Counter-Strike 2

Counter-Strike 2

de_sicily
48 Comments
damiens1998 3 Nov, 2016 @ 5:04pm 
apart from optimization, the map is pretty good.
Landolini 24 Mar, 2015 @ 7:58am 
this is nice
Dima drop deeznuts 22 Mar, 2015 @ 3:35pm 
but i can still pick enemies off without dying without my tent protecting me
Dima drop deeznuts 22 Mar, 2015 @ 3:34pm 
what meant is that there were boxes on the side. they were removed. thats where i camped behind and scar 20'd everybody. raising the arch, maybe give terrorists some leeway, but cts can camp behind the boxes on the side in front of the boxes where the bombsite is and pick off the terrorists coming into the tunnel. but that was patched, and replaced with a breakable wooden wall
2003 Mercury Sable 22 Mar, 2015 @ 4:14am 
Comanche, this is just to make it easier for terrorists far back against the wall able to see a CT boosted on the boxes to make it a bit more balanced. That way you can't just have a CT shooting at your legs when you may think you have cover.
2003 Mercury Sable 22 Mar, 2015 @ 4:10am 
No problem at all. It has potential to be a good map, if there's anything I said that you had specific reasoning for, I would be happy to know that. My biggest issue was the CT entrance to mid; I think making that roof solo-boostable will make it much better.
Dima drop deeznuts 22 Mar, 2015 @ 1:03am 
nice trick with the breakable wooden wall though
vovogavno 22 Mar, 2015 @ 12:48am 
AWP | Silver Grasshopper
Rate Please!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=411940022
_____________________________________________________
AWP | Серебренный Кузнечик
Оцените пожалуйста
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=411940022
Dima drop deeznuts 22 Mar, 2015 @ 12:46am 
and you got invisible walls all at A where my tent used to be
Dima drop deeznuts 22 Mar, 2015 @ 12:38am 
bot have the tendency to shoot at walls at a
mr_ah_clem  [author] 22 Mar, 2015 @ 12:01am 
Fixed in new update. Have at it and let me know. Thanks againg Slant. Took a shot at ur examples and made some changes,
Dima drop deeznuts 21 Mar, 2015 @ 6:25pm 
if i may respond, slant, about your third image, i camped behind the box with a scar 20 and killed everyone coming into the tunnel, so i doubt that making the arch higher will make any difference
mr_ah_clem  [author] 21 Mar, 2015 @ 3:44pm 
Thanks. I am looking at the photos. You have no idea how much I appreciate the constructive comments. I will PM.
2003 Mercury Sable 21 Mar, 2015 @ 3:03pm 
I have made some notes and suggestions that I think would improve the map, with pictures
http://imgur.com/gallery/lmUIv/new
¿Shad0wb0x¿ 21 Mar, 2015 @ 12:52pm 
Hey brute, how long can you make a map? another 3 years? lawl stfu wannabie, btw good map conversion! +1
ˣᵈrusty james 21 Mar, 2015 @ 12:37pm 
passing by.

mill > tuscan.


WUBBYVERSE 21 Mar, 2015 @ 10:49am 
Looks cool. Fuck brute, copyrights all the good maps he makes and never releases them for CSGO. Cockhead is the reason csgo has a shitty map pool.
le1t1337 21 Mar, 2015 @ 9:22am 
okay, i understand. U took from here. http://csp.gamebanana.com/maps/168192
mr_ah_clem  [author] 21 Mar, 2015 @ 8:48am 
Let me make this perfectly clear. I was asked to port this version. I gave proper credit to the author of the map I ported (as well as PM's him for permission). If the map is dupe of of Russka I'm sorry about that. I would NEVER ship a map that was a duplicate or even strongly suggestive of someone else's work. I'm a mapper I know the ungodly amount of time that goes into this work. I will change the credits and all that to prevent any misunderstanding. As for Mr. LE1TANA, lighten up, I said it was a CSPROMOD community (Gamebanana) "inspired" map, not an official CSPROMOD map, if you were to look there you might see several CSPROMOD inspired community maps they were encouraged by the CSPROMODers to do just that ! Who's the zero hour brute anyway ? If the real Brute has a problem let him PM me.
le1t1337 21 Mar, 2015 @ 4:18am 
Could u remove the word "CSPromod" please. THIS IS AINT NO A CSP MAP!
brutesmaps 20 Mar, 2015 @ 11:24pm 
you know, if ur going to steal someone's work at least give credit where credit is due. this map is clearly "de_russka" with italian textures, which was an original work by "brutesmaps" not "szidse" or whoever that is.

