Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Pods and Ruins
88 条留言
Amanoob105 6 月 21 日 下午 2:06 
I found a weird side effect of this mod, no clue if it's the mod itself or a conflict with another.
Quests that used to give culture and energy as a reward now only give energy, just more of it.

Not a problem, per say, just a little irritating. But not enough to make me want to get rid of this mod.
pedal2metal 6 月 5 日 下午 1:29 
I find solar collectors seem the most useful early in the game (first 50 turns). So while i liked the mod idea & novelty, i found the standard behavior more my speed.

Thank you very much though for the effort & contribution, I have the Awesome Mod set & really enjoy Awesome Sponsors & Awesome Stations especially. Awesome Loadout is great but overwhelms my OCD nature, so I usually leave it off. Thanks again for your efforts, good stuff!
Agorkarn 3 月 7 日 上午 9:42 
Starfoth The Burgundy Silk Rug
Those are vanilla
Starfoth The Burgundy Silk Rug 2022 年 3 月 17 日 下午 3:47 
Does this add stuff like the +50% worker speed and new buildings like the tesselation factory, frontier stadium, etc?
Trying to figure out which of my mods adds those
Ryika  [作者] 2022 年 1 月 14 日 上午 6:45 
A lot of the stuff has been migrated into the Codex mod though. Don't remember what exactly I did, but at least Alien Skeletons and some other Ruins should be able to spawn over the course of the game, and there is a Virtue that spawns Progenitor Ruins(?) in the Society tree..
Wokelander 2022 年 1 月 14 日 上午 6:38 
What a shame
Ryika  [作者] 2022 年 1 月 14 日 上午 6:37 
No, it's not.
Wokelander 2022 年 1 月 14 日 上午 6:07 
Is this compatible with the CODEX overhaul?
General Brooks 2021 年 2 月 4 日 上午 6:49 
Works great for me and adds some much needed content. Thanks for your hard work.
RoroMonster 2020 年 8 月 13 日 下午 3:16 
For some reason I cannot give units orders except move orders, do you know why this is? The only mods I have are from 'The Awesome Collection'
Rin Palora 2020 年 2 月 7 日 下午 6:01 
Anyone knows if this still works?
Techpirate1 2019 年 11 月 21 日 上午 9:11 
Thank you kindly for the quick response! I've made the recommended deletions, and everything works perfectly. Thank you again for the response, you're one of the few pro modders we have left for BE! :cybereye:
Ryika  [作者] 2019 年 11 月 21 日 上午 8:30 
That's because you have not correctly imported the quests in the lua/quests (mod) folder. Not sure whether that's even possible for multiplayer mods.

If you can't figure that out, delete the following items:
- the quests-folder in the lua folder
- the quests-folder in the xml folder
- the resources.xml file in xml/terrain

