Space Engineers

Space Engineers

[Obsolete] Shadows of the Nebula Cargo Ships
15 comentarios
Princess Lily 12 JUL 2017 a las 21:32 
is this compatible with EEM?
Meridius_IX / Lucas  [autor] 16 JUN 2017 a las 8:57 
@DaKat - My guess would be one of the drones from the Theron Drone Carrier. Time has not been kind to that thing - it seems to just get buggier :P
Zzo 15 JUN 2017 a las 23:11 
not sure if it's this mod or another mod trying to control this mod's ships, but occasionally a small ship from this mod will hurtle towards the center of the world,haha. (the last one I saw doing that was Strike Claw Fighter mkII)
Meridius_IX / Lucas  [autor] 30 MAY 2017 a las 7:25 
@[ЯтR] MSgt. Satyrane - It doesn't look like I have it either.. I used to have it floating around in my local blueprints, until an SSD crash wiped it all out. Only thing I can think of now would be checking the published version of the Egon on the workshop - there should be a link in the mod description to it.
Satyrane 30 MAY 2017 a las 5:59 
where can i find a blueprint or at least a screenshot of the actual torpedo for the Egon Torpedo Frigate MkII? I found a derelict one and it is set up for torpedo manufacture but there is no blueprint for the torpedo stored in its memory banks
Meridius_IX / Lucas  [autor] 14 FEB 2016 a las 6:22 
@Xero - 2/2 In regards to this mod, I'm not entirely sure that I'll be doing any more updates to this one specifically. Many of the ships are outdated - one of them just spins violently and explodes due to some sort of malfunction with the traps on board (it's actually quite funny to watch). Once Keen gets the Cargo Ship spawning fixed and enabled again, I'll likely be creating a successor to this mod that features some updated versions of a few ships in this mod, plus some exploration encounters and pirate drones.
Meridius_IX / Lucas  [autor] 14 FEB 2016 a las 6:22 
@Xero - 1/2 As it stands now, I don't know of any method to stop cargo ships from falling into a planets gravity field - aside from having them activate inertia dampeners (which would prevent despawn). My understanding of how they spawn is that they will appear approx 8k-12k away from a player and then travel in their general direction for approx 10k before despawning. I suppose this could be mostly fixed if Cargo Ship spawning was suspended while a player is in a natural gravity field (similar logic to how the jump drive is disabled), but I imagine such a change would need to be make by Keen directly (or a very talented modder).
Xero 14 FEB 2016 a las 0:39 
This mod is rather old, but still awesome. Do you plan to update it to work w/ planets so we don't just have these spawning and falling into planets?
Feel free to join the mod-scripting chat via discord in KSWH https://discord.gg/0hIE7GirODU8Eyo0
KellShep 6 MAY 2015 a las 18:30 
Thank you much.
Meridius_IX / Lucas  [autor] 6 MAY 2015 a las 6:12 
@Lupus_Irae The ships are all built from vanilla blocks./ The only exception may be the 'Eco Cargo Ship' (It may have some modded inventory items in the cargo containers, but I can't quite recall for certain)
KellShep 5 MAY 2015 a las 22:20 
Do these ships use mods themselves, or are they entirely "vanilla?"
Thanks
Meridius_IX / Lucas  [autor] 3 ABR 2015 a las 9:35 
Most of them do have some cargo in the containers. I may need to fine tune a few of the cargo containers on some of them.
Liamcarr10 3 ABR 2015 a las 7:01 
do thay have cargo on broad like teh carg oship in the game?
Helix 29 MAR 2015 a las 18:29 
11
Paddy011 24 MAR 2015 a las 10:54 
look cool