the layout is almost a 1 for 1 copycat of de_russka

mr_ah_clem  [author] 20 Mar, 2015 @ 8:18pm 
Agreed. Thanks
Dima drop deeznuts 20 Mar, 2015 @ 6:10pm 
but overall, I suggest you don't change it too much, it might ruin the map
Dima drop deeznuts 20 Mar, 2015 @ 5:52pm 
Dima drop deeznuts 20 Mar, 2015 @ 5:27pm 
you know, you could have made a separate submission instead of updating it. i actually kinda liked it
mr_ah_clem  [author] 20 Mar, 2015 @ 5:26pm 
Check update on workshop.
mr_ah_clem  [author] 20 Mar, 2015 @ 4:30pm 
Being a port I am reluctant to change things up too much but I taken your comments to account and have changed the sniper area around B. More cover for T's. Found the invisible wall (a errant clip). Next update out soon.
Dima drop deeznuts 20 Mar, 2015 @ 3:44pm 
room in bombsite b is an auto sniper's favorite spot, lower tunnel that leads to bombsite a, terrorists can get easily picked off by auto snipers. at the middle, auto snipers and m249 gunners can mow down even the most aggressive expert bots holding aks and 553s. bots usually get stuck jump at the fence at b, there's an invisible wall somwhere
mr_ah_clem  [author] 20 Mar, 2015 @ 12:58pm 
First Thanks for playing the map. And commenting. Any particular area that you feel gives an advantage to the CT side and leads to an imbalance ?
Dima drop deeznuts 20 Mar, 2015 @ 12:31pm 
so, here's my outcome with me, and expert bots, rock, ringo using m249s and crushing the entire team
mr_ah_clem  [author] 20 Mar, 2015 @ 12:26pm 
Map seems to play fast. 1st encounter ~10-12 seconds. Rotation is also quick.
drazel 20 Mar, 2015 @ 12:16pm 
Looks to big for normal roundtime (not tested)
ask for a love song 20 Mar, 2015 @ 11:26am 
reminds me VERY strongl y of de_italy or whatevs that hostage map yano?
mr_ah_clem  [author] 20 Mar, 2015 @ 11:00am 
Thanks I will keep looking at the balance.
Dima drop deeznuts 20 Mar, 2015 @ 10:50am 
but it's kinda very ct sided me and 2 other expert bots mowed down the whole team with m249s in less than a minute every round
Dima drop deeznuts 20 Mar, 2015 @ 10:48am 
great map
mr_ah_clem  [author] 20 Mar, 2015 @ 9:45am 
Going to bump the sun angle up a bit to cut down on the shadows.
2003 Mercury Sable 20 Mar, 2015 @ 8:27am 
Anyway, this looks like a cross between inferno and Italy. I'm interested to see how it plays competitively.
ΛLPHA 20 Mar, 2015 @ 8:26am 
Good Job men, please check my work is on dev, thx.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410815036
le1t1337 20 Mar, 2015 @ 8:24am 
inferno style is shitty.
And CSP doesnt have a map de_russka.

2003 Mercury Sable 20 Mar, 2015 @ 8:24am 
I'm confused by the overview, this is a defusal map (hence de_), so why is there a place that looks like a hostage rescue zone?
Phinx 20 Mar, 2015 @ 8:10am 
wish you used russka styled textures (the snowy in mountains atmosphere) this looks pretty dull map
qck  [author] 20 Mar, 2015 @ 7:40am 
"the map is a balanced de_russka layout, revamped with some inferno style-ish houses and with some custom created textures."
wHiSpERiNg_eYE 20 Mar, 2015 @ 7:25am 
de_russka?
crusader-iwnl- 20 Mar, 2015 @ 5:45am 
looks good