This will disable the functionality to delay progenitor artifacts, but (unless I've missed something) it should solve the problem.
Techpirate1 2019 年 11 月 21 日 上午 8:23 
Update: According to the LUA logs, the issue is as follows:
Runtime Error: Assets\DLC\Expansion1\Gameplay\Lua\QuestSystem.lua:218: function expected instead of nil
stack traceback:
Assets\DLC\Expansion1\Gameplay\Lua\QuestSystem.lua:218: in function 'HasPlayerDoneQuestType'
assets\Gameplay\Lua\Quests\ContactVictoryQuest.lua:27: in function 'QuestScript.OnStartGame'
[C]: in function 'func'
[C]: in function '(anonymous)'
Techpirate1 2019 年 11 月 21 日 上午 8:17 
Greetings, @Ryika I'm attempting to make a Multiplayer Modpack with your Awesome Collection, and I'm experiencing the incorrect terrain bug with this mod as I attempt to import it, any suggestions for fixes?
Fonzosh 2019 年 10 月 31 日 上午 7:37 
Does this mod work correctly? Ive been playing with it for 150 torns and cant see any new relics popping up.
ProstreL 2019 年 5 月 21 日 上午 10:38 
Mod doesn't work correctly
WiseCog 2019 年 2 月 1 日 上午 6:58 
Thank you @Ryika. Not certain if it works yet (havent played that far in), but theres no graphic glitches anymore, which is great! Thank you once again for helping out.
Ryika  [作者] 2019 年 2 月 1 日 上午 3:12 
Two items can't have the same database name, so you have to rename the tag in the <Type> Column. Just add an "_2" to your items, or something like that. You also have to remove every "<ID>0</ID>" tag that you might have copied.
WiseCog 2019 年 1 月 31 日 下午 5:48 
Hey @Ryika could you take a look at this thread and help me out with a guide? Barely any pro modders are left for this game.
https://forums.civfanatics.com/threads/duplicating-creating-new-more-artifacts.641393/
Clickshe 2019 年 1 月 28 日 下午 5:20 
Okay... Terrain got effed by this mod being active... This happens in two levels. First is the look and second is the function itself. The movement tile is just separated from where the actual tile is.
Ryika  [作者] 2018 年 11 月 27 日 上午 9:40 
This mod shouldn't cause that bug, mods that make changes to unit commands do. You can prevent it by loading mods twice. Activate the mod, wait through the configuration dialog, hit escape, wait again, then go through the configuration dialog a second time. The bug will then disappear until you close the game.
Peteian 2018 年 11 月 27 日 上午 9:06 
Not sure if this is still being worked on, but if it is, I did notice a bug where the unit commands disappeared when this mod is on.
Zero 2018 年 3 月 18 日 上午 4:48 
The same issue here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1334844221
It breaks the game for the rest of the session even if mod is unloaded and game process hangs after shutting down.
gameaddiction 2017 年 7 月 1 日 上午 4:23 
this mod seems to cause some texture problems for my game. The 2D-textures (the ground) seem to overlap with the 3D-Textures (cities, units, resources, water, resource pods etc..).
Another resource pod/ artifact altering mod I tried produced the same problem. So I guess it is somehow related to the artifacts/resource pods
Ramsis 2017 年 3 月 1 日 下午 8:20 
That's really baffling seeing as I only use the Awesome Mods you made, eh.. doesn't matter I suppose. I just ended up turning off Pods and Ruins so I can use stations. No worries.
Ryika  [作者] 2017 年 3 月 1 日 下午 2:06 
@Ramsis: That problem was caused by Awesome Stations and has been fixed a while ago. My artifact library seems to work fine with only the Awesome Modpack active.

So it's probably caused by an incompatibility with other mods you're using that also override ArtifactsPopup.lua (aka the Artifact Library UI).
Ramsis 2017 年 3 月 1 日 下午 1:38 
You never did fix the Artifact library issue. :P
veet.tam 2016 年 9 月 26 日 上午 1:39 
Hey I like your mod, so I start to translate it into german.
After testing I will report back, so I can send you the file,. If you wish.
-1 Stability Hit 2016 年 5 月 28 日 下午 5:23 
let me say thank you for this mod
Ryika  [作者] 2016 年 5 月 28 日 上午 6:21 
As noted in the patch notes, just a bugfix:
- Fixed a bug that would cause Health to scale incorrectly
-1 Stability Hit 2016 年 5 月 28 日 上午 5:12 
what was the recent update?
nxterminator579 2016 年 5 月 24 日 下午 8:55 
I have all the Clean Air Generators, ALL OF THEM. NONE OF THE OTHER CLEAN AIR GENERATORS ARE LEFT FOR OTHER NATIONS TO SPLIT
Ryika  [作者] 2016 年 5 月 18 日 上午 5:12 
Glad you like them. :)
Cythal 2016 年 5 月 18 日 上午 4:24 
Thank you very much for the prompt investigation and update. Your mods are indeed Awesome and bring new varied playstyle to CivBE. I have tested and at 2 unhealth i get the correct penalties.

Will proceed to play a full game with these mods: All RT Awesome mods, RT Social Engineering, Immersive Armies, Biomes Redux, UI Tweaks, Men of War and Artefact Helper. Thank you for your efforts once again and for a great mod. :steamhappy:
Ryika  [作者] 2016 年 5 月 18 日 上午 3:17 
Eh. Good catch - thanks for reporting. No idea why, but there was some code from another mod in one of the files, I assume I accidentially copy-pasted it when I updated the mod. I removed it, should be fixed now.
Cythal 2016 年 5 月 18 日 上午 2:49 
By disabling individual mods I narrowed down an issue to only this mod, Awesome Pods and Ruins. The health scaling do not match original scaling. As a prior, I clean installed mods and cleared cache.

