Banished

Banished

Flatlands Terrain
55 Comments
MarionCrepes 21 May @ 12:38pm 
My favorite Banished mod!
Vinolik 18 Jun, 2023 @ 1:47pm 
Works fine for me, never had any issues.
Kanne 5 Jun, 2023 @ 12:12am 
crash the game every time.
添加平地和荒地地形类型,这两种类型都非常平坦。平地上有溪流和湖泊,而荒地将两者都清除,只留下一条河。
dan5tr4n63r 23 Jun, 2020 @ 12:12pm 
@PSIchoNinja I tried as you said even before reading this comment...the game crashes...i haven't tried with your mod below "More Terrain" though...subscribed anyways...Thank you for your mods...very useful in game...
PSIchoNinja  [author] 23 Jun, 2020 @ 11:37am 
This mod and the "More Terrain" mod would conflict and probably not work with each other. Since we both add new terrain styles to the game whichever mod was loaded last would overwrite the other defined styles in the string table. My mod does not change the vanilla terrains at all, it just adds two new perfectly flat variations. It looks like the "More Terrain" mod adds two larger map sizes for the vanilla terrains, as well as adding a handful of new variations. Nothing should stop you from subscribing to / downloading both mods if you want to though, and then when you start a new game just activate one of the two mods, depending on what terrain type you want the new game to be on. You may even get lucky and get the larger map sizes on my terrain styles if you enable both mods and place mine above the other in the load list, but no guarantees though.
dan5tr4n63r 21 Jun, 2020 @ 10:06am 
Is this compatible with "More terrain" mod OR is this just for vanilla maps?
PSIchoNinja  [author] 10 May, 2020 @ 10:19am 
No problem, it's been a while since I've played or modded in Banished and this gave me a bit of an itch, so thank you too. Looking forward to seeing your mods on the workshop! :squirtyay:
Nemo Jr. 10 May, 2020 @ 12:45am 
That's all I needed to know, and then some. Thank you very much.

Yeah I don't see a way around the StringTable issue, but I also don't see how it could ever cause problems for my mod, either... It was a bit of a newbie question, in hindsight.

Oh, and, if you or anyone else is curious, I did actually make that mod..... and then I made another 10 or so xD

I intend to publish them en masse once my mad spree is complete, hehe.

Thanks again.
PSIchoNinja  [author] 9 May, 2020 @ 4:36pm 
@Nemo
Hey there,
I checked my mod and I do have to re-define the StringTable 'terrainType' from StringTable.rsc. To my knowledge, there is no way to append to the table (if there is, someone please let me know lol), so I have to overwrite the definition for the table. Here is the exact* code:

StringTable terrainType {
Entry _strings [
{ String _name = "Valleys"; String _text = "Valleys"; }
{ String _name = "Mountains"; String _text = "Mountains"; }
{ String _name = "Flatlands"; String _text = "Flatlands"; }
{ String _name = "Badlands"; String _text = "Badlands"; }
]
}

and the new table is then included along with my two terrain types like so:

ExternalList resource {
External _resources [
"Dialog/StringTable.rsc:terrainType"
"Game/Terrain/Flatlands.rsc"
"Game/Terrain/Badlands.rsc"
]
}

Hope this helps and happy modding!
* Steam butchered the formatting / spacing, and won't let me fix it.... sorry
Nemo Jr. 3 May, 2020 @ 8:25am 
Hello! I'm making a mod that changes mapgen parameters for Valleys and Mountains, and doesn't touch anything other than those two files. From looking at this mod's files and a little testing, it seems to play nice with my mod, but I just wanted to cover all bases before I upload and slap a "compatible" sticker on it, so to speak.

My question is: Did you change anything related to Valleys or Mountains? Their position in the string table or something... Anything you remember from memory will suffice.
(As an example, I had problems with mods that add new map sizes, since my mod only has code for the 3 vanilla sizes.)

