安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
So yes, it should still work just fine.
Speaking of videos, here's another person who showcased this mod if you're curious:
https://youtu.be/_0YWavDL4jk?t=129
This mod should be at first in the list of mods/submods?
It will surely also help others with that similar doubt. Best!
https://tw-modding.com/index.php/Main_Page
FYI:
I'm not using KMM , just vanilla one as I personally don't like how this works (duplicating mods to data folder of the game.)
MK1212 already does what this mod does , so you don't need it if you play that mod.
Two screenshots taken 5 mins ago, vanilla game shown.
Without Mod enabled
With Mod enabled
OK so ppl really need to understand how mods work if they are going to use them...
Also, remember that this mod only changes water in main campaign. The rest is unaffected.
Says it's outdated.
Thanks bro!