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Not a use of a tool.
But a tool itself.
Bravo.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=414284979&searchtext=
It does make adding building quests easier, as well as allowing compatability :)
If you want, you can also make your "immediate building quests" compatible with the system as well, as right now the two conflict. I kind of added the new game defines of trigger_base and trigger increment just so you could do that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=425767478
My first Impression got confirmed - super-easy to use and there are sooooooo many things that can be done with it.
FYI, I just released a hotfix that shouldn't affect any work you might have done, but will require you to update the included source files.
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update (v2):
- Removed Unique constraint from BuildingChoiceQuests.BuildingType. In the case a building has two quests tied to it, the last one loaded by the game will be used. Modded quests are ALWAYS loaded after vanilla quests.
- Added two new Game Defines that affect the quest trigger chances.