Cities: Skylines

Cities: Skylines

ImageOverlay
68 Comments
yao_zhou 25 Mar, 2023 @ 3:32am 
Use this instead: Image Overlay Renewal
Dvasong_***** 9 Mar, 2023 @ 6:40am 
⚠️Dead, broken⚠️

REPLACEMENT⬇️

Image Overlay 2
AG AG 17 Mar, 2018 @ 12:29pm 
Can you do this on mac:steamfacepalm:
embecmom 22 Jul, 2017 @ 5:04am 
doesnt work
sbrownodowd 28 May, 2017 @ 6:05pm 
I'm seeing this too: {LINK REMOVED}
Sammmm 24 May, 2017 @ 2:46am 
Cleavus 3 Jan, 2017 @ 12:12pm 
@Joel - you need the "Better Image Overlay" mod now as the update killed this
Zsolti 3 Jan, 2017 @ 9:38am 
Does anyone has an alternative mod like this? The all overlay mod is doesn't work ingame. :((
How we gonna do the real map?
Cleavus 2 Dec, 2016 @ 7:30pm 
no no issues bud, I stuck with this one cos I ready about the pink square on the better image overlay. Its just so random the things that happen to people after the update. Only wierd thing that is happending to me (not caused by the overlay though) is vechicles flashing and disppearing. The only thing I would sugest is to redo point the map, and change the transpareny as on this one you can make it more transparant.
StubbornFrenchie 2 Dec, 2016 @ 10:15am 
@cleavus

This mod works for you after the ND update? I just get a large pink square, same as with the 'better image overlay'
Cleavus 2 Dec, 2016 @ 4:22am 
this works great for me, cant remember the keys for shrinking the map though, anyone know?
icelen 27 Aug, 2016 @ 5:17pm 
game lags like hell when i press that button
jamaica7777 14 Aug, 2016 @ 9:08am 
First of all there is not Folder called FILES in Cs. So I created one. But nothing happens in game, neither in map editor. So, anyone who knows how to use this mod???
AidanTheTurtle 9 Jul, 2016 @ 9:47am 
I have placed the heighmap in the correct location. That works fine, but for the Road Overlay. I placed that in the correct directory but it doesn't load. I have tried calling it overlay.png and also just overlay but neither work. Please can someone help me! D:
wabbithunta 29 May, 2016 @ 1:41am 
Desn't work for me. I entered the desired location and got nothing. I used this with the latest version of Google Chrome [Version 51.0.2704.63 m] and quite literally drew a blank. Nada. Zilch. Nothing.If this is meant to be a download, I see no download info, only a weblink to a Googledrive location. What am I doing wrong, if anything at all.
N311V 14 Jan, 2016 @ 1:06pm 
Thanks for the mod! Makes this game so much more enjoyable!

Using it with Maperitive to make a street map that matches exactly the coordinates of the height map from terrain.party means my map is in the exact same location every time I play.

I'd be lost without it.
Mr.lemon 27 Aug, 2015 @ 4:33am 
Where do i put the png on mac
costaza 12 Aug, 2015 @ 1:32am 
The mod works in the map editor, but not in the game. What did I do wrong?
DGUKSims|YouTube 22 Jun, 2015 @ 4:16am 
Im having issues with Simple Mapper, im typing in a locatiom but i have no result in the map.... known issue? or is it me? :D
Agent B 24 May, 2015 @ 1:46am 
Is it possible to reassign the working keys? I work already with the arrowkeys to pan the map 😕
CriacMD 7 May, 2015 @ 2:21pm 
Issue on Simple Mapper :(

Every City is blank, when i seach a location
AfxTwn 22 Apr, 2015 @ 11:46am 
@tslupphaug Thanks very much for your detailed walkthrough, it's really helpful. I know what you mean about creating maps involving a lot of trial and error. To get something reasonably realistic takes a lot of hours and is a game in itself. I'd spent so much time editing a map that I forgot a lot of what the normal game was like.

I'm having a break from the game at the moment though as my computer is too old and can't handle it (it keeps randomly crashing, especially in the map editor and even when not using mods and on low graphics). I am trying to save up for a new PC hopefully within the next 6 months when I will give the game another go and put some serious time into creating a real world map. I may even create some YT videos showing my progress.
sillymino 20 Apr, 2015 @ 5:19pm 
@AfxTwn - thanks, resolved!

Turns out I wasn't reading carefully enough and was trying to have my overlay.png in the /AppData path instead of the install directory. D'oh!
tslupphaug 20 Apr, 2015 @ 3:15pm 
ROAD LAYOUT: I've given up on importing roads automatically through Cimtographer. Just creates too many problems in my opinion (terrain clipping is a huge issue). I use this mod (or ImprovedImageOverlay instead, and draw the roads manually).

