Space Engineers

Space Engineers

XPAR Wedge Reactors
281 Comments
Thundercraft 13 Mar, 2024 @ 12:30pm 
FYI: I just found XPAR Modular Energy Remastered - Beta , which seems to be a continuation of this mod.
Thundercraft 13 Mar, 2024 @ 12:23pm 
The design aesthetic is really nice. :steamthumbsup:
Too bad it's far too old. :steamsad:
Loki 11 Jun, 2020 @ 2:14pm 
I'd really love to get an updated version of this...it was awesome to build nice looking reactor rooms
VS-lockon 3 May, 2020 @ 1:57pm 
will we get a up date
-JetTankor- 16 Dec, 2018 @ 2:28am 
it still works they still make power!
VS-lockon 8 Jul, 2018 @ 7:58am 
up date this plx
BarelyEvolvedApe 6 Feb, 2018 @ 6:10pm 
i really miss these reactors
Talon 24 Jan, 2018 @ 1:06am 
This reactors consuming uran as vanilla reacotrs? I looking for balanced mode
Procrasturbator 21 Mar, 2017 @ 6:35pm 
This is just to throw out there.... but you may be able to migrate the models.... and then if you just "make a new mod" while copy and pasting almost everything... that seemed to work a lot of times for me in my college programming course.... whenever i had a bug, sometimes it just sees a bug thats not there....
azfalt 20 Dec, 2016 @ 5:39am 
then i can only hope that someone out there can help you :)
Craig P  [author] 19 Dec, 2016 @ 3:07pm 
Dunno how.
azfalt 19 Dec, 2016 @ 1:01pm 
plz update to work with newest stable update tu for this nice and easy to use reactor model.
Craig P  [author] 30 Oct, 2016 @ 12:01pm 
Probably Manga Studio/Clip Studio, those are my standards. But you can doodle right in Blender these days.
TheColossis 30 Oct, 2016 @ 10:20am 
Can I ask what the graph paper type program is that you were using in your 2nd video?
FiddleSticks 29 Aug, 2016 @ 4:15pm 
On stable =)
FiddleSticks 29 Aug, 2016 @ 4:14pm 
Still works for me!!!
Craig P  [author] 20 Jul, 2016 @ 3:17pm 
Good luck!
Zephyroku 12 Jul, 2016 @ 7:31am 
This looks pretty, and i want pretty. so pretty + your mod = me have and subbed. :D
VS-lockon 26 Jun, 2016 @ 10:59pm 
Um you in the stable branch captpatricka01 if so that might be why because I don't think this mod updated for stable branch yet
Craig P  [author] 26 Jun, 2016 @ 8:09pm 
Yeah, this is a pretty archaic mod. Keen's changed things around a lot, and I don't know if these work any more.
CaptPatrick01 26 Jun, 2016 @ 7:25pm 
Crashed my game when I clicked on the icon.
VS-lockon 10 Jan, 2016 @ 8:24am 
yeah I could use the modifier use for making the refinery and the assembler to make the shield use less less but it still take a lot this mod I'm using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=484504816
Craig P  [author] 10 Jan, 2016 @ 8:10am 
Easier to modify the shield mod to use less juice
VS-lockon 10 Jan, 2016 @ 5:24am 
Craig p I love your mods can you make make a reactor that generate 40.000 power and out puts 20.000 BC I use hey shield mod that take a lot of power and I ending up with 3.000 reactors in 3 rooms making my ship way too big so if you can make me a we reactor but not too big with those specs
snerble 7 Jan, 2016 @ 8:35am 
THESE MODS MAKE ME HORNY
MMMMMMMMMMMMMMMMMM
KitXV 6 Jan, 2016 @ 2:40pm 
@Anuinlol, I think you're looking for Darth Biomech's AI Core
Craig P  [author] 2 Jan, 2016 @ 5:53am 
Those are just small ship armor blocks.
pr0c3lla 1 Jan, 2016 @ 6:41pm 
which mod adds the terminals between the reactors on the last image? can't find them anywhere.. awesome work btw!
💗ARKSHIP🔥 14 Nov, 2015 @ 9:37pm 
~NI:steamhappy:CE~
Pcis 4 Nov, 2015 @ 11:09am 
very awesome mod, thanks :)
Craig P  [author] 25 Sep, 2015 @ 5:05pm 
Everything should be updated. The modular reactors are lighter and weaker than the same size of vanilla reactors, but with upgrade modules they can easily be brought up to the same power level.
Pure_Diamond 25 Sep, 2015 @ 3:29pm 
Oh, oops I do mean the modular power mod, sorry I searched XPAR and this is the first one that wasn't a blueprint
Craig P  [author] 25 Sep, 2015 @ 2:38pm 
Uh, the wedge reactors don't have any upgrade ports.

