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+ Resources
+ Bays
+ Terraces
+ Artistic layout 4 highway & train connections
- Tricky sewerage setup before Treatment plant is unlocked.
- Issues with resi areas on the terraces getting sick from ground pollution, that are very far away from any industry or pollution (couldn't trace source, water was 0%)
- No flowing water in starting tile. While a good challenge, the constant shifting of water pumps & sewerage pumps as you unlock more tiles, & before treatment plants are available, turns the challenge into an annoyance (1 small stream in starting tile flowing into the ocean would be nice, that way pumps can be added 'upsteam', but with limited water so bigger expansions would need a different water source maybe?)
Apart from those cons, awesome map, the terraces easily sell it, regardless of other flaws. Hoping to see more like this! :D
I'm in love with hilly maps, it makes the game so much more fun and aesthetically pleasing.
Big thumbs up!
I find it works best to start development in the hills, gradually expanding toward the waterfront as your economy grows. Later, you might consider moving low-density commerce to the smooth upper slopes as you work on beautifying the coast.
It does get better when you unlock the watertreatment plant.