Black Mesa

Black Mesa

Original HEV, VOX, and Tram Announcer Voices
73 Comments
The Door to Guf 18 Nov, 2022 @ 6:26am 
does this work?
someone tell me
Logitek 5 Jan, 2021 @ 12:25am 
I think this needs to be updated
Iffen- 4 Jan, 2021 @ 7:10am 
Does this changes all vox or just the doors? What about the blast pit?
atsu 26 Jun, 2020 @ 7:03am 
this works good with ver 1.0 :steamhappy:
Boopert 12 Jun, 2020 @ 7:17am 
does this still work?
atsu 10 Nov, 2019 @ 12:24am 
If you feel HEV sound is too quiet, change option in developer console 'suitvolume' from 0.25(default) up to 1.
I use binding keys like below
bind f2 "snd_restart; suitvolume 0.8"
Det Pak 2 Oct, 2018 @ 7:21am 
Thank You I wanted the original tram voice back as well !!
1v4n94 29 Sep, 2018 @ 4:18am 
Absolutely love this. Thanks, buddy! ❤
zacke 9 Sep, 2017 @ 11:56pm 
why not put it in so i can use z and x
The Fancy Fedora 22 May, 2017 @ 9:13am 
I started a new game on Black Mesa inbound and didn't hear the train announcer at all along the journey, I'm not sure if I have to do something else like snd_restart at the beggining of the game for this to work.
Keltur  [author] 6 Mar, 2017 @ 6:23pm 
And I'm glad to see another likeminded person! Black Mesa is one of the most terrific mods (or mod-originated games, of which it is now) I've ever seen, but the sounds are basically the only thing that keeps it from being perfect in my eyes (or ears, rather!).
Keltur  [author] 6 Mar, 2017 @ 6:19pm 
But there's actually a number of different reasons why I made particular changes (a bunch of which I can't publish to the workshop) to Black Mesa's audio. In fact, my very first change was actually to change one of the electric box sounds--that would literally give me a headache every time I heard it--to another sound. It was something I felt I absolutely necessarily needed to do, and if I hadn't done it, I likely wouldn't have realized how satisfying (and easy!) it was to change a sound effect to something I preferred.

After that, I just made continuous changes as I played (and replayed) the game with the realization of how disatisfied I was with the sounds in general. My absolute desire with Black Mesa is to have it feel (in both the looks *AND* the sounds) like I'm playing the same character, in the same world, as I do in Half-Life 2.
Keltur  [author] 6 Mar, 2017 @ 6:19pm 
Where I come from is really in how I see Black Mesa as a game that brings Half-Life 1 to the Source engine level (and therefore the level of Half-Life 2). As such, I want not only for Black Mesa to share whatever general sound effects it resonably can with Half-Life 2 (for consistency's sake), but I also want Black Mesa to have the same accoustic texture (the same "feel" of the sounds) as Half-Life 2 or any other Valve-made Source game.

It's hard to describe, but Valve-made game audio always seems to have a sort of... smooth resonance in its style, in my opinion. HL sound effects were created by the same guy who did the games' soundtracks, so I don't think it's unreasonable to think the sound effect style and soundscaping were imbued with a certain musical quality.
gabeluna27 5 Mar, 2017 @ 9:51pm 
For instance; I really, really, really, really, dislike like many of the new sounds for certain stuff, especially the zombies. They don't keep that balanced consistency and nostalgia of most content you would find in the official second game line Valve has made.
But thankfully, with this newly opened workshop, and some users like you bring back that balanced nostalgia, I can now personally see Half-Life in a modern style of the second game line in a way I believe should have be like if it were to be as consistent as the second games in terms of sound effects, music, etc.
I really like how you stay loyal to the sound style of the second game line based on a comment you posted a while ago on this page.
gabeluna27 5 Mar, 2017 @ 9:42pm 
I'm a relatively new fan of this series. I've played the second games first since late 2015, and the classic first games since 2016. Since then, I "LOVED" every single Half-Life story game I have ever played from the modernized second game line, to the classical first one.
I would like to see HL2 styled versions of the original classic games, but I see flaws in this game.
Now, when it comes to non-third-party/non-fan-made remake games for example: Halo Anniversary, Tomb Raider: Anniversary, or Majora's Mask 3D; I'm 100% fine with those because they are made by non-third-party groups and companies.
When it comes to remake games that "are" made by third-party groups, like Black Mesa, that's when I get really picky on certain details.
Keltur  [author] 11 Nov, 2016 @ 2:01pm 
This mod ought to work now that I've republished it a few days ago.