It's kinda hard to explain everything by writing. I might make a video tutorial later on if there's interest for it, but right now I am still trying to find out about all this stuff myself. It's been a lot of trial and error.

- http://imgur.com/7SK6Qnd (close)
- http://imgur.com/ZfXLGxC (top)
- http://imgur.com/EBPrUlF (real image - not a very good one though)
tslupphaug 20 Apr, 2015 @ 3:15pm 
@AfxTwn & julianface:

SIMPLE MAPPER: I extracted several images from Simple Mapper and pieced them together in PhotoShop to get the right scale, since I really want to aim for realism.

RIVERS: yes, this is complicated. To begin somewhere, I made a clipping layer from my SM heightmap layout in PS. Then, one by one, I marked up each river and used the gradiant tool to create heightmap slopes.
- Color 1: river mouth / Color 2: river top (often mountain lakes).
- For color 2: just select the surrounding land area, and pick one notch darker.

MAP EDITOR: no matter how much prep.work you do, in-game tweaking will still be required. Use the slope tool to walk up each river one by one. Do smaller sections at a time. Add water sources to see where you manually need to raise the riverbanks or lower the river slope. Use the Shift Tool with brush strength 0.01 or 0.02 for this.
AfxTwn 20 Apr, 2015 @ 7:26am 
@Sillymino Go to here: https://e49c9f96e73f0991d5b3ac5ba1a6e62e1c3accf9-www.googledrive.com/host/0B_eKj0yj3xkJaDRQOVYxNldueW8#together This is Simple Mapper and works in conjunction with ImageOverlay and gives detailed instructions how to get going.
sillymino 19 Apr, 2015 @ 4:44am 
I can't seem to get the overlay to show up on the map editor nor in-game. I'm on a windows, and I've tried holding the up arrow, then tried the down arrow to no avail. Any ideas?
AfxTwn 17 Apr, 2015 @ 12:57am 
@julianface That seems like a good idea. I am going to have another go at creating (yet another) map later today using the method described by tslupphaug. I presume the solution for the difference in scales between SM and TP is to make TP's heightmap a different size from the the standard 18km, so maybe try 15km?

This of course will require using Photoshop (or a similar photo editor) to create layers and put the two height maps together and then save as another png file. I have PS Elements 10 so that should work hopefully.

As I said before, the game seems to be a little unstable when using multiple mods (something that is required when editing the roads unfortunately) so I will try to use as few as possible.
julianface 16 Apr, 2015 @ 12:49pm 
@AfxTwn For the rivers I managed to get an okay river for Toronto. I made max height minimum width water sources at the heads of the rivers as well as in branches along the way. Raised the height of the river at the direction the flow was coming from and lowered it for the direction I wanted to continue the flow. Once everything settled I lowered the water sources until there was no overflow. {LINK REMOVED}
AfxTwn 16 Apr, 2015 @ 11:13am 
@tslupphaug Thanks very much for the instructions, I'll try them. At the moment I'm having a problem where the game keeps crashing and I'm not sure if it's because I'm using mods or because my computer is so crappy that it can't handle the game. I'm saving up for a new PC so I'm hoping my PC will hold on for a few more months. As a side-note/rant the water tool is a real pain in the ass. Using this mod and Simple Mapper and filling all the rivers etc full of water is a nightmare using the game's tools and taking an absolute age.
julianface 16 Apr, 2015 @ 10:46am 
@tslupphaug How did you get around Simple Mapper using the wrong scale (1.5km x 1.5km actually)? I'm trying to recreate Toronto with your method
tslupphaug 15 Apr, 2015 @ 1:58pm 
@AfxTwn: what worked for me was:
1. Extracted heightmaps from both terrain.party AND Simple Mapper (+ a streetmap from SM).
2. Put both heightmaps in photoshop and just removed the land areas from the SM layer. That way I ended up with a perfect combination of realistic terrain and carved out rivers and lakes.
3. Manual gradient touch-up on rivers to sort out slopes (and lakes in the mountains).
4. Cimtographer for roads,
5. ImageOverlay (SM streetmap).
AfxTwn 12 Apr, 2015 @ 11:30pm 
@tslupphaug Thanks very much. You're right the bigger 4x4 grid does create a more detailed map and so I went for this one.

I found the height map data to be much more accurate (in terms of terrain detail rather than actual height) than Terrain Party. With Simple Mapper, it carved out all the water features such as rivers, lakes, reservoirs and even streams. It made the shape's very accurate and so I didn't have to mess about trying to create them myself, just fill them with water. Also, the map area does go outside the 25 tiles for me.

The road overlay looks great too and will be a lot easier for creatinf roads. All in all, this mod and SM work well together.
tslupphaug 12 Apr, 2015 @ 8:57am 
@AfxTwn: I believe it's just the texture quality. 4x4 has higher size, and presumably higher quality. Don't know how it will affect the actual input, put I presume 1x1 will give you a less detailed map.