Playing as Kavitha, at 6 unhealth i get: -1% culture in all cities and also 6% culture in all cities, separate entries. 22 unhealth gives correct penalties for intrigue, science and production. There is none for city growth and outpost growth. Culture is now: -17% culture in all cities and also 22% culture in all cities

That means at 5 unhealth, there is 5% constant boost to culture well up to 22 unhealth. For other spectrum, you get the correct positive boosts except for culture only. +10% culture in all cities remains missing at 30 health both in health ui tooltip and any city's culture output info.

Occurs with Awesome Pods and Ruins only enabled. Enabling other mods without it gives correct health scaling. Not yet tested for other sponsors. Is it only me? Thanks in advance.
Ryika  [作者] 2016 年 4 月 20 日 上午 10:07 
There is a general bug with the game that makes it crash if too many satellites are at orbit at the same time, maybe it's just that.

Other than that look at the Logs and see if there are any errors (See: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569681601 - Point 2 on how to do that) and copy+paste them here if it shows anything related to my mods.
Zambeeni 2016 年 4 月 20 日 上午 9:36 
I was getting the same bug as mfly6148 when using your awesome mods (all of them) in combination with the RT Social Engineering mod. There's definitely a conflict between the two somewhere. If you can find it, that would be great! I have no idea how the mods actually work, haha. Using those mods together makes for an otherwise very fun game, though.

And thanks for all your work on these by the way! They're really fantastic!
mfly6148 2015 年 12 月 21 日 上午 7:13 
I was wondering whether this mod might potentially cause a conflict when used in combination with other mods? I used it with no problems in several games that also used the other "awesome" mods. Then, in a new game I introduced 2 mods I hadn't used before: the Void (sponsor), and RT Social Engineering. At turn 160, I got an "unhandled exception" error which pointed to a DX problem. I started a new game with all the same mods *except* the Void. Got to turn 201, then the same thing: an unhandled exception threw me out of the game. I thought I'd check with you because your mod makes a change in how satellites are awarded, and I have a suspicion that the error I'm getting may have something to do with satellites (in both games, I had just purchased or produced satellites), and a search of the forum suggested some folks had been getting these error messages in connection with satellites. Anyway, thanks for any suggestions you might have.
Ryika  [作者] 2015 年 12 月 7 日 下午 5:35 
Well, some mod is clearly outdated, I don't think it's mine, so there may not be an update.

Read this (Point 3): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569681601
...to find out which Mod is/Mods are causing the issue.
Твой Господин 2015 年 12 月 7 日 下午 5:17 
I already reinstalled it lot of times. So just w8 for next update of mod?
Ryika  [作者] 2015 年 12 月 5 日 下午 4:00 
Well, that's because I didn't answer your question. ;) Your error is caused by outdated mods.
Твой Господин 2015 年 12 月 5 日 下午 3:05 
Didnt work, still some "double textures" ( https://i.gyazo.com/14068370a6ae2f73dd79496b0c7dda89.jpg
Ryika  [作者] 2015 年 12 月 5 日 上午 8:09 
@NateKJ: Shouldn't b caused by this mod, but here's a quick guide to fixing the issue: After starting the game and activating mods go back to the mod menu, then activate mods again -> Problem should be solved for the rest of the session.
NateKJ 2015 年 12 月 5 日 上午 3:26 
This mod causes the unit interface window in the bottom left to disappear. So you cannot give units actions. I playing on mac. Highly annoying
Твой Господин 2015 年 12 月 1 日 上午 8:02 
Can any help? There is no textures when i try to play with this mod. Other "awesome" mod work normal, also any other mod for BERT, but only this mod causes such problem.
mfly6148 2015 年 12 月 1 日 上午 7:31 
Thanks, Ryika! That'd be... well.... awesome. :)
Ryika  [作者] 2015 年 12 月 1 日 上午 6:40 
That's because of changes made by the Awesome Stations Mod. I'll update it in the next 1-2 days, until then playing without that mod should work fine.
mfly6148 2015 年 12 月 1 日 上午 5:15 
.... just a quick followup. I tried Lord Hand's suggestion, and was indeed able to access my artifacts library that way. First, though, the screen comes up that shows my unlocked artifact combos (I think this is new, since the recent update?), but *that* screen is all blurry and practically illegible. When I "x" out of that screen is when the artifacts library appears (and it, thankfully, is clear and easy to read).