Garry's Mod

Garry's Mod

Artisans Home from Spyro the Dragon
169 Comments
IEatCheeseWithoutTheMilk 3 Mar @ 7:36pm 
Why is this a prop, this just crashes my game for no reason.
StevnG 3 Sep, 2024 @ 11:20pm 
It's canon that Spyro can swim now besides him holding his breath forever.
THE 1 GAMER 1 May, 2024 @ 5:33pm 
TRASH just because its not reignited
lol
lol
76561198193229874 15 Apr, 2021 @ 2:57am 
Hello, i would like to give a permission to port this map as Left 4 Dead 2 Survival map that someone is going to use it in public.
Kaiju 27 Jan, 2020 @ 4:08am 
Skylanders map for now my childhood?
Kaifloof 2 Sep, 2019 @ 12:13pm 
Any chance you could make a TTT version of this? I have a Spyro themed TTT server and since there's currently no TTT spyro maps, we use a random map for the starting point.
Z̴̝̹̍ǎ̵̜̣n̴̰̈́ḑ̷̈́ 29 May, 2019 @ 10:27pm 
also, turning flashlight on and off makes the brightness... increase all around?
Z̴̝̹̍ǎ̵̜̣n̴̰̈́ḑ̷̈́ 29 May, 2019 @ 10:23pm 
hey uh... the cubemap is awful shiny... what is up with that? like it's BLINDING shiny.
Grady 14 Apr, 2019 @ 7:12am 
I'm trying to do a similar map to yours but from the game MediEvil however the map textures are multiple png format images that connect to the obj in a mtl, if you solved this problem I would appreciate some pointers.
Thanks
Crazy Canadian Demon 3 Apr, 2019 @ 10:46pm 
i made a screenshot on this map, check it out!
sam06m20 23 Feb, 2019 @ 11:16am 
can you clif town
Nep 16 Feb, 2019 @ 11:11pm 
Very nostalgic .
blockbuilder 3 Nov, 2018 @ 5:26pm 
if only someone could make a version of this map that allows you to travel through the portals to identical recreations of the levels within Spyro The Dragon's first world... (content sigh) that would be awesome
ningningisthemaknae 21 Aug, 2018 @ 1:21pm 
nastalgia
Autismatron 28 May, 2018 @ 5:13pm 
how much lag occurs when you spawn this..."entity" in a different map?
Immoral Flame 13 Dec, 2017 @ 11:40pm 
We want Winter Tundra D:<
kuma7 13 Dec, 2017 @ 3:21pm 
thanks!
Morganicism  [author] 13 Dec, 2017 @ 2:53pm 
I extracted the model from the map and compared it to a non-scaled model. Try a scale of 1.192.
kuma7 13 Dec, 2017 @ 4:52am 
Do you remember the scale you applied to this map? I mean, after you imported the .obj file in 3ds max, blender or whatever modelling program you used.
Immoral Flame 2 Dec, 2017 @ 7:54am 
I would like to request Winter Tundra. I'm sure alot of people will love that map...and the soundtrack is beautiful as well :)
sam06m20 3 Sep, 2017 @ 4:12pm 
can you do the map idol springs pls whit the muisic
Amaltheya 22 Aug, 2017 @ 12:58pm 
I completely missed that feeling... so many memories... thanks for the map. ^^
Morganicism  [author] 20 Jul, 2017 @ 2:21pm 
I think it took around a month. I didn't work on it every day, though.
M4rcuk0 20 Jul, 2017 @ 12:12pm 
How long it took you to make this map ? :o owo
Morganicism  [author] 20 Jul, 2017 @ 12:04pm 
It does not require anything.
CuteYoshiLover 20 Jul, 2017 @ 11:17am 
does this reqiure anythign
blockbuilder 19 Jul, 2017 @ 11:17am 
Ahhhhhh... I swear, there's no way that any of today's games can give such vibes of childlike wonder and nostalgia as the origional Spyro did for our generation... God I miss those days...
M4rcuk0 1 May, 2017 @ 6:49am 
Ohhhh... My childhood
Raiden97Rising 27 Nov, 2016 @ 6:15am 
Is there any chance that you could make more Spyro maps please? this really does bring back memories and it would be great to see more maps being released.
JuicedPotato 5 Nov, 2016 @ 2:49am 
Ahhhhh... This brings back memories... =) Thank you.
GoodSquirrel156 16 Jul, 2016 @ 10:13pm 
It's OK but you can't teleport when you go to the portals :steamfacepalm:
Falstrad 15 Jul, 2016 @ 10:12am 
can you add a sound track if you make another spyro map for the nostalgia
Merga 5 Jul, 2016 @ 6:46pm 
Amazing.
Morganicism  [author] 5 Jul, 2016 @ 4:51pm 
@AysaCloudsinger
It's full size. You can see it being used in the last screenshot. The map was made using a single model, so that's why It's also usable as a prop.
Merga 5 Jul, 2016 @ 9:19am 
It's a prop as well? How does that work. Is it a mini version of it or...
Morganicism  [author] 28 May, 2016 @ 4:36pm 
@SkyKiller
No, it doesn't.
Squidijohnson IV 27 May, 2016 @ 11:17am 
dose this need cs:s
Morganicism  [author] 23 Apr, 2016 @ 11:32am 
@Over-whale-ming
The world viewer shows a bounding box for each level. I used that as a guide when carefully taking screenshots of the skies. I edited the screenshots to create the skybox.
The Goosler 23 Apr, 2016 @ 8:45am 
Hi, I was just wondering... how did you extract the skyboxes? I know how to extract the maps and textures, but the skyboxes are vertex-lit, what programs did you use to import/export those?
The Only Thing They Fear Is Me 18 Mar, 2016 @ 5:02am 
it's very very good
'You're Cool!' & 100 Other Jokes 31 Dec, 2015 @ 12:16pm 
Ok, now i want some spyro 3 stuff :D
Morganicism  [author] 22 Dec, 2015 @ 12:30pm 
@(^͜^) Actress26 If you want to contact me you can email me or something. I only add people I know to my friends list, sorry.
(^w^)Eva The Champion 2 22 Dec, 2015 @ 11:46am 
hey there can u add me?
nopuncakemix 5 Dec, 2015 @ 7:33am 
i know tomb raider got another ps1 re-create but what about a bug's life i love that game as well
Morganicism  [author] 14 Nov, 2015 @ 4:03pm 
@=ACG= Jon Cena
I want to, but don't have the time to make more anytime soon.
Ochus 13 Nov, 2015 @ 5:48pm 
Great work man! Do you plan on making more?
Morganicism  [author] 24 Oct, 2015 @ 8:38pm 
@Xiron As far as I remember, the model always compiled. If the map had too many sperate shapes making up the collision though, during compiling all of the shapes would be combined into one large convex shape that surrounded the map, which was bad. Pretty much, just trial and error with testing. I just kept optimizing the collision models, opting for less accurate collision in some places, and combining sperate shapes into one if I could. Because this was a PS1 game, the models aren't too complex, so it was possible to pull off. There's a command to show the collision as a wireframe. "vcollide_wireframe 1" Use the command if you want to see what it looks like.
Mysteli 24 Oct, 2015 @ 7:37pm 
As someone who has tried to make a map out of props before (and have actually released one small one), how'd you manage to make a full working map with full collisions while only using a single prop and having not ran into an issue of the model being too big to compile?
Skeeter64P 24 Oct, 2015 @ 3:09pm 
MEMORIES :steamhappy: