Space Engineers

Space Engineers

VC Processing Station
59 Comments
SILVER 4 Feb @ 9:24am 
Let me fix my copy and post it as it's working...
SILVER 4 Feb @ 9:23am 
When I subbed to this version the sensors are not there and the hangar doors are not opening for me either.
SILVER 4 Feb @ 9:22am 
try powering down the station few a few seconds and power it back up
SILVER 4 Feb @ 9:20am 
All seems to work for me but I have a local copy of it.. Let me download this version and check it
RyGuy 4 Feb @ 8:51am 
This station is fantastic! I've added a few extra solar panels with sun trackers and 4 jump drives to get within the area I need to be in. I do have an issue with the airlock system on either ends not operating as they should. Everything between the timers, sensors, doors, and air vents look correct in action and setup but they aren't working when I approach the doors from inside or outside. The hangar bay airlock and auto doors work as intended. All other doors work as intended. Anyone else have this issue? Should I just erase all actions within timers and other blocks and add them again?
SILVER 26 Jun, 2024 @ 8:00pm 
Mine if I take this over and update it while making some changes of my own to it?
stormbringer765 26 Jul, 2022 @ 2:12pm 
where is the remote control located
i cant seem to find it and i dont want to tear the statio napart anymore then i have to
Yuri Oorlov 22 Jul, 2021 @ 6:03am 
NVM im just dumb and forgot to check the Gyro its sorted now.
Yuri Oorlov 22 Jul, 2021 @ 5:54am 
Ok i have this station, I acquired it with minimal Damage, Now how in the 9 flaming hells do i make it stop spinning?
ATF_Coldblooded Carebear || 22 May, 2021 @ 5:12pm 
Ok thank i ask you because your station was alway next to it whenever it spawn in my game so I had to ask...
XxwhirlwindxX 22 May, 2021 @ 3:42pm 
There's an airleak in what I think is the lounge\crew quarters area
EdgarAllanPwn  [author] 27 Mar, 2021 @ 3:49pm 
I didn't make the asteroid. It must have been connected by the mod devs. I'd suggest asking them about the asteroid. Thanks!
ATF_Coldblooded Carebear || 23 Mar, 2021 @ 4:38pm 
I’ve seen this station on the mod v7 npc faction... and it’s always there with a special asteroid called” Ring # ( not sure if it’s 1-2 or3) but the question was that asteroid your making?

If so do you have it on workshop??

Thanks you
hatescammer 21 Jun, 2019 @ 2:13am 
When I try to build this in survival mode it shows an error saying multiple grids.. is there moving arts in this blueprint?
Brain 28 Aug, 2018 @ 5:24am 
I just finished reproducing the station in survival - but the button controls on the command deck seem to have lost their settings, what were they supposed to be?
SKEL 1 Aug, 2018 @ 5:00am 
How would I build this on survival?
Throllos 4 Jan, 2018 @ 10:55am 
could you add thrusters from all sides ? i once bumped into it with my ship and just started to float away.
CaptOliver 16 Jan, 2017 @ 10:51am 
Amazing! Must add a Jump Drive
Hollywood 2 Jan, 2017 @ 9:18pm 
I figured it out by...Engineering! Thank you!
EdgarAllanPwn  [author] 2 Jan, 2017 @ 9:17pm 
It's haunted ;) jk - I have no idea why it would drift; this is the first I've heard of that issue. Sorry!
Add man 27 Dec, 2016 @ 8:53am 
love this series, great work
EdgarAllanPwn  [author] 8 Nov, 2016 @ 7:11pm 
Glad to hear! :)
Nyaki Stryker 8 Nov, 2016 @ 6:16pm 
No worries! I somehow got thrusters to work so she is stable for now lol
EdgarAllanPwn  [author] 8 Nov, 2016 @ 5:15pm 
Thanks; I'm glad you like it! When I have time I can take a look - not sure when exactly that'll be though sry
Nyaki Stryker 8 Nov, 2016 @ 2:33pm 
Would you be able to update it with thrusters at all? :3 This is like my favorite station ^-^
EdgarAllanPwn  [author] 8 Nov, 2016 @ 1:22pm 
Sorry no idea - I've put thrusters on before and had no issue. Could be a game bug I suppose.
Nyaki Stryker 8 Nov, 2016 @ 12:12pm 
I"m trying to put thrusters on the station to prent it from crashing to a planet, but when i put thrusters on it they don't activate, do you happen to know why?
EdgarAllanPwn  [author] 20 Jul, 2016 @ 12:41pm 
When I first made this I don't think stations could move even if you put thrusters on them, so yes there is no way to fly it around as is, but certainly adding thrusters somewhere would be easy if someone wanted to move it
AzureAssaulter 20 Jul, 2016 @ 12:39pm 
so you didnt design it able to be relocated
EdgarAllanPwn  [author] 20 Jul, 2016 @ 12:24pm 
It's a station ;)
AzureAssaulter 20 Jul, 2016 @ 10:43am 
ion or hydrogen
Dheon 13 Jun, 2016 @ 11:19am 
Have modules?
KitsuneKas 11 Sep, 2015 @ 12:14am 
Did you ever fix the oxygen issues in the blueprint? In addition to the one I described, I also discovered a spot in the habitation area that in the blueprint seems to be open enough to allow air through, but because of the way the sloped blocks work, the farthest room and the area just outside of said room actually don't pressurize at all. They're sealed, but they're cut off.

