Cities: Skylines

Cities: Skylines

SimCity 3000 Microwave Power Plant [realistic attributes]
15 Comments
ASOM30 22 Feb, 2023 @ 4:36pm 
Do they need After dark.
M."M".C. 2 Mar, 2021 @ 2:22pm 
It may be true for all other SC3000 assets but I only use this one atm so I don't know:

1) it's a minor thing but the building has no description. Imho it breaks the feeling that it is part of the game, as it doesn't follow the same presentation rules as the rest of it.

2) the SC3000 Microwave plant is unlocked from the start, which is kinda nonsensical. It would make sense for it to be unlocked at the same time as the Solar Power Plant (so Grand City), or at least like the Dam (so Small City).

I also see that the last of your comment is from 2015 on this thread so I just hope you see this. Nice asset otherwise, big fan of SimCity3000 and this one fits nicely in CS even with the style difference between both games. :cozyspaceengineersc:
QuarantineKing 21 Dec, 2018 @ 12:36am 
i hope it explodes, that would be awesome to watch.
AturUwU 1 Nov, 2018 @ 1:30pm 
BayneRav@ You should have been careful for what you wished for because the actual forest fires are a pain in the ass
Pietje  [author] 29 Sep, 2015 @ 12:04pm 
Updated for After Dark
BayneRav 31 May, 2015 @ 11:09pm 
20Mw Ill think for 100k should produce close to 150Mw the upkeep is the main strong point as powerplants no matter how much abuse take, do not deteriate over time. Maybe CO will incorperate a such patch yet doubt it will stand up or even be popular 50 Years and Coal will be decomishoned or be more prone to hazards... such as with the Microwave it has the off chance of a satelite beam missing the dish and starting a fire... I know its all superficial yet was it ever interesting seeing a random fire in the forests!
BayneRav 31 May, 2015 @ 11:04pm 
just postpone building it, nothing is forcing your hand to not build it... just like its the year 2015 yet it did not get invented til need to wikia it yet thats why its all choice... So the Realistic is smaller? Hmm make both as the 680Mw original seems cool too
roberto tomás 23 Mar, 2015 @ 6:33am 
it should definitely unlock *after* nuclear fission (or even require the space elevator to complete), and the initial cost could be much lower (but this really doesn't matter). Other than that I think it is perfect :)
Doxx Mulder 20 Mar, 2015 @ 9:11pm 
I think 100k is way overpriced for the measly 20MW it puts out, I could place 1 advanced windmill for the same power output but 10% the cost.
jimstr 19 Mar, 2015 @ 5:40pm 
I love your stuff! subbed to everything! ty
MikeyDOOM 19 Mar, 2015 @ 12:36pm 
@Doughnut damnit. :( Well hold off on it until you can add custom animations I suppose. I'd like to enjoy rotating animations. :P
Kiss me if you can.. 19 Mar, 2015 @ 8:18am 
that cute.thanks.
Pietje  [author] 19 Mar, 2015 @ 7:08am 
@MikeyDOOM, Yes, but it wouldn't be rotating I'm afraid. Custom animations aren't supported yet.
MikeyDOOM 19 Mar, 2015 @ 6:41am 
@Doughnut can you make a wind power plant like from Sim City 4?

https://tallgreencities.files.wordpress.com/2010/12/wind-power-plant-area-comparison.png
Serious Jobs 19 Mar, 2015 @ 6:02am 
Thank you for the update.