Banished

Banished

Storage Stash
30 Comments
IchWillDenMistNicht 15 Mar, 2022 @ 5:50am 
Only ONE problem: Workers don´t store items from DS mods any more
PSIchoNinja  [author] 14 Apr, 2021 @ 5:53pm 
@Sarphen
谢谢 !
Sarphen 14 Apr, 2021 @ 1:50am 
人工瞎翻
增加了储存量,大大增加了,可以和专业存储MOD共存,但是要求排列顺序在其上才能好好运行
Overlord 13 Mar, 2021 @ 7:53am 
Anyone knows if it is possible get achievements with workshop mod like this? Thanks :)
Jeromy384 18 Jan, 2019 @ 4:02am 
@PSIchoNinja, I've did a test where using an existing save of banished, and it doesn't expand the barn or the stashes, the recommendation of starting a new game for them to work is most likely a highly suggested idea to input in your mod description, anywho, hope i've been of help ^^
Kaesar 11 Jul, 2018 @ 5:37pm 
Hey man, great mod. Been using it a long time now... How about changing it so that you can build larger Storage Stashs? Like, 50x50 in size? Or bigger?
PSIchoNinja  [author] 1 Dec, 2017 @ 6:11pm 
@Sunny
This mod is not intended for use with CC. It probably will work with the origionally placed storage barn(as you said), but my mod makes no definitions for increaseing CC's other storage buildings. I had tried to do a CC compatible version once but frankly I have no interest in trying to keep up with their new releases, and the fact that many people use different / older versions of CC.
Sunny 29 Nov, 2017 @ 9:14pm 
I get the upgraded storage when I first put in a storage barn, but will this work if I upgrade the storage barn? I'm using megamod 0.06 and CC 1.75.
Vela 2 Mar, 2016 @ 1:51pm 
Is this available outside the steam workshop anywhere?
Kopp Kapudd 20 Jan, 2016 @ 9:40pm 
btw I would do the requested infinite code (probably just a redicolous high number like 65356) myself, if the modworks would actually run on my machine.
Kopp Kapudd 20 Jan, 2016 @ 9:39pm 
No, the mod does not affect already completed storage. You have to rebuild everything.
PSIchoNinja  [author] 20 Jan, 2016 @ 4:27pm 
@Iseanna
I am not sure if this can affect existing saves files without error. You see, when you load a saved game Banished automatically changes your mods to only the mods that were active at creation of that game. You can enable the mod while playing in-game, and see if this works, and in doing so answer your question. However, I recommend starting a new game.
Iseanna 20 Jan, 2016 @ 12:41pm 
Thankyouthankyouthankyouthankyou!!! Also, I have a question - will this affect currently existing storage barns? Or only newly built ones after the mod has been installed?
Kopp Kapudd 16 Dec, 2015 @ 8:29am 
There is one other possibility. Decompile the infinite chapel mod and add it's settings to the storage.
PSIchoNinja  [author] 13 Dec, 2015 @ 11:11am 
@koala fritz
Sadly, reduceing the limit to 0 or -1 crashes Banished, so it has to be 1 or higher. As for the pathfinding, that code is not available to be modded and is directly part of the enginge for Banished, so sadly that can't ever be fixed :( That being said though I do have an idea now for a mod that could fix the pathfinding/dumb AI problems... I must investigate
Kopp Kapudd 11 Dec, 2015 @ 2:26am 
is it possible to define -1 or something similar to make it virtualy unlimited?
my most successfull game ended in a game over because the wayfinding is so bad I ended up with people trying to move food from one end of my settlement to the other all on their own and starved in the process. with a bucket full of cooked meat in their hands.
Hamtier 14 Aug, 2015 @ 1:05pm 
Works great and cuts down on the need for building alot of storage.
making an aestetically pleasing and functional settling a bit easier to do. thank you,mod maker!:ghlol:
§The LÅ BåkeR§ 26 Jun, 2015 @ 2:38am 
I love you. You get positive emotes.
:csdsmile::yay::ss13ok::fateDog::launchpad::emofdr::Dosh::Dweed::redtoadstool::hardgrave:
PSIchoNinja  [author] 29 Mar, 2015 @ 2:24pm 
Alright, I have now released a version of Storage Stash that is meant to work alongside Colonial Charter. You can find it in my workshop, or in Banished. Please let me know if there are any problems or bugs.
imo/いも 25 Mar, 2015 @ 5:40am 
me too, please make a CC compatible version!
Ricenmoo 24 Mar, 2015 @ 5:34pm 
I would like to add my voice to the demand for a CC compatible version of this :)
PSIchoNinja  [author] 21 Mar, 2015 @ 12:07pm 
@Ardith Prime
You can try it out, but it will likely cause problems with CC and its storage buildings upgrades. In addition to that, the newest CC changes the Specialized Stockpiles it integrates to include firewood and coal together with firebundles and charcoal as 'fuel stockpiles', but the name of the resource file was not changed from 'StorageYardFirewood', causing further problems. I would have to make a separate version that gives support specifically to CC, so we well see if demand for that is suitable, though I suppose it will be since CC is so popular.
@GravityzCatz
No problem, enjoy!
GravityzCatz 21 Mar, 2015 @ 8:26am 
@PSIchoNinja
Thanks!!
Ardith Prime 21 Mar, 2015 @ 4:50am 
What about the CC mod series? it says it conflicts, but should it work fien if it's at the top?
LKFull 21 Mar, 2015 @ 3:16am 
como fazer para colocar tradução em portugues?
PSIchoNinja  [author] 20 Mar, 2015 @ 9:35pm 
@GravityzCatz
My mod is now compatible with Specialized Stockpiles by delvr. Please make sure to move it higher in the mod menu than the Specialized Stockpiles mod for it to work.
@EuroTruckDriver @lolandgames2damax @disturbedeeply
Thanks, glad you like it. Let me know if you have any input or run into any problems with the mod.
GravityzCatz 20 Mar, 2015 @ 1:19pm 
dude if you could make this compatable with the specialized stockpiles mod, you would be a god.
EuroTruckDriver 19 Mar, 2015 @ 12:09pm 
good
andyliss2000 19 Mar, 2015 @ 3:44am 
grate just what the doc ordered lol
disturbedeeply 18 Mar, 2015 @ 9:36pm 
finaly thank u need this so bad