I also managed to set up a better arrangement for a pair of two carefully adjusted gravity generators, one on each of the loading arms, that gives better coverage of the station, eliminating that zero-g area in one of the airlocks. I also set it up so that the reactor area is actually gravity-free, because I feel that with it being something you probably wouldn't want to access outside of maintenance reasons, it'd likely not need gravity. Plus it's just fun. :D

I apologize if you have addressed these issues, I'm currently trying to clean up my subscribed files list before I get back into playing the game.
Udon De Noodle 6 Sep, 2015 @ 5:29am 
I LOVE THESE MODS they are SOOOOOOOO good devs relly needs these in explortation
Portal 19 Jul, 2015 @ 8:25pm 
Thank you very much. Now that i have permission i can begin work on it.
EdgarAllanPwn  [author] 19 Jul, 2015 @ 7:52pm 
You sure do Grenaderade, thanks for asking; please link me what you put up - i'd love to see it!
Happy engineering :)
Portal 19 Jul, 2015 @ 11:36am 
GopeScope do I have permission to modify this blue print and reupload it under a different name. Credit given to you of course.
EdgarAllanPwn  [author] 24 Jun, 2015 @ 8:20pm 
Anytime!
Herr Flick 24 Jun, 2015 @ 4:14am 
Thanks for the help, great creations by the way, hope to see more of VC
EdgarAllanPwn  [author] 23 Jun, 2015 @ 12:35am 
This should show up as a blueprint (as opposed to a world) in your F10 menu in a game (no mods req.) Let me know if you don't find it there and I'll try to help further. Np on the reply - thanks for checking VC out! :)
Herr Flick 22 Jun, 2015 @ 11:20pm 
i start the game and go into the workshop under load game and it doesn't show, ill try the in game f10 thing. PS: thanks for replying ive been really worked up over this because Void corp looks Epic!
EdgarAllanPwn  [author] 21 Jun, 2015 @ 8:55pm 
No mods for Void Corp. Do you mean that you don't see any Void Corp items showing up in your in game F10 menu?
Herr Flick 21 Jun, 2015 @ 2:35am 
sorry to put another comment up but does the void corp series require any mods and if so what ones?
Herr Flick 21 Jun, 2015 @ 1:38am 
none of the void corp items show up in the workshop section, am i doing somthing wrong ?
Please Help!
KitsuneKas 29 Apr, 2015 @ 5:57pm 
Welp, apparently I had that message ready to post but didn't actually post it...

Anyway, I was right. Because of your ice sorters, the oxygen generator and tanks were actually separated from the rest of the base. The sorters are one-way, I think, and they weren't letting air get from the generator to the rest of the base. After testing by running conveyor tubing from the generator to one of the floor connectors, I knocked out one of the sorters and replaced it with a connector, and it seems to have solved the issue.
KitsuneKas 29 Apr, 2015 @ 5:53pm 
Hey, love the station, looks great, LOVE the detailed groupings (usually something I end up doing myself) BUT...

I also seem to be having issues with oxygen. The generator IS making it, because the oxygen tanks are filling up (one was disabled in the blueprint for some reason, but it's on now), but the vents don't seem to be capable of pressurizing any of the rooms completely. It's as if there's only so much oxygen to go around (even in creative?) and it's not enough for the base.

I suspect I know what the issue is, and I'll let you know if I'm right.
CONS 18 Apr, 2015 @ 5:31am 
aaaahhhh finally a walthrough!!! DEEPLY THANKS!!!!
EdgarAllanPwn  [author] 18 Apr, 2015 @ 5:19am 
I edit my thumbnails with PicMonkey: http://www.picmonkey.com/ (free to use). Once I’ve taken a screen shot and edited it with that program (that’s where I add text and overlays), I change the thumb for the blueprint by going into the blueprints folder for SE using the following path: Space Engineers>Blueprints>Local>*then whatever blueprint you want to add a new thumbnail to*. Once there either there will be no file called “thumb” or there will be; save the image you want as the new thumbnail in that folder as a png file called thumb. If there was a file already there, replace it, if not – no problem, just save! Hope that helped; thanks for checking out the station, and happy engineering!
CONS 18 Apr, 2015 @ 5:10am 
Hello, nice model as usual... just a stupid question, how do you add text to the blueprint image of your models? I'm getting mad to do so...