Space Engineers

Space Engineers

MWI - Telion Defense System (DX11)
103 Comments
Obaen 22 Nov, 2023 @ 10:17pm 
dead mod
LHR_Olorin 13 Apr, 2018 @ 7:04pm 
Frog 11 Feb, 2018 @ 6:01am 
it does not work won't target the missile can hit them but doesn't lock on.
人族狙击手 24 Sep, 2017 @ 7:28pm 
HI friends. I want to modify your MOD and publish it to the creative workshop. Because I used your MOD after that the turret model is very cool.
So I want to modify it is he is more suitable for me. I want to add it to my ship.
Alvargon 9 Nov, 2016 @ 1:20pm 
Now this turrets don't have IA. Why? =d
Joachim_Berger 3 Oct, 2016 @ 3:23am 
I was sitting around in my ship, letting the assembler do his thing for Telion high speed shells ammunition - when I noticed that my ship's mass was magically increasing...
looks like the math on that part is not quite correct.
[DWELL] knie 23 Sep, 2016 @ 7:01pm 
Telion Anti Fighter is bugging, can not use the impact Ammo or somthing else.
RT49-0U 18 Jul, 2016 @ 2:54pm 
still not working. help plz!
RT49-0U 18 Jul, 2016 @ 2:04pm 
oh its set to 10 m radius. wtf

it says 5m instead of 5km????
RT49-0U 18 Jul, 2016 @ 2:02pm 
I cant get the telion AP Main Cannons to lock on and fire at an enemy ship. i selected everything as yes, so idk why. they are AI
procyon1980 9 Jul, 2016 @ 6:09am 
If I understand correctly, author makes a duplicate entry of <WeaponDefinitionId Subtype="TelionAF_P" />, so small Anti-Fighter turret have not ammos in queue (please, change to <WeaponDefinitionId Subtype="TelionAF" /> the last one).
Shepard89 9 Jul, 2016 @ 3:36am 
Every time someone is want to build Weapons from this mod , My Survival Server is crashing ... i tried it with this mod and your collection ...
CBFasi 25 Apr, 2016 @ 8:58am 
I cannot seem to get these to reload themselves :(
The_Yrri 23 Mar, 2016 @ 11:57am 
Sorry for bugging you... Infinite reload bug affecting Anti Fighter cannon (dual barrel).
Cardinal 4 Nov, 2015 @ 1:38am 
How do you load these?
LordValgor 28 Jul, 2015 @ 9:50pm 
I played around a bit, and it does seem to happen frequently. Further the turrets will even shoot the ship/ components they are attached to if in the target line.
LordValgor 28 Jul, 2015 @ 8:55pm 
I am having an issue where turrets which are lined up will accidentally shoot each other when the target is behind another telion turret. This was with the anti-missile turrets, not sure about the anti-fighters. I will try and test some more to see if it was an issue with the world or something, but I figured I would post and see if anyone else is having similar issues.

Also, I am all for the large ship anti-missile turrets to have full range of elevation. Especially because my large ships are hard to rotate and placing more turrets isn't always an option.

Anyways, thanks for the great mod!
Yeza 28 Jun, 2015 @ 7:50am 
also the smallest telion turret cant be fit on small vessels ?
Yaddah 27 Jun, 2015 @ 9:10am 
Why do the smallest of your turrets, that are supposed to track fast targets that circle the ship, have this huge limitation on aiming up and down, while your large turrets don't. Shouldn't it be the other way around?
Whaddageek 8 Jun, 2015 @ 9:28pm 
Could you add some explosive rounds for the Anti-Fighter turret? The normal rounds aren't so hot for killing small ships, but some explosions would ruin their day good and proper.
Mexpex  [author] 30 May, 2015 @ 4:17pm 
Update: DX11 Support

Current issues: Rotation error in ghost model when placing block.
Mexpex  [author] 28 May, 2015 @ 3:35pm 
Working on dx11 update but due to unforeseen issues and lack of time it wont be updated today and im not able to work on it tomorrow :/ But as soon as possible.
Marquis du Chat 24 May, 2015 @ 2:26am 
I suggest you change the anti Missile turret to pivot from further back to make it more compact and it would make sense for it to be able to shoot directly upwards considering the purpose of it. Currently it looks as if it's designed to do something other than what you intend. A lot of targets come from straight upwards in space too. You might be able to fit the whole turret into 2.5 metres.
Ogham 18 May, 2015 @ 3:29am 
Love the models but the anti small ship needs sound and a better projectile.
Whaddageek 14 May, 2015 @ 8:46am 
You might want to up the damage back up a little on the Anti-Missile Turret, as they're not doing so hot against Meteor showers.
Clunas 13 May, 2015 @ 4:08pm 
:D awesome!!
Re-Bot 13 May, 2015 @ 2:19pm 
Thanks Mexpex ;)
Mexpex  [author] 13 May, 2015 @ 2:01pm 
UPDATE!
- Added -
Construction model: Anti Missile(4 steps)
Optimized model: Anti Missile
LOD model: Anti Missile
- Tweak -
Anti Missile: Less damage, higher rpm
Mexpex  [author] 13 May, 2015 @ 10:25am 
@Clunas =VX9=
Its due to:
"Unfinished
- Construction model(Anti Missile) "