Within game, please:

1. Quick save.
2. Type "snd_restart" in the console.
3. Quick load.

If that doesn't work, please let me know. You *may* have to follow the steps above for the first time you're at each place where the corresponding sounds are replaced.
austria-HRE 11 Nov, 2016 @ 11:43am 
So how can I make this work?
Keltur  [author] 7 Nov, 2016 @ 5:18pm 
You're welcome! I'm happy that anyone else can find use for these modifications (which I originally made just for myself a while back).
atsu 6 Nov, 2016 @ 8:47pm 
Finally.. it works! thanx for your continuos management :D:D I'm glad to play Black Mesa with this add-on.
Then let's wait for Xen chapters guys:)
-:[TSSL]:-DarkWG 5 Nov, 2016 @ 7:18am 
Thank you very much! :) It is working great now! Looking forward to you other workshop elements you have uploaded until they are re-uploaded :) Many thanks!!
Keltur  [author] 3 Nov, 2016 @ 8:06pm 
Re-uploaded. This mod should work now.

If you hear no sound (from HEV, tram announcer, or VOX), please make sure to quick save, type "snd_restart" in the ingame console, and then quick load. That should fix that.
Keltur  [author] 3 Nov, 2016 @ 7:11pm 
For the first time in the better part of a year, I have the publishing tool running. I'll see about re-uploading them shortly.
-:[TSSL]:-DarkWG 3 Nov, 2016 @ 3:15pm 
Hey Keltur :) I read this few moments ago:

"Black Mesa Publishing Tool: Publishing Tool fixed (for real real this time!). Will now launch properly and works correctly."

Can you confirm this time it is real real fixed and you can fix your workshop elements? :D
Keltur  [author] 29 Oct, 2016 @ 12:47pm 
The publishing tool is still not working. Once the developers have fixed it, I can get around to this.
MSoles7 28 Oct, 2016 @ 12:09am 
Got some good news, the black mesa team has finally got around to fixing the workshop publishing tool.

https://steamhost.cn/news/?appids=362890
Caligula 16 Oct, 2016 @ 12:40pm 
Okay. Thanks for reply. But I am not sure, when this line "Black Mesa announcement system now under military command." was played in the original HL. Was it random in the original HL? Because sometimes I didnt hear this line after exiting elevator.
Keltur  [author] 16 Oct, 2016 @ 11:39am 
Sorry, I failed to adequately read your comment the first time.

In this mod, I purposefully replaced the sound file for that "transition" event with a blank sound. I did that because I changed the scripts so that you can now hear the "Black Mesa announcement system now under military command." being played organically by the VOX speakers in the first two levels of WGH. It should be the first line you hear after emerging from the inoperable elevator shaft.

Since the blank sound has a very short duration, you'll still see closecaptions for it, but it's otherwise working as intended.
Caligula 16 Oct, 2016 @ 1:35am 
Yeah, i'm talking about gamebanana version, that should be put in bms\custom folder.
Keltur  [author] 15 Oct, 2016 @ 9:17pm 
This mod as downloaded from the Workshop is not working. I can't fix it until the publishing tool is working.