Are you thinking of the modular power mod?
Pure_Diamond 25 Sep, 2015 @ 1:56pm 
I was hoping not becuase I'm having issues powering a pair of titan thrusters using four of these with a heavy two medium upgrades attached to them when before the rebalance there was no issues.
Craig P  [author] 25 Sep, 2015 @ 1:16pm 
? Should have, yeah.
Pure_Diamond 25 Sep, 2015 @ 12:04pm 
Has that trippling happened yet?
Craig P  [author] 13 Aug, 2015 @ 11:44am 
Not me, just sticking to vanilla. They tripled the vanilla reactor outputs, so...
crowbarzero 13 Aug, 2015 @ 10:37am 
Craig you tease... you going to make me redesign my ships eh
Craig P  [author] 13 Aug, 2015 @ 9:47am 
I will be tripling the output on these reactors shortly.
M. W. Rose M. 7 Aug, 2015 @ 4:51am 
This looks absolutely amazing and from what I see in the detail of it you really went all out, very nice job on this, I'll be sure to make a new design of the ship I recently built(Don't know if I'm gonna publish the blueprint), very very nice job.
Ulfgaar 26 Jul, 2015 @ 5:59am 
DX11?
Ruby 17 Jul, 2015 @ 11:41am 
looks very nice bro
Alita 14 Jul, 2015 @ 10:09pm 
"Very Startrek". Yes, Indeed. It's purfect. THX
xxDragon492xx 8 Jul, 2015 @ 7:30am 
Not sure either, But lucky me i don't mind flying for a decade, i use the lightspeed mod :P
Craig P  [author] 8 Jul, 2015 @ 5:33am 
There are a lot of calid reasons to use either one, but I didn't know there was a conflict. I bet you'll see the Stargate mode conflict, too. Dunno why it happens for some people.
xxDragon492xx 8 Jul, 2015 @ 3:06am 
Ok, I found the problem, it seems to have stemmed from the update, the advanced version and this version conflict with eachother, so, don't use them at the same time. not that that doesn't go without saying, i think i forgot to unsub from this one. Have a good one. You may want to take this one down, and rec that people use the other being that it seems to be a bit more up to date
xxDragon492xx 8 Jul, 2015 @ 2:34am 
hey craig, i'm getting a logic collision someplace, only found that it's wedge reactors by doing a google of the mod id, appearently 443961421 is this mod. You may want to have a look, this is the error i'm seeing -- "2015-07-08 01:32:26.788 - Thread: 1 -> mod_warning: 443961421, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2015-07-08 01:32:26.788 - Thread: 1 -> in file: 443961421, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2015-07-08 01:32:26.788 - Thread: 1 -> Possible entity type script logic collision"
Raven4K 3 Jul, 2015 @ 6:06am 
shame that would make for a cool look
Craig P  [author] 3 Jul, 2015 @ 5:57am 
@raven I don't know how to do that.
Raven4K 3 Jul, 2015 @ 5:01am 
if you could make them to blink there color by a control setting like with lights you could make a realaistic startrek warpcore like the one on the enterprize D that would be so cool or other things to just a suggestion