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The asset isn't actually broken, it's just not optimited. But the LOD size is so high, the game thinks it's abnormal, aka broken. If you really need it, it's totally usuable; just ignore the error popup.
437756575.Golden Gate Bridge_Data: LOD has too many vertices [BrokenAssetException]
Details:
No details
Broken assets:
437756575.Golden Gate Bridge_Data: LOD has too many vertices [BrokenAssetException]
Details:
No details
Broken assets:
437756575.Golden Gate Bridge_Data: LOD has too many vertices [BrokenAssetException]
Details:
No details
BTW... I see in the Content manager that this is classed as a Park?
I like that it can attract tourists but I'd love to place this outside the standard buildable squares in my starting map. Can this just be a plopable asset?
http://imgur.com/L0GJqoG
Also I have just noticed that the vertical road deck suspension cable closest to the main tower on one side of the bridge is missing .... and the mistake is mirrored at the other end at the other main tower .... so in essence there are two missing vertical road deck suspension cables.
Also it would be nice if the bridge didn't disappear from view when viewing from close in at certain angles.
Broken assets:
437756575.Golden Gate Bridge_Data: LOD has too many vertices
When you zoom out to a certain distance and beyond the bridge is no longer visible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628114281
thank you Thumbs up
437756575.Golden Gate Bridge_Data: LOD has too many vertices
549368481.[BrokenAssetException]
Details:
No details
BrokenAssetException: Broken assets:
437756575.Golden Gate Bridge_Data: LOD has too many vertices
So the bridge is no longer visible after a certain range since Snowfall, a pity for this beauty.
Akashi Kaikyo bridge, Japan
Rio Antirrio bridge, Greece
Millau Viaduct, France
West Gate bridge, Melbourne
Sydney Harbour bridge, Sydney
1.) Install the fine road heights mod
2.) Load the asset in the editor
3.) From one end run a 6 lane plain road across the bridge in short lengths, connecting until
you reach the edit area limit at the main supports. Use the page up/down keys to raise/lower
the hgt in 3m increments until the base of the road is flush with the heavy upper sidebeams.
This is necessary, otherwise the road will try to build a suspension bridge at greater spans.
4.) Take custom snapshots for the thumb, tooltip and menu. (In the editor, there are buttons
for this)
5.) Save the asset. Before finalizing the save, rename in the asset name slot with the added tag
"w/6 lane road" to differentiate from the original. Choose the custom images you took in the
editor for the thumb, tooltip and menu pics. Save.
Helps to flatten the underwater terrain beneath the bridge to aid in placement.
@jamaica7777 it is not impossible. I have both road and rail on my bridge and it looks awesome.
Make sure you have subscribed to the no pillars mod and you'll just have to muck around a bit till yo figure out how to do it. Hint: do little sections at a time.
Is there any chance to update it to the After Dark Espansion?
Thanks in advance :)