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This mod's files are in :\Steam\steamapps\workshop\content\255710\435167188
%LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods
Can anyone advice me to where I can look?
- Added support for Ambient Sounds Tuner 2.0.
- Updated for newer versions of Cities:Skylines.
Can you please update it?
tried multiple times. doesnt work :(
Would be pleased :)
6) Download everything from: https://github.com/V10lator/V10Siren and put it into your created "V10Siren\Source" folder.
7) Place the backed up .ogg files into the newly created "V10Siren" folder, but not into the subfolder "Source". Thus, Source contains the sources only, one folder up, you have the .ogg files.
8) Edit the .cs files in Source and remove the string "using ColossalFramework.Steamworks;" (or comment it out) as we dont use the Steamworks-Framework in our local mod copy
9) Start the game, it should work now
1) Install the mod via steam-workshop (I guess you already did that ;)
2) Find the files installed via workshop and make a backup of the 3 ogg files shipped with the mod:
V10FireSiren.ogg
V10AmbulanceSiren.ogg
V10Siren.ogg
Hint: They are somewhere in the Steam-Folder, under "workshop". Eventually here: C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\435167188 (on windows)
3) Delete the mod (unsubscribe)
4) Go to your local addons/mod location and create a folder called "V10Siren". The location is explained here: https://skylines.paradoxwikis.com/Modding_API
5) In that folder (V10Siren), create a subfolder called "Source"
[...]
A workaround is to download the sources from GitHub and let the game recompile it on demand (on game-load). By doing so, the resulting V10Siren.dll seems to work.
schönen Dank für Deine SirenMod und anhand Deiner Anleitung habe ich die Sirene des Krankenwagens (RTW Sondersignal) und die der Polizei (Helle RTK 4 Stadt) modifiziert.
Wenn Du willst, kann ich Dir die modifizierte Version schicken und Du kannst diese ebenfalls zum Download anbieten
C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\435167188
Europe has no idea
Is it possible to implement a fade-in / fade-out so the sirens get louder when an emergency vehicle comes near and vice versa? Perhaps over 64 grid squares offset from camera position?
So the player can hear it coming when zoomed in fully (with enhanced zoom mod / fps mod) when a police car is 64 grid squares away?
When zoomed out, it's less loud so the distance is lower.
Please update
German Sirens: Police, Firefighters, Ambulance