Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Modder Resource - Modular Building Quests
16 Comments
freeformsage102 3 May, 2015 @ 11:43pm 
The coolest thing anyone can make for anyone else.

Not a use of a tool.

But a tool itself.


Bravo.
lilgamefreek  [author] 20 Apr, 2015 @ 11:37pm 
The file must be included in a mod developed in ModBuddy. ModBuddy allows you to configure a mod's properties, which is what I am referring to in the instructions. If you're making your own mod through a plain-text editor, you will want to mimic the .modinfo file of this mod.
Sozin 20 Apr, 2015 @ 5:45pm 
I figured out how to get to the file and what not but when I go to properties there is no window or tab that labeled content. My computer only shows me general, security, and Details. I checked to see if any of them what let me add something but no luck from what I can understand.
Sozin 20 Apr, 2015 @ 5:29pm 
How do I open it if I downloaded it from steam?
lilgamefreek  [author] 19 Apr, 2015 @ 2:43pm 
Awesome! Just added to the main description.
HandyVac 19 Apr, 2015 @ 11:35am 
Using this in my Affinity As Yields mod now:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=414284979&searchtext=

It does make adding building quests easier, as well as allowing compatability :)
lilgamefreek  [author] 15 Apr, 2015 @ 6:19pm 
Very cool! Thanks for letting me know so I can add it to my description.

If you want, you can also make your "immediate building quests" compatible with the system as well, as right now the two conflict. I kind of added the new game defines of trigger_base and trigger increment just so you could do that.
Ryika 15 Apr, 2015 @ 1:11pm 
Used it in my "Building - The Botanika"-Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=425767478

My first Impression got confirmed - super-easy to use and there are sooooooo many things that can be done with it.
Ariatiki 13 Apr, 2015 @ 8:42pm 
Thanks for the resource. Looks like a useful tool.
Shocky 11 Apr, 2015 @ 2:11pm 
Thanks for headsup, looks very promising! Might actually be motivated to continue modding now. :)
TheAhn1995 10 Apr, 2015 @ 7:22pm 
i see. i was asking cause while i am learning how to mod with this game, something that ive planned on did involve building quests. thank you for creating this.
lilgamefreek  [author] 10 Apr, 2015 @ 6:23pm 
Right, so it' primarily for mod makers. It gives them a set of files they can include in their mod to not only make adding/changing building quests easier, but also it keeps them compatible with any mod that uses the same files to add their own, different quests. Normal users probably don't need to subscribe to this mod as mod makers usually include them with their own mod to avoid ugly dependencies.
TheAhn1995 10 Apr, 2015 @ 5:07pm 
im having troubleunderstanding the purpose of this mod so tell me if im wrong. from how im reading it this mod is supposed to basically make it easier to modify the building quests and help make mods that have some measure of quest modification work better when used in conjunction. correct or not? or am i missing anything?
lilgamefreek  [author] 10 Apr, 2015 @ 9:24am 
@HandyVac and @Ryika : Thanks both of you! It means a lot as compatibility with both your mods was the primary thing that motivated me to make this. I'm planning to add building quests the Ocean Colony mod soon.

FYI, I just released a hotfix that shouldn't affect any work you might have done, but will require you to update the included source files.

________________________
update (v2):
- Removed Unique constraint from BuildingChoiceQuests.BuildingType. In the case a building has two quests tied to it, the last one loaded by the game will be used. Modded quests are ALWAYS loaded after vanilla quests.
- Added two new Game Defines that affect the quest trigger chances.
HandyVac 10 Apr, 2015 @ 6:42am 
Nice. This should come in useful.
Ryika 10 Apr, 2015 @ 6:15am 
Wow, this is awesome! Being able to easily include building quests in Standalone-Building-Mods without overwriting the changes that other mods made opens up a lot of interesting possibilities. Thanks.