Cities: Skylines

Cities: Skylines

Transitional Urban Agriculture
18 Comments
forestfey 15 May, 2020 @ 4:42am 
Dear TUAs, I just figured out that the "tomato plant" was deleted from the workshop, which probably means that a few of my (especially food forest) assets are broken. Luckily I found another tomato plant on the workshop, so it should be possible to exchange it for the missing one. I'm just not sure I'm up for the work to look on too small screenshots which assets are concerned (because it's not anymore listed with the needed items, of course!). I would have to reinstall CSL first of all and I might have to get rid of a few other things on my hardrive before I could do that.
Sorry for the inconvenience, you sometimes get problems like this with so many dependencies...
Panther96 14 Apr, 2020 @ 11:56am 
Have to say even after years of playing this game, this is by far my favorite collection of assets of all time. Thank you for making this collection, and hope to see updates in the future :)
armandogarciasf 15 Dec, 2018 @ 11:28am 
@forestfey yeah I caught that it's on the older side! But it's still interesting because of the, we'll say, "grassroots" nature of the assets. Green Cities is less gritty and democratic. :-D
forestfey 10 Dec, 2018 @ 7:20am 
@armandogarciasf: Thanks! I thought, by now, nobody would ever find this collection, but obviously I was wrong! This is great, and mind you: This collection is A LOT older than the Green Cities DLC... ;D
Thokari  [author] 9 Dec, 2018 @ 4:53pm 
@armandogarciasf credit goes to @forestfey.
armandogarciasf 9 Dec, 2018 @ 4:35pm 
@Thokari, this is great. I'm grateful for your creative project on trying to capture sustainability and equity with assets in this game.
forestfey 29 Jul, 2018 @ 12:04pm 
@neil5280 what you ask for goes a bit beyond my capabilites to be honest, so far I found no easily-accesible way to modify a building's class or AI.
Also, this wasn't actually intended for this collection, I added a few buildings of the new types based on the content already in game to get even more randomness going.
I'll let you know, though, if I find a way to change existing buildings to the new type. It's just not priority at the moment :)
neil5280 14 Jul, 2018 @ 2:24am 
Would you consider re-releasing the commercial buildings from this collection as a separate collection with the "organic and local produce" specializtion flag turned on so they would naturally show up in that district type?
forestfey 20 Jul, 2016 @ 1:06am 
I'm working on and testing such a district style at the moment, trust me ;) Might make a separate collection then, too. Sadly, the level-up controller mod doesn't work for everyone, because with all the lowlevel-buildings, it makes sense to "groom" an area with it. Anyway, please feel free to sub to the TUA-prop master-collection I finally made! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724889500
CurryRotWeiß 19 Jul, 2016 @ 1:41pm 
Great stuff guys, you would be able to create a great metro-area "Urban Jungle" theme as well!
Thokari  [author] 12 Jul, 2016 @ 9:58am 
new assets from forestfey's wokrshop have been added!
CoarzFlovv 19 Jun, 2016 @ 7:25am 
Thanks for all the amazing buildings! I particularly like to set them up as alternatives the citizens could use to feed, and also bring some diversity to the city look
dazflint 29 Apr, 2016 @ 7:30am 
I love this concept!

Perhaps you don't know, I've modelled some apple-trees with fruit, some bee-hives, even a swarm of bees (animated as a 'tree') which might breathe some extra life into your plots... :)
Mellow Inventor 6 Feb, 2016 @ 7:53pm 
I'm having array out of bounds errors. It may or may not be from an item in this collection. Anyone else having a problem?
Thokari  [author] 31 Dec, 2015 @ 6:52am 
More or less the whole collection is currently getting an overhaul with updated props, asset-descriptions and so on. Might take some time, but steady efford is made.
forestfey 22 Apr, 2015 @ 7:13am 
...changed the visibility from hidden to public. How stupid not to see THAT earlier... *commenting into the void* I can't upload images at the moment, which is apparently (forums) a problem I'm not alone with. Gonna fix pics as soon as possible!
Thokari  [author] 17 Apr, 2015 @ 12:29am 
UPDATE from forestfey:
"After having had a "WS-spam or not" discussion with Thokari this morning, I decided to take a break from uploading so many newly propped assets and instead work on TUA going more targeted higherlevel (a feature with Bumpaniggl is planned) and also industrially busy with biogas.

Also, 3 more unique buildings with 'the natural look' are not only conceptualized, but, at least partly, already finished. My plan is, and I'm saying that so that I can't back up on it, to provide some basic content that +/- fits well into existing game-optics and then, after the concept is sketched out, to start Blendering REALLY NEW things in little steps. I won't say what, because I don't want other modellers to be quicker. That would kill my motivation to learn modelling myself!^^
Please give feedback, positive or negative alike."
Thokari  [author] 15 Apr, 2015 @ 12:53am 
UPDATE
Forestfey here: This is silly, I can't even see or comment on collections of games I do not own myself!

Anyway, with all the NEW TREES and other PLANTS from the community some more garden variety is soon to be seen. As you know, ecoystems with higher biodiversity can buffer sudden changes very well :)
The seedlings are germinating...