Thanks!
PSIchoNinja  [author] 7 Apr, 2019 @ 10:05pm 
To be honest I don't think either of those would be possible given the limitations of the modding kit, but I don't have as much experience in modding Banished as some others out there. You might find a more favorable answer if you ask around in some modding forums. The "Colonial Charter"s mod creators have an active forum with a section for general modding questions, hopefully you can find some more definitive answers from a larger knowledge base.
BioFringe 26 Mar, 2019 @ 6:49am 
Ran out of character space for comments but I wanted to end with a big THANK YOU again for everything.
BioFringe 26 Mar, 2019 @ 6:49am 
Thanks for taking the time to respond (and in such detail). Much appreciated!

I kinda figured that would be the case but figured that it couldn't hurt to ask. I might take you up on your offer and I'm interested in learning how to mod this game but I like to learn by reverse engineering most of the time.

If you happen to know would either of these types of mods be possible:

1. Planner Mod (like one for RimWorld that allows you to draw lines, like roads, in different colors and toggle it via an overlay command? With or without the overlay ability it would be nice to have something other than roads to use in way planning out my layouts. Roads can bug out and leave a ghost footprint that can't be removed behind even if you don't actually build the road and they can be hard to see.

2. A Grid Toggle? Would be kinda cool to be able to see a graph paper grid at times.
PSIchoNinja  [author] 21 Mar, 2019 @ 7:34pm 
@BioFringe
Thank you, I'm glad you enjoy my mods. Its always nice to hear a bit of appreciation :) Unfortunately the Banished "modding kit" does not allow for many of the kinds of changes that one would think should be possible. Mods for Banished are more like custom settings files that can tweak or add new content, but none of the actual game engine is exposed and henceforth can't be changed. The files that I used to make this mod only consist of several variables that dictate things like the map size, the number of 'avoidance areas' (mountains / hills), the number & size of streams, etc. Everything beyond that, such as positioning and orientation, is left up to the procedural engine. Sorry to have to give you bad news, but if you are still interested you can add me and I could send the mod files to you over email or use some cloud sharing service. I don't make and have never made money with these mods so I don't mind sharing the source code with anyone who wants to learn more.
BioFringe 21 Mar, 2019 @ 10:57am 
Thank you for your hard work. I use several of your mods, including this one, so I appreciate you and what you do.

Is it possible to make a mod like this but to control where the main river spawns? I use the Badlands map in order to only have one river and no streams but I would like to see that one river run North-South and only have the possibility of spawning withing the first quarter or last quarter of the map (far left or far right).

I'm willing to do the work but I've never actually created a mod so I wouldn't know what to edit. I have BanishedKit installed and working, as far as I can tell, but haven't actually used it yet.

Any insight would be highly appreciated. Thanks again!
迷途的刀客 16 Jan, 2019 @ 9:57am 
添加平地和荒地地形类型,这两种类型都非常平坦。平原上有溪流和湖泊,而荒地则把这两条都移走,只留下一条河流。
SkyKick4DX 10 Sep, 2018 @ 5:19am 
i'ts working fine....for now anyway
N7 30 Jun, 2018 @ 5:09am 
thx @PSIchoNinja
PSIchoNinja  [author] 29 Jun, 2018 @ 8:48pm 
@N7-Biotix
Have a look at one of my other mods here of you will:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487129900
N7 28 Jun, 2018 @ 8:48am 
ok i am confused,if you have the mapmode flatlands on,you can build a mine but very far away bit hard for iron and coal
Mamma_Duck 11 Mar, 2018 @ 3:03pm 
Excellent! By clearing all resources you can have Kansas! ...add a limitless pasture mod means ranch land!!!
Daemon Trooper 16 Feb, 2018 @ 10:02am 
@jamesreynolds1981

piece *
does *
crashing your *

Then, it depends on the mod you already are subscribing to, because it's still functiunal.

