Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah I don't see a way around the StringTable issue, but I also don't see how it could ever cause problems for my mod, either... It was a bit of a newbie question, in hindsight.
Oh, and, if you or anyone else is curious, I did actually make that mod..... and then I made another 10 or so xD
I intend to publish them en masse once my mad spree is complete, hehe.
Thanks again.
Hey there,
I checked my mod and I do have to re-define the StringTable 'terrainType' from StringTable.rsc. To my knowledge, there is no way to append to the table (if there is, someone please let me know lol), so I have to overwrite the definition for the table. Here is the exact* code:
StringTable terrainType {
Entry _strings [
{ String _name = "Valleys"; String _text = "Valleys"; }
{ String _name = "Mountains"; String _text = "Mountains"; }
{ String _name = "Flatlands"; String _text = "Flatlands"; }
{ String _name = "Badlands"; String _text = "Badlands"; }
]
}
and the new table is then included along with my two terrain types like so:
ExternalList resource {
External _resources [
"Dialog/StringTable.rsc:terrainType"
"Game/Terrain/Flatlands.rsc"
"Game/Terrain/Badlands.rsc"
]
}
Hope this helps and happy modding!
* Steam butchered the formatting / spacing, and won't let me fix it.... sorry
My question is: Did you change anything related to Valleys or Mountains? Their position in the string table or something... Anything you remember from memory will suffice.
(As an example, I had problems with mods that add new map sizes, since my mod only has code for the 3 vanilla sizes.)
Thanks!
I kinda figured that would be the case but figured that it couldn't hurt to ask. I might take you up on your offer and I'm interested in learning how to mod this game but I like to learn by reverse engineering most of the time.
If you happen to know would either of these types of mods be possible:
1. Planner Mod (like one for RimWorld that allows you to draw lines, like roads, in different colors and toggle it via an overlay command? With or without the overlay ability it would be nice to have something other than roads to use in way planning out my layouts. Roads can bug out and leave a ghost footprint that can't be removed behind even if you don't actually build the road and they can be hard to see.
2. A Grid Toggle? Would be kinda cool to be able to see a graph paper grid at times.
Thank you, I'm glad you enjoy my mods. Its always nice to hear a bit of appreciation :) Unfortunately the Banished "modding kit" does not allow for many of the kinds of changes that one would think should be possible. Mods for Banished are more like custom settings files that can tweak or add new content, but none of the actual game engine is exposed and henceforth can't be changed. The files that I used to make this mod only consist of several variables that dictate things like the map size, the number of 'avoidance areas' (mountains / hills), the number & size of streams, etc. Everything beyond that, such as positioning and orientation, is left up to the procedural engine. Sorry to have to give you bad news, but if you are still interested you can add me and I could send the mod files to you over email or use some cloud sharing service. I don't make and have never made money with these mods so I don't mind sharing the source code with anyone who wants to learn more.
Is it possible to make a mod like this but to control where the main river spawns? I use the Badlands map in order to only have one river and no streams but I would like to see that one river run North-South and only have the possibility of spawning withing the first quarter or last quarter of the map (far left or far right).
I'm willing to do the work but I've never actually created a mod so I wouldn't know what to edit. I have BanishedKit installed and working, as far as I can tell, but haven't actually used it yet.
Any insight would be highly appreciated. Thanks again!
Have a look at one of my other mods here of you will:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487129900
piece *
does *
crashing your *
Then, it depends on the mod you already are subscribing to, because it's still functiunal.
Thanks for your respect and your sense of reflexion
Are you asking if this mod has a setting for less/smaller lakes? No, I dont think such a setting could be made, and to appease most having lakes is generally a good thing. If you respond and ask, I could create a mod that does exactly the same as this, but removes lakes from all map sizes, leaving only one large river (no streams as well?). Let me know
There will always be a river and generally a few lakes, but that depends in the random seed.
Sorry to hear about your trouble, the problem does sound familiar though. Please try this:
1. Launch banished and setup all your mods the way you desire and confirm these changes, do not load/play a map though
2. Exit banished from the main intro screen
3. Re-launch banished and ensure the changes to your mod setup were remembered.
4. Play as you normally would, this should have stopped the CTD
This is actually a general fix for a glitch that seems to affect certain people's banished/mods, it should work if the problem ever occurs with any mod or mod setup. Please let me know if this works for you!