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报告翻译问题
Quests that used to give culture and energy as a reward now only give energy, just more of it.
Not a problem, per say, just a little irritating. But not enough to make me want to get rid of this mod.
Thank you very much though for the effort & contribution, I have the Awesome Mod set & really enjoy Awesome Sponsors & Awesome Stations especially. Awesome Loadout is great but overwhelms my OCD nature, so I usually leave it off. Thanks again for your efforts, good stuff!
Those are vanilla
Trying to figure out which of my mods adds those
If you can't figure that out, delete the following items:
- the quests-folder in the lua folder
- the quests-folder in the xml folder
- the resources.xml file in xml/terrain
This will disable the functionality to delay progenitor artifacts, but (unless I've missed something) it should solve the problem.
Runtime Error: Assets\DLC\Expansion1\Gameplay\Lua\QuestSystem.lua:218: function expected instead of nil
stack traceback:
Assets\DLC\Expansion1\Gameplay\Lua\QuestSystem.lua:218: in function 'HasPlayerDoneQuestType'
assets\Gameplay\Lua\Quests\ContactVictoryQuest.lua:27: in function 'QuestScript.OnStartGame'
[C]: in function 'func'
[C]: in function '(anonymous)'
https://forums.civfanatics.com/threads/duplicating-creating-new-more-artifacts.641393/
It breaks the game for the rest of the session even if mod is unloaded and game process hangs after shutting down.
Another resource pod/ artifact altering mod I tried produced the same problem. So I guess it is somehow related to the artifacts/resource pods
So it's probably caused by an incompatibility with other mods you're using that also override ArtifactsPopup.lua (aka the Artifact Library UI).
After testing I will report back, so I can send you the file,. If you wish.
- Fixed a bug that would cause Health to scale incorrectly
Will proceed to play a full game with these mods: All RT Awesome mods, RT Social Engineering, Immersive Armies, Biomes Redux, UI Tweaks, Men of War and Artefact Helper. Thank you for your efforts once again and for a great mod.
Playing as Kavitha, at 6 unhealth i get: -1% culture in all cities and also 6% culture in all cities, separate entries. 22 unhealth gives correct penalties for intrigue, science and production. There is none for city growth and outpost growth. Culture is now: -17% culture in all cities and also 22% culture in all cities
That means at 5 unhealth, there is 5% constant boost to culture well up to 22 unhealth. For other spectrum, you get the correct positive boosts except for culture only. +10% culture in all cities remains missing at 30 health both in health ui tooltip and any city's culture output info.
Occurs with Awesome Pods and Ruins only enabled. Enabling other mods without it gives correct health scaling. Not yet tested for other sponsors. Is it only me? Thanks in advance.
Other than that look at the Logs and see if there are any errors (See: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569681601 - Point 2 on how to do that) and copy+paste them here if it shows anything related to my mods.
And thanks for all your work on these by the way! They're really fantastic!
Read this (Point 3): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569681601
...to find out which Mod is/Mods are causing the issue.