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Thanks for reporting!!!
Sincerely, Ultroman the Tacoman
https://www.dropbox.com/s/3l6vxzkfcj9xsh8/2020-09-13%2018-33-20.mp4?dl=1
Now if I walk into a cave, leave the game, or die, it crashes.
I have Legion disabled. Two crashes happened.
The crashes continued whenever my friend entered a cave.
https://www.dropbox.com/s/7xllqpoy3s9sr6w/server_log7%20%28436772038%29.txt?dl=1
I entered a cave with this hp regeneration and the game crashed.
https://www.dropbox.com/s/4aj0kizm8snsul5/server_log8%20%28436772038%29.txt?dl=1
I slept in a Sierra while I was hurt. The only sleep effect I saw was health regeneration.
I left the Sierra and my HP was still going up for some reason.
I tested the Tent, and it also happened.
Sanity gain and Hunger drain didn't occur.
I'll add you as a friend.
I think I can fix this! Just need a little bit more info. THANKS FOR HELPING!
Crashed with Winona whenever she enters a cave after sleeping.
https://www.dropbox.com/s/sl2qahwd0oungjt/server_log6%20%28436772038%29.txt?dl=1
Crashed with Wendy when she died to a monster.
https://www.dropbox.com/s/9shf6mtr2juwcw1/server_log5%20%28436772038%29.txt?dl=1
Seems like [DST] Legion may have caused this issue. I disabled it and the crashes have been less frequent. But crashes still happen, probably because of the data that [DST] Legion edited.
Hope this helps. I am keeping [DST] Legion disabled for now.
That's very strange. First of all, that code only runs while someone is sleeping in a tent. Was anyone sleeping in a tent when he entered the cave? It would help me greatly to know this.
I check for the hunger-component, so it's there on the server, meaning it's not a server/client issue, but apparently its hunger-variable is being set to nil somewhere. That should never happen with normal game behavior, even with my mod. My mod uses the DoDelta-function to set hunger, which is why my mod is showing up as the culprit. DoDelta never sets the hunger-variable to nil, so either it's another mod (were you using mod-characters?) or there's a networking issue I'm not aware of when switching server shards.
I sadly don't have the means to set up a dedicated server, so I can't test this myself. I'd like to fix it, though. Your information has been stellar so far. Could I ask you to see if you can reproduce it? And maybe try it with original characters?
LUA ERROR stack traceback:
scripts/components/hunger.lua:9 in (field) ? (Lua) <8-10>
scripts/class.lua:30 in () ? (Lua) <23-32>
scripts/components/hunger.lua:94 in (method) DoDelta (Lua) <83-107>
../mods/workshop-436772038/modmain.lua:687 in (field) fn (Lua) <683-827>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:180 in () ? (Lua) <159-238>
Here's the full server log. The error happens at line 12923.
https://www.dropbox.com/s/yk7e4tze7l4f9vl/server_log%20%28436772038%29.txt?dl=1
- Fixed crash: workshop-436772038/modmain.lua"]:869: 'then' expected near 'oldonwake'
Huge thanks to Blyepie for reporting!!!
Sincerely, Ultroman the Tacoman
I really can't thank you enough for reporting. I don't play DST anymore, but the mods are my babies, and I will care for them until I or DST dies, but I just don't have the time to test every eventuality myself, so I rely heavily on user bug reports and only casually do code-difference studies to see if Klei changed something my mods use.
Thanks again!
Sincerely, Ultroman the Tacoman
[string "../mods/workshop-436772038/modmain.lua"]:869: 'then' expected near 'oldonwake'
I love customizing this and it hurts my soul that this crashes, I hope this helps you fix it.
- Made the mod more automatically adaptable to changes to the game, whether through updates or mods.
Sincerely, Ultroman the Tacoman
- Just maintenance, to make the mod behave according to the newest game code.
I haven't had time to look into offering sleep duration wear-and-tear instead of uses yet, and I don't think I will have time for a while. It's quite a big rewrite, so don't expect it any time soon.
Sincerely, Ultroman the Tacoman
I will take a look at upgrading the mod in a while. If you like difficult, I think you'll like my other mods. They're high in customizability, so you can make it easier and harder for yourself with ease. I'm also putting out a huge update to Stat Regen System, which will include DEgen, as well as the current (very customizable) regen, so you can make a certain stat degenerate over time, if the other stats are low. So, if your health and hunger are both (or either is) low, you can make players lose sanity, or if sanity and hunger are both (or either is) low you lose health. It'll make the game much more dynamic. Especially, if you also make it regenerate sanity if your health and hunger are both high.
Anyway, whatever you do, get Long-range Research. It's a must. Even if you don't tweak the ranges. You can see why in the description.
Sincerely, Ultroman the Tacoman
-I prefer duration too uses, though since both mods are compatible (I think), I should probably ask them instead.
-Uses make some short rest less optimal and wasteful where duration doesn't.
-The duration for the tents in that mod I think is uses being turned into half days.
-I could see my self lowering the time the duration since its generally more optimal than what you'd get in vanilla.
-I like the idea of tents and siesta's decaying over time from exposure as some thing separate from use or duration, but would probably only use it if it were near seasonally.
-As a disclaimer, I favor experience>balance, convenience>grind, and difficult>easy, and adjust towards that. I'm bit of a modding addict. I'm use to other communities and I'v rubbed some people the wrong way in DS/DST; not trying to of course.
Thanks for the mod, the timely responses and take care mate.
I'm going to have to say it goes at the back of the queue. I'd still love to know, if the two mods work together.
Sincerely, Ultroman the Tacoman
Edit: shame on me for not just re/better-reading the mod page.
The countdown tent
Change the Tent and Siesta Lean-to to countdown.
Only sleep start the countdown.
@Ultroman the Tacoman
Please let me know if the two mods work together.
Sincerely, Ultroman the Tacoman
I'll give it a shot, since it sounds better than one or the other.
@Ultroman the Tacoman
@Ultroman the Tacoman
- Fixed all mod setting tooltips, so they fit on two lines.
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
HAPPY NEW YEAR!
I am glad you like it! :D
Anyway I really don't know why this has 3 stars. Maybe the configuration options are too confusing for most people? The actual mod is fine though!
If you install the mod, you are already given a file with all that data. The entire GUI is described in the file named "modinfo.lua", complete with all the available settings, their names, variable-names, values and GUI-values.
Under the "configuration_options" node, you will find something like this for each setting:
name = "CanSleepThroughStarvation",
label = "Sleep Starved",
hover = "Players can sleep, and keep sleeping, despite starving",
options =
--description = "Enabled", data = true,
--description = "Disabled", data = false,
default = false
What do these mean?!
name = variable name
label = GUI label
hover = text when hovered over in GUI
options = collection of option-items, which include:
--description = GUI-label for this option
--data = value to the the variable to, when selecting this option
default = default value for the setting
ATM I don't have time to work on these mods. Not much free time, I'm afraid. I'd like to, but alas, life is in the way.
Settings should now be applied correctly when starting a server, instead of reverting to default settings.
As always, please do report any bugs!
Sincerely, Ultroman
@Css. Chapwisely: Thank you very much! That's the best review I've ever gotten :D
10/10, Would click again.
- Added smaller increments (0.01 to 0.10 and 0.15) to all tick-settings, to enable you to make smaller changes to stats per tick.
- Added explanatory hover-text to all settings, to make the mod more approachable.
Enjoy!
Thank YOU! And any time :D
The mod has been updated to fix the issue. Please do report back!
Thanks
3244: variable 'GetClock' is not declared LUA ERROR traceback:
...
Can u fix this? I can no longer play with my friends without your mod. Thx!