A version that works can be found in the link I posted a few comments down.
Caligula 15 Oct, 2016 @ 6:23pm 
Dunno is it bug or what, but transition into HECU announcment system in WGH ( its spot when you see Gman for the first time in WGH ) not working with this mod installed. Closecaptions appear for a second though.
juno 11 Sep, 2016 @ 2:45pm 
smh
Keltur  [author] 11 Sep, 2016 @ 11:49am 
The publishing tool is still broken.
juno 9 Sep, 2016 @ 10:23pm 
is it still broken?
Keltur  [author] 1 Aug, 2016 @ 3:57pm 
The Black Mesa Workshop publishing tool is still broken.

In the meantime, you can download this addon from HERE [gamebanana.com].
RIBANNI 1 Aug, 2016 @ 11:28am 
Um, this doesn't work for me, I don't have any other sound mod.
Maybe it's a error from a recent update? Because it worked.
Keltur  [author] 13 Jul, 2016 @ 4:22pm 
Sadly the publishing tool is still broken. Once I can conjure up enough willpower, I'll make sure to upload my other mods to gamebanana.
-:[TSSL]:-DarkWG 12 Jul, 2016 @ 11:10pm 
Hey, i got a Black Mesa update when i logged into my account. Only wanted to ask if this Update finally helped you that your workshop elements working again? :)
Bahmbi 4 Jul, 2016 @ 6:49pm 
Thanks for uploading them!
Keltur  [author] 4 Jul, 2016 @ 6:40pm 
By the way I haven't yet uploaded to gamebanana the rest of the mods you named. Once I get them ready, I'll put them up there.
Keltur  [author] 4 Jul, 2016 @ 6:34pm 
I personally believe that general environmental or physics-related sounds in Black Mesa (a rendition of Half-Life 1 in the Source engine) should sound as similar as possible to those in Half-Life 2 (which is also a Source game). I want to be able to go from Black Mesa to Half-Life 2 *without* completely different sounding footsteps, explosions, etc.
-:[TSSL]:-DarkWG 4 Jul, 2016 @ 10:30am 
Yeah understand that it would not be good to a change of map wich could cause incompatibilities or other issues.... Interesting that you changed the explosion sounds in the chamber with the ones from HL2, you did that because you also thouhgt the original ones in Black Mesa aren't that good?

And thank you for uploading your mods to gamebanana.com :) will definitly load and add them to get more original feeling in Black Mesa :>
Keltur  [author] 2 Jul, 2016 @ 4:10am 
I can definitely add my other workshop uploads to gamebanana.

As for having additional explosion effects in the test chamber, that would certainly require a change to the map file itself. Personally, I'm opposed to making changes to the maps, because it can lead to big incompatibilities with other mods and can cause issues when the game gets updated.

Now, there *is* a mod that I have made (which has never worked with the workshop) that incidentally changes the sounds of the explosions in the test chamber. Specifically, it replaces all the Black Mesa explosion sound effects with those from Half-Life 2. It's not quite the same thing you're asking for, but they are explosion sounds from Valve nonetheless.
-:[TSSL]:-DarkWG 2 Jul, 2016 @ 4:01am 
btw.: I just played the first levels, and at the test chamber when all goes wrong and you push this crystal into the beam, in HL1 there were some big explosion sounds when it happend. In Black Mesa they are using other sounds overall of course, but in my opinion they used not enough of this expolsions, or i don't hear them...? i think that scene need more of them to hear like in original HL1 (i hope you know what i mean, not that easy to explain in english for me).

You think its possible to bring back this explosion sounds in the test chamber are to include them some way?
-:[TSSL]:-DarkWG 2 Jul, 2016 @ 4:01am 
Hey, thank you very, very much for uploading that fast!! It worked fine here, i could easily manage them to work with you readme.txt :) Nice to have more original HL1 Feeling back in Black Mesa.

Your other Mods are the same way to get to work? Would be nice if you could upload your other Mods to gamebanana.com too like you said :) that would be the following im interested in:

- Valve-style World Sounds
- Classic Suit Charger Sounds
- Classic HP Charger Sounds
- Half-Life 1 Music

