57am 
Had to get another few commercial buildings since a certain creator pulled all his really high commercial buildings from the Workshop. This one caught my eye, thanks.
BloodyPenguin 5 Oct, 2015 @ 2:35am 
It used to be my favorite custom building before you made it shorter :(
ErickaUnlimited 4 May, 2015 @ 11:44pm 
Top notch. Thank you for this one. :3
MplsBarry 18 Apr, 2015 @ 9:35pm 
This is near the top of my favorite assets on the workshop. Certainly a top 5 growable. It looks great from every angle, but beyond that it's multiple distinct profiles means that even if a few get clustered near each other, they often don't take on an awkward repetitive appearance.
forestfey 17 Apr, 2015 @ 3:38pm 
omnomnom... would you be ready for some goshy all-class (but not age) tentacular tantertainment?
Killachong 3 Apr, 2015 @ 11:55am 
Thanks man, this one os my favorite of yours
Frits 3 Apr, 2015 @ 7:47am 
I just want to thank you for all these awesome building assets you put out, they are of truly beautiful quelity! Where did you learn to make these assets/what software do you use? :) Would love to also contribute to the community!
Quad Rioters  [author] 3 Apr, 2015 @ 1:17am 
Well, it is on par with the automobile showroom on Death Wish. They are more like security guard training school if you ask me.
The Revenant 2 Apr, 2015 @ 5:38pm 
Your right, the art DOESN'T sleep. It CLEARLY comes alive at night and harrases the security guard. +1 cookie to anyone who gets that reference.
Quad Rioters  [author] 31 Mar, 2015 @ 5:58am 
@Turjan, the sunlight is clearly affected it but the building is supposed to be dark (darker than most buildings). So it looks unaffected in super lit environment. :highrise:
Turjan 29 Mar, 2015 @ 6:52am 
To start, I like the color of this building. I just wonder, is this a saturation effect or something else?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=416037039
What I mean is that, if the sun shines on it, it doesn't get "washed out" or bright like the other dark buildings in the game. Sorry for not being more clear, as I have no real idea of these things.
Turjan 28 Mar, 2015 @ 2:43pm 
Thanks, this has become a common sight in my city, and it even snugs perfectly up to the ingame commercial tower.
Gril Penetration Unit (GPU) 28 Mar, 2015 @ 11:43am 
how do you get the building to spawn??
atillandsia 26 Mar, 2015 @ 7:20am 
Thanks for the update, it was sticking out like a sore thumb in my city as well. Glad to have the variety though.
Quad Rioters  [author] 26 Mar, 2015 @ 5:59am 
The midnight has become around 9pm now. :highrise:
Troubadix 23 Mar, 2015 @ 3:14pm 
Hey, texture quality is mixed but some are very low res. The building looks nice though but as already said blends not that great. Additionally it seems very large compared to other buildings and then it feels kinda weird that only 20 People work there. However that is not the mods fault.
Quad Rioters  [author] 23 Mar, 2015 @ 7:04am 
Good idea, thanks. Also I now put the warning sign for those who may not want oversized growable buildings.
Dark_Swordmaster 23 Mar, 2015 @ 6:49am 
I would say that despite there being a bunch of us that don't like this one, there are probably several who do. Add that to the fact that in a few months we'll probably have enough mod buildings of enough variety to make this blend better and I'd say if you plan on "fixing" it you might just upload a "lite" version instead of taking this one down. As I said, it's still a well made building, it's just not to my tastes.
Quad Rioters  [author] 23 Mar, 2015 @ 3:44am 
Thanks, I will fix that as soon as possible.
Dark_Swordmaster 22 Mar, 2015 @ 3:45pm 
Count me in with the crowd unsubbing due to the fact that it clashes too horribly. Maybe a different color scheme and a slight reduction in scale would help. That said, it's still well made, just not for me.
SirCannonFodder 22 Mar, 2015 @ 4:04am 
I agree with Eric, it really clashes with the existing style.
Jets63 21 Mar, 2015 @ 2:55pm 
awesome
walter_nyc 21 Mar, 2015 @ 1:18pm 
Thanks all these buildings are awesome. Well done. Cheers.
Dortmondo 21 Mar, 2015 @ 8:32am 
Compared to the vanilla buildings, this building is very dark indeed.
But there seems to be only 1(!) commercial skyscraper in the base game, so I'll take anything ;D
Hyndis 20 Mar, 2015 @ 9:11am 
While I do really like the building design, the color scheme just seems to clash with everything else. Every other building in the city is glass and steel, and these guys are all black.

These buildings are also extremely tall which is fine, but the combination of their color scheme along with their extreme height means they stick out, making themselves very obvious even from a distance. You can see the clones from a long ways away.

If they blended in better with the existing/default buildings the clone problem perhaps wouldn't be as bad.
Aytum 18 Mar, 2015 @ 8:02pm 
One of the cooler original buildings I've seen. Nice work!
Glasseater 18 Mar, 2015 @ 12:08pm 
awesome
hashimoto4life 17 Mar, 2015 @ 1:43pm 
I loved seeing this building pop up around my city. Can we get more high rise buildings? This creation is really great.
SuperSizeMe 17 Mar, 2015 @ 11:07am 
Really beautiful.
kitworks 17 Mar, 2015 @ 10:17am 
Looks great, very exciting the first time it popped up in my city.
Archinatic 16 Mar, 2015 @ 9:21am 
Looks great! Will try it ^^
Quad Rioters  [author] 16 Mar, 2015 @ 9:18am 
The building should not replace any existed buildings but an independent growable building. However, its name and most attributes remain the same as its type (Res, High, 4x4).