Thanks for your respect and your sense of reflexion
L T 25 Nov, 2017 @ 11:20am 
what a peace of crap all it dose is crash you game!!!
Zulukas 27 Oct, 2016 @ 11:12am 
Never mind, didn't realize you have to select the terrain type when starting a new game.
Zulukas 26 Oct, 2016 @ 11:51am 
How do I get this mod to load? I (think) I have it enabled, tried it with the mod highlighted and not highlighted (good job Shining Rock on making a ambiguous enabled\disabled system). Either way, both modes never generate completely flat terrain.
Caesar88 16 Oct, 2016 @ 6:41pm 
crash for me also. Save game or quit loads title menu try to select anything else and crash. Really love the concept and would love to play it.
StrongPointGER 7 Sep, 2016 @ 10:42am 
PSI I'm not using any Beta of this game. Didn't activate it in steam.
PSIchoNinja  [author] 3 Sep, 2016 @ 4:49pm 
I may have a theory... Could anyone who is having crashes/save game issues please tell me if you are opted into the 1.0.5 Beta for the game?
StrongPointGER 3 Sep, 2016 @ 4:08pm 
How to fix the save game crash? I want some help.
RagedPlanet21 5 Aug, 2016 @ 12:03am 
Yeah Badlands Rules!!!!
iteate 10 Jul, 2016 @ 4:37am 
yeah you really should fix the crashing proplem
kisakotetsu 26 Mar, 2016 @ 3:38pm 
Works fine for me never crashes and loads my saves...
Itaros 12 Feb, 2016 @ 11:22pm 
Yeap, crashes on savefile load
GrimFilth 19 Jan, 2016 @ 12:19pm 
can't load game
Lonélius Dracônicus 20 Dec, 2015 @ 8:18am 
I can't save the game when I play on Flatlands. The games says it's saved, but when I try to load it, it's not.:steamsad:
PSIchoNinja  [author] 19 Dec, 2015 @ 6:45pm 
Allright, I have just released an update that introduces a new terrain type in addition the Flatlands, called Badlands. This new terrain has no streams or lakes, only a single river. Any saved mods will take note of the change, but *should* still work, all my save games have worked fine... Please let me know if anyone has any problems with the update and enjoy!
PerfectKid 19 Dec, 2015 @ 5:42pm 
yes to the last park as my OCD is killing me with 2-3 massive circles around the map or right next to the river.... I am a big fan of all your mods
PSIchoNinja  [author] 19 Dec, 2015 @ 2:58pm 
@PerfectKid
Are you asking if this mod has a setting for less/smaller lakes? No, I dont think such a setting could be made, and to appease most having lakes is generally a good thing. If you respond and ask, I could create a mod that does exactly the same as this, but removes lakes from all map sizes, leaving only one large river (no streams as well?). Let me know
PerfectKid 19 Dec, 2015 @ 7:00am 
anyway for it to not have massive or loads of lakes please
PSIchoNinja  [author] 11 Dec, 2015 @ 5:16pm 
@Musky0503
There will always be a river and generally a few lakes, but that depends in the random seed.
Musky0503 10 Dec, 2015 @ 10:44pm 
How do you get a Trader boat to come with no rivers or lakes?
Cookie 11 Oct, 2015 @ 5:56am 
The mod doesn't work for me at all.... regardless of how it is loaded. So depressing as this was exactly what I wanted!
judice138 13 Sep, 2015 @ 11:13am 
Great Mod! Thanks for adding!
B✪✪tsy 13 Jul, 2015 @ 9:33am 
What about adding quaries that produce iron and coal to compensate for the lack of mountains?
HyperKaos 3 Jul, 2015 @ 12:21pm 
still flatten edges AND use Mountain-less mod...perfection! *kowtow*
markmullen777 12 Jun, 2015 @ 12:20pm 
Great idea. I was using the flatten terrain tool but Jese it was a ball ache sometimes.
Grigod 27 May, 2015 @ 3:53pm 
Exactly the thing I came to the workshop looking for, on the front page. Thank you so much!
Joseph 9 May, 2015 @ 1:08pm 
# FOR THE RIECH
PSIchoNinja  [author] 21 Apr, 2015 @ 7:43pm 
@Freeasabird
Sorry to hear about your trouble, the problem does sound familiar though. Please try this:

1. Launch banished and setup all your mods the way you desire and confirm these changes, do not load/play a map though
2. Exit banished from the main intro screen
3. Re-launch banished and ensure the changes to your mod setup were remembered.
4. Play as you normally would, this should have stopped the CTD

This is actually a general fix for a glitch that seems to affect certain people's banished/mods, it should work if the problem ever occurs with any mod or mod setup. Please let me know if this works for you!