Cities: Skylines

Cities: Skylines

Ares Tower
Počet komentářů: 31
Fritzchen 15. dub. 2024 v 22.25 
GREAT JOB, DUDE !

Lights at Night are perfect !!
kaikai0706 30. pro. 2020 v 0.02 
The buildings were very beautiful
Nickayz 20. bře. 2020 v 4.43 
You can convert it with RICO @ByFyves
ByFyves 12. srp. 2018 v 9.35 
Is this RICO Compatable?
Influence 31. kvě. 2017 v 12.53 
What a handsome skyscraper!
Would fit perfectly in my metropolis, thank you <3
Duperjuan 11. bře. 2016 v 7.55 
Hey, love yur bulding, actually is the core of my city. Indeed it would be 100% perfect if the base of the building have some kind of decoration, I don´t know maybe som trees and an entrace? Good luck
Visu  [autor] 11. led. 2016 v 18.22 
Don't have the time. This looks good to me.
Baleur 11. led. 2016 v 0.41 
Love your buildings, among my favorites. But you really should add proper illumination maps for the windows, otherwise it isnt really updated for AD. Too many hand placed flood lights cause slowdowns and also can cause the city to become overly bright at the ground level if you have packed buildings with 4 corner flood lights on each plot.
Wedge 31. pro. 2015 v 14.14 
Great job Visu! Truely stunning and spectacular!
Visu  [autor] 30. pro. 2015 v 20.08 
Updated for After Dark!
rovaira2 14. lis. 2015 v 14.11 
Can this be updated for After Dark if you get a chance?
TS_Mind_Swept 25. říj. 2015 v 18.40 
o my farting god, this building is so huge! XD
SquaredSpekz 1. čvc. 2015 v 13.48 
Are naming your buildings around Rocket Launch Systems and Mission Programmes?
CYOA 21. čvn. 2015 v 3.36 
love it but dat crimerate
Visu  [autor] 9. čvn. 2015 v 11.19 
Thanks, Whedabra. I do my best to keep the fourth wall intact. But with big high-poly models like this one, losing some noticeable detail at a distance is almost a necessity. With smaller models, the loss in detail is harder to see. And with less complex ones, more of the detail can be maintained into the LoD.

With a complex model like this one, though, I just can't just copy the main model into a LoD and use that. Major glitches and performance problems would result.
Whedabra 9. čvn. 2015 v 10.28 
I'm subscribed to other buildings you've created that don't do this for me, maybe you designed a more detailed LoD for those buildings, or maybe my game is just glitched and not loding the proper LoD for those.

Whatever the case, I really enjoy your work, and just wanted to mention this issue I'm having in case there was a fix.

I'll be looking forward to your next release.
Visu  [autor] 9. čvn. 2015 v 9.40 
They're supposed to lose detail at a distance, Whedabra. That's part of the game. Every default building does the same.
Whedabra 9. čvn. 2015 v 5.54 
I love the detail-work on this tower, sadly this is another of your buildings that loses all it's detail at a distance for me and that keeps me from using it in my cities.
AlphaMom 12. kvě. 2015 v 4.28 
wow, thanks
hansitomjensen 25. dub. 2015 v 9.42 
:D thanks
Visu  [autor] 24. dub. 2015 v 17.39 
LoneWolf_Dawg - Thanks! Glad you like it. These will stay free. I make them for fun, not for money.
Mr. CIA 23. dub. 2015 v 18.51 
Looks great man. God, I hope that you don't post it in a payment plan (when it becoms available) because that would kill the mod for me.
Visu  [autor] 23. dub. 2015 v 10.12 
TonyPa! - Thanks. I noticed the same. There isn't a crime stat in the asset editor though. I think that's a function of it employing so many people. I could make another that doesn't employ so many, I suppose...
TonyPa! 23. dub. 2015 v 9.17 
Looks great when placed, thanks! Minor problem, stats are off for crime (too high).
MartiniMan 19. dub. 2015 v 2.36 
looks cool but i hate the tree on top
JazzyJay 18. dub. 2015 v 2.28 
Wow Just Wow!
Willelmus 18. dub. 2015 v 2.07 
Your futuristic buildings look very cool in Martian maps. Thanks!

All we need now is a way for the game to tell if a building is "historical", "modern" or "futuristic" so that we can zone appropriately.
UnskilleD 18. dub. 2015 v 1.13 
I guess that would fall under fair use, but ok.
Visu  [autor] 17. dub. 2015 v 17.40 
UnskilleD - Sorry, can't. I don't own that IP, and I don't have a license. Hope you enjoy the building though!
Jens Bjørneboe 17. dub. 2015 v 11.11 
Awesome building!
UnskilleD 17. dub. 2015 v 2.35