@Robotica: wonderful tool, but your grid size is incorrect. Your tiles are 1x1km instead of 2x2. This means that you're only covering the 25 playable squares in the middle, not the full 9x9 map. Would be awesome if you could fix this.
A feature I'm missing is the possibility to go-to-selection by entering coordinates. Then we'd be able to use it together with e.g. terrain.party and Cimtographer.
AfxTwn 12 Apr, 2015 @ 6:33am 
@Robotica Hi, I'm interested in trying your Simple Mapper tool but I wondered what difference the size box makes as it doesn't seem to make that much difference to the grid size? I can see slight variations between the size of the roads, 1x1 seems to show the roads closer and bigger whereas 4x4 shows them further away and smaller. I just wwanted to know what would work best really. POresumably 1x1 is the easiest to work with? Thanks.
Omegote 7 Apr, 2015 @ 2:18pm 
Hey guys, I've made an improved version for this mod, it's called BetterImageOverlay and it lets you finely resize and rotate the image among other things. Check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=421400880
Robotica 6 Apr, 2015 @ 10:48am 
Hi Natural Selection and others, I have made a tool which will hopefully make generating heightmaps and correctly positioned/sized image overlays for use with this mod. You can find the tool in my google drive account here:

https://www.googledrive.com/host/0B_eKj0yj3xkJaDRQOVYxNldueW8
CATman4L 5 Apr, 2015 @ 10:20am 
Thank you so much for this mod, i can now make my crappy home town and see how it runs
76561198069235304 4 Apr, 2015 @ 6:46am 
This looks like a really helpful mod! Any solution to the path name for mac users? Is it possible to give the user a field to write a custom path?
NZ_Wanderer 29 Mar, 2015 @ 1:21pm 
Ok, figured it out, thought I would post how I did it to help others :)
1) Get your heightmap from terrain.party
2) open the zip file and look at the README.TXT file and get the co-ordinates
3) goto openstreetmap.org and click export then put in the co-ordinates into the boxes
4) open snipping tool (or anything that lets you draw around the box you see on screen)
5) save image, then load into picture editor (I used acdsee) and resave the image as PNG
6) follow authors instructions on placing it into the game
This method seems to almost exactly match up the overlay with the heightmap :)
NZ_Wanderer 29 Mar, 2015 @ 11:06am 
Tried this mod out, works great. Thank you :) - Now can someone explain to a noob at this how can I get the exact size overlay that I need for things to line up with the map I imported from terrain party please?
I imported a map set at 60km from there, then took a screen capture of the "normal" map and thats what I overlayed, however it doesn't match up..
knighthawkGP 27 Mar, 2015 @ 1:06am 
Very helpful\handy.
sup3rwad 26 Mar, 2015 @ 11:57pm 
Boom. In case you wanted it. Only took me this long because I've never done anything with Unity before.

if (Input.GetKeyDown(KeyCode.RightArrow)) {
gameObject.GetComponent<Renderer>().enabled = !gameObject.GetComponent<Renderer>().enabled;
}
sup3rwad 26 Mar, 2015 @ 10:31pm 
Can you possibly add a toggle as well to disable the overlay? Maybe right-arrow? It's nice to be able to resize it between small and full map, but because of (stupid me) not getting the transparency right, it'd be easier to fill in parts of the map if I could toggle between on and off.
Djelle 26 Mar, 2015 @ 6:25pm 
YEAH! Just what I needed :D
It's a bit low-tech, but I don't really care as long as it works.
Now I just have to wait for a mod that can edit roads outside the main area, as I now can see that I placed some connections a bit off in the map editor.
goZiva 26 Mar, 2015 @ 3:23pm 
Thanks a lot finally I can do my maps fullscreen.
Play Nicely  [author] 26 Mar, 2015 @ 9:10am 
Thanks a lot, I will look into the conflicts! I won't be able to do that before the beginning of next week, though.
geecko 26 Mar, 2015 @ 9:05am 
The following mods seem to conflict:

- SuperChirper
- No More Purple Pollution (I had the Green Water version, not sure if others work)
- Citizen Tracker
- (not sure if updated) Slow Speed
geecko 26 Mar, 2015 @ 7:45am 
Much needed mod, thanks a gazillion!

It works both in-game and map editor, but seems to conflict with some mods so overlay doesn't show up. I had to deactivate everything first. Testing is underway.
Play Nicely  [author] 26 Mar, 2015 @ 6:26am 
Thanks, this works.

Unfortunately the mod stopped working in the map editor for me... I am trying to find out what the problem is. Do you people have a similar issue since the update, or does it still work in the editor?