Space Engineers

Space Engineers

[codecat]PowerReactors [outdated]PUBLIC
172 Comments
Inferi  [author] 28 Oct, 2017 @ 3:25pm 
@[GSF] Neimoh: sent you a friend request. contact me there and ill tell you more
Neimoh 27 Oct, 2017 @ 6:41pm 
@inferi would you mind if we updated these textures and used your models on my server as part of a alternate power source system for our energy weapons and shield systems in our custom mod packs? I can do all the needed work and will ensure credit is given to you for the original content
[RoG]Ghostrider 2 Jun, 2017 @ 5:18pm 
Thanks in advance
[RoG]Ghostrider 2 Jun, 2017 @ 5:18pm 
1&3&4 that would be really nice (google translate)
Inferi  [author] 2 Jun, 2017 @ 5:15pm 
@[TRC] Ghostriderヅ: Im sorry, this pack is outdated and will not be updated. What reactor did you want updated? Maybe ill add that in a new future pack.
[RoG]Ghostrider 2 Jun, 2017 @ 4:07pm 
plz update plz
@lexander 26 Apr, 2016 @ 10:09am 
I hope so
Wygos 16 Mar, 2016 @ 3:24am 
Can someone update this to DX11?
Inferi  [author] 25 Feb, 2016 @ 4:46am 
@Lord Tabalt : Thanks :)
Lord Tabalt 9 Jan, 2016 @ 3:22pm 
i like the old school vibe :)
Inferi  [author] 19 Dec, 2015 @ 11:57pm 
@bearhiderug : I do not have a single pack for all dx11 mods yet. maybe do that in the future. Right now you can see what mods that support dx11 in my
Collection
JWA 31 Oct, 2015 @ 9:20pm 
Well I know there is a newer pack for dx11 but I like the old worn reactors and they still don't work on small ships in the newer one so figured I'd check.:steamhappy:
Inferi  [author] 31 Oct, 2015 @ 5:26pm 
@JWA: Thanks :) I am not updating this modpack anymore. You can check out my current Reactor pack in my workshop for the ones I have now.
JWA 31 Oct, 2015 @ 11:19am 
These look amazing. It would be nice to have small ship versions. Perhaps as multiple pieces to avoid a huge placement box...
IIChoochII 22 Sep, 2015 @ 6:55am 
Awesome sir, just awesome. GL to you & your illustrious and expansive Block list!
Inferi  [author] 22 Sep, 2015 @ 6:34am 
@IIChoochII: Thanks :) I will most likely do a makeover of the kettle in the new pack to :)
IIChoochII 21 Sep, 2015 @ 12:43pm 
yes I love the new DX11 versions, but I am gald you kept them separate beacuse they look like upgrades of the originals and as of right now DX9 is still good for consistent recording and plus I just love the Kettle. Best. Reactor. Ever.
Inferi  [author] 20 Sep, 2015 @ 1:20pm 
@KingdomBragg: I know, but I want it as 2 different packages.
KingdomBragg 20 Sep, 2015 @ 1:10pm 
If you open the modinfo.sbmi file that steam has added into the local folder of the new upload and change <WorkshopId>521898174</WorkshopId> to <WorkshopId>412117330</WorkshopId> it will overwrite this version with the new DX11 one if you publish it again.
Visentinel 10 Sep, 2015 @ 5:34am 
damn :(

Il be replacing these out of the mod u gave me permission to use them in. Enjoy your break Inferi :) and thanks again for alloying me to use them.
CloudCluster™ 18 Aug, 2015 @ 5:50pm 
Im using (looking at the pictures) the second and the last one. Second is more important, as its a major aesthetic part on my engine room. Last one is behind an airlocked blast door so its not *too* visible, but its easily replaceable. Those other ones though are not. I can't seem to find any other 1x2 reactors that look this good. A temporary fix would be ideal, but since you've lost the files, there's not much you can do. Besides, the ship also had lighting issues, button panel issues because the mod I've been using got discontinued and some people decided to switch textures when updating to DX11 so its a mess.. I'll probably scrap it and build one around your new pack. Looking forward to it!
Inferi  [author] 18 Aug, 2015 @ 7:33am 
@CloudCluster: I will not update these to dx11 "I cant seem to find the originals anymore". I will create new ones in my new reactor pack when I start modding again "having a little break right now". Hopefully Ill start modding soon again... What reactor/reactors are you using today from this pack? I was starting several new mods but I think I will fix the old ones first that people already like. That way I can make them "uptodate with textures and filestructures and a little designchange"
CloudCluster™ 18 Aug, 2015 @ 3:38am 
Not sure if keen updated the converter, but in any case, this is the only mod left for my ship to be fully DX11 compatible, any news? No pressure, just asking :)
Inferi  [author] 20 Jun, 2015 @ 4:39pm 
@Doctor Octoganapus: Not at this moment, no. Will see if the converter works better after the latest update. Can try this next week.
Doctor Octoganapus 20 Jun, 2015 @ 4:37pm 
any eta on Dx11
Inferi  [author] 13 Jun, 2015 @ 11:36am 
@Cronyx: Please report back so I know it worked.
Cronyx 13 Jun, 2015 @ 11:34am 
Roger, I'll do that. No one else has said anything, so it's got to be on my end. Thank you for checking all the same!
Inferi  [author] 13 Jun, 2015 @ 11:27am 
@Cronyx: Strange.. In the one I downloaded to check it contains all in both files and entries. Please delete the local copy you have and download again from steam. it should be ok then. Maybe you have deleted something by mistake?
Cronyx 13 Jun, 2015 @ 11:18am 
Sorry Codecat, what I'm getting at is, the file tree only lists:

BlockCategories.sbc
BlueprintClasses.sbc
codecat_reactor_v2.sbc
codecat_reactor_v3.sbc
codecat_reactor_v4.sbc

Inside BlockCategories.sbc, there's only the following entries:

<ItemIds>
<string>Reactor/codecat_reactor_v2_Large</string>
<string>Reactor/codecat_reactor_v3_Large</string>
<string>Reactor/codecat_reactor_v4_Large</string>
</ItemIds>

Where is Reactor/codecat_reactor_v1_Large?

EDIT: Odd... I see it in "All blocks", but it's not listed in BlockCategories...?
Inferi  [author] 13 Jun, 2015 @ 10:01am 
@Cronyx: I have now checked and all 4 is in there. Try downloading the pack again and see if that helps.
Inferi  [author] 13 Jun, 2015 @ 9:56am 
@Cronyx: There should be 4. I have not updated anything since latest reactor.
Cronyx 13 Jun, 2015 @ 9:40am 
There's only 3 reactors in the latest version. What's up?
silver 1 Jun, 2015 @ 4:50am 
Ok I'll just have to wait then anyway nice mod.
Inferi  [author] 1 Jun, 2015 @ 4:22am 
@silver_ninja510: I would love to do that but as it is now the converter makes the textures look like shit "at least what I have seen on my turret" so I need to redo alot of the textures. It will take time and I cant say when I will do this. I will try the converter on these as soon as I have time for that.

@DerFedus: Thank you :)
DerFedus 31 May, 2015 @ 3:51pm 
Great as always Inferi !!!
Thxs a lot!
silver 31 May, 2015 @ 1:43pm 
Ok I did just check. Can you make it work with DX11?
Inferi  [author] 31 May, 2015 @ 12:58pm 
@silver_ninja510: no
silver 31 May, 2015 @ 12:54pm 
Is it ready for DX11?
halohaydent 26 May, 2015 @ 6:03pm 
8gaurdian is right lol
Inferi  [author] 25 May, 2015 @ 12:32pm 
@Spin-Planet: Vanilla large outputs 100 MW... check the wiki about the small ones.
Spin-Planet 25 May, 2015 @ 7:31am 
This is very cool. I have a question. Whats the power output to the size compared to the vanilla ones?
Inferi  [author] 21 May, 2015 @ 4:18am 
@Wrex: Thanks

@Ковга: Thank you
Beats-With-BothHands 18 May, 2015 @ 11:25am 
pretty cool models
Inferi  [author] 14 May, 2015 @ 11:42pm 
@DrFission: never knew that about critical :) Thanks for the info. Yes, the "The Pumpkin" and "The Sun" should use something like deuterium or something similar I guess but as we cant change the amount of fuel that is used "what I know of" I will wait until that is possible. I will then make a kind of extractor for the fuel from ice or water if that is ingame on a later update.
Ξ NYO 14 May, 2015 @ 9:47pm 
Also, shouldnt the TOKAMAK and the ICF devices (MK-1, MK-4) be powered by H2 and H3, not uranium
Ξ NYO 14 May, 2015 @ 9:38pm 
They are all good, but the mk2 has but one problem. It says critical before the word "meltdown". While I do get the idea that that means, for the lack of a better word, bad, it also is a term often found in nuclear engineering, and there it means "stable power output", which often also means "good".
Inferi  [author] 13 May, 2015 @ 8:04pm 
@Guardian: That would be the CrossFire fusion reactor then :) "aka The Sun"
Inferi  [author] 9 May, 2015 @ 3:11pm 
@keiththefish: No, thank you :) dont forget to share some pictures of your creations so I can see it in action :)
keiththefish 9 May, 2015 @ 3:10pm 
I will make good use of these very nicely detailed reactors, thanks.
Inferi  [author] 8 May, 2015 @ 2:28pm 
@Pandosaurie || Rawr: Thanks :)