will try to add it soon. maybe today if possible.
Clunas 13 May, 2015 @ 10:07am 
Bumping the bug with the anti-missle: Nothing past the base builds in survival even though the progress bar finishes
Re-Bot 11 May, 2015 @ 12:33pm 
Personaly if the anti missle turret had better firerate i think it would be good the lack of firerate since i last tested it kinda hurt it a lot. If you can i would say make it very low damage then bost the firerate and accuracy a little. That would make my day if you could do that.
Umbra 2 May, 2015 @ 5:48am 
when will this mod be finished?
Psyckosama 1 May, 2015 @ 12:45pm 
with a smaller base they'd be perfect as small vehicle turrets. They kinda look like early ww2 tank turrets
Mexpex  [author] 1 May, 2015 @ 8:56am 
Its great to hear that you solved it :)
Hand 1 May, 2015 @ 7:38am 
Hey Mexpex I managed to fix the issue we were having with nobody on the server being able to build the telion guns, i had to go in to the servers mod folder and remove the 427847648.sbm file manualy and force the server to re download the mod, just thought i should let you know incase you get someone else who gets this problem in the future.
Mexpex  [author] 1 May, 2015 @ 2:14am 
Mexpex  [author] 1 May, 2015 @ 2:13am 
@Hand - im able to place and build both of the turrets in this pack when testing in survival. But currently the anti missile isnt survival ready, i need to upload the construction models

@psyckosama - you mean like having a smaller base? less visible?
Psyckosama 1 May, 2015 @ 1:53am 
With some modification to the base these would both be GREAT vehicular weapons for wheeled small craft.
Hand 1 May, 2015 @ 12:13am 
Hey Mexpex I'm having a little issue with this mod, I have this along with all the other MWI gun mods on my server, we can build the single, double and tripple main ship cannons fine but the telion's are unbuildable, we can see the placement ghost fine.

If we try to place them with no items in out inventory it tells us we need plates, however if we have plates in our inventory it does nothing you can click and click and nothing gets placed. Any ideas what could be the issue?
Mexpex  [author] 29 Apr, 2015 @ 12:18pm 
Teaser [i.imgur.com] o.O
Umbra 26 Apr, 2015 @ 5:41am 
awesome mod!! but when will ity be finished? and sound added?
Immu 25 Apr, 2015 @ 12:50pm 
You should make an armor block that has the older/weathered or aged look too it as well, they basic armor and the heavy armor are just so bland. I wish they would add themes to blocks so that we have more of a various array of beilding themes to go with.
Ghostread 25 Apr, 2015 @ 2:00am 
I made a German Mod spotlight from all of your turrets here: https://www.youtube.com/watch?v=EMIjatskLeU
King Maelstrom the Esoteric 24 Apr, 2015 @ 11:16pm 
How do I rate this up more than once?
[TSF] Mason 1290 24 Apr, 2015 @ 9:10pm 
heh ikr
MultiCore 24 Apr, 2015 @ 5:14pm 
Is it just me or did you update the speed for the anti missille turret? It looks a lot better now.
Mexpex  [author] 24 Apr, 2015 @ 4:05pm 
@Mason (Lynnette) - I allmost got the base shape of a high elevation turret done, will be 3x3 or 5x5 in size. Got too many ideas and project for SE, i want more than 24h/day xD
[:3] Featherlight 24 Apr, 2015 @ 7:40am 
I like the design on the turrets. Instead of going all sleek and futuristic, these look a little older. And more rough.
[TSF] Mason 1290 24 Apr, 2015 @ 12:42am 
ok heres a new idea. those main cannons you made. theyre powerful good. check. the elevation isnt very great. can you make a slightly less powerful gun as the Mk.1-Mk.3 that has atleast a 90-180* " L " degree shape? i got a state ship here. and its ment to fight dreads and cap ships. needs big guns. but the state ship is VERY VERY big and VERY VERY slow. so atleast the turrets should keep up. right? (note, state ships are larger then capital ships)
Relkan 23 Apr, 2015 @ 5:04pm 
For whatever reason... steam is not downloading this all the way...
Can't figure out why.