Cities: Skylines

Cities: Skylines

HousingArea
25 Comments
MightyThor769 25 Mar @ 5:12am 
update please?
mech2112 30 Mar, 2022 @ 3:45am 
This perfect for setting up small industry like oil fields, love it.
battlezoby 5 May, 2021 @ 4:05pm 
I've been looking for assetts that are large areas you can just lay down all at once instead of going road-by-road, but this (and it's variations) are the only ones I could find!

Does anyone know of other road-networks that are available as assests?

I've seen some very efficient road networks with main entrances and
secondary "feeder" roads that then branch into smaller roads so the
the traffic flows very smoothly. Stupid me, I though I could find
that as an assest.

Any suggestion would be appreciated. Thanks.
MatteCosta 12 Feb, 2021 @ 12:52pm 
Great ! thank you!
Charlie Sierra 2-7 25 Nov, 2020 @ 10:00pm 
i use this for my oil fields. i convert to dirt roads and place large oil pumps inside the cul-de-sac(s).
mo_art 4 Aug, 2020 @ 7:22am 
I use it all the time! xD
Thx..looks good!
Nomad2568 12 Dec, 2016 @ 4:05pm 
This is a great wee asset, thanks man
Icesky 20 Nov, 2015 @ 4:58am 
Super! You are better!
PoperzenPeter  [author] 22 Aug, 2015 @ 10:51am 
Hey guys,

sorry for the late answer.
Actual it is not possible to update, so I´ve
made a new one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=504438499

Greetz
Leo Mystic Magic 14 Jun, 2015 @ 3:51am 
Hey, anyway you could update this with a preview thumbnail for the toolbar in game? Thanks :)
Kelsier's Ghost 27 May, 2015 @ 5:11pm 
Could you create a mirror image version so I can build with symmetry ?
maplesyrupghost 27 May, 2015 @ 12:46am 
Unsubscribing because it's named "New Asset" in-game.
mndfreeze 7 May, 2015 @ 6:33am 
It sure could use an icon in the game menu system so its easier to find. Also is named "New Asset" for me..
LittleMikey 1 May, 2015 @ 8:49am 
I really like this! I want to place quite a few down outside my main high density residential zone. Would you be able to create a few more versions with different patterns? Just so I'm not repeating the same one over and over again. I'll post some screenshots when my city is built!
PoperzenPeter  [author] 18 Apr, 2015 @ 2:41am 
Je vous en remercie.
Brandon 18 Apr, 2015 @ 1:55am 
merci beaucoup espace agréable
bluemoon 30 Mar, 2015 @ 3:45am 
thanks nice work !
Kilibob 29 Mar, 2015 @ 11:04am 
Honestly, even "reversed" it's a great layout and mod! Loving it; thanks!
PoperzenPeter  [author] 28 Mar, 2015 @ 8:15am 
Hey guys,
I think the direction is fixied. Right-hand drive and counter-clockwise.
Sol 25 Mar, 2015 @ 10:24pm 
I will give this a whirl.
Kilibob 25 Mar, 2015 @ 9:17pm 
Um...Husbeard(TM)...?

Yeah, circular motion based around a continuous left-hand turn (which is what happens when you turn right into the outermost lane of a circle, driving on the right side of the road) ... that's actually defined as "counter clockwise," as it is, y'know, counter to the direction in which a (properly functioning) clock moves...
Husbeard™ 25 Mar, 2015 @ 6:52am 
Clock wise for Round-a-bouts in the US. Because you drive on the right side of the road, so you turn right when you get to one. Otherwise, a lot of accidents would occur.
Sol 23 Mar, 2015 @ 4:42am 
In US, roundabouts work counter-clockwise, or right-hand turn.
PoperzenPeter  [author] 22 Mar, 2015 @ 8:25am 
@ relic
Thx, for your advice. I will fix that issue shortly !
relic 22 Mar, 2015 @ 6:36am 
Unless there's a reason for it, the roundabouts are the wrong way.