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Will play again.
Difficulty is ok and never unfair.
DANGER! Spoiler! 100% original gameplay
https://youtu.be/kcpT3y_zMpg
If you could someday make the enemies spawn in random locations that would be incredible. But even as is, this was terrific.
Great mission. Endorsed.
http://images.akamai.steamusercontent.com/ugc/573438521446183895/3A273DC184148DDAB864E3046FC7BBCDD308F486/
Awesome mission! In particular, I liked:
- The view of the insertion helis from above, really gave me a great feel before the mission kicked off.
- Nice combat variations -- open areas, urban areas and room clearing.
- The ending :-)
- The difficulty level was perfect. I had to reload quite a number of times, but it never felt impossible.
- The guerillas really felt like proper insurgents.
A few things that I think would make it even better:
- More randomization, especially with the guys in the buildings. Use the chance to appear slider in the mission editor, or script it yourself.
- A chance to select loadout for me and my buddies. For example, start the mission at an FOB and let me customize the loadout, then teleport into the helis and do the intro.
- Have the pilots pick up guns when they are freed. (Even though they didn't need it when I played through.)
- More interaction with Charlie 2, for example more SITREPs at key points.
- Voice acting :-)
- More hints about the pilots' whereabouts, at least after a while. For example, if they haven't been found in ten minutes, then HQ can radio that they have thermal imaging from a satellite and tell you which compound (or even building) they are in.
Still-- excellent mission. I hope you make more!
One little issue I had: I can not order the pilots to stand up. When I order them to prone they are not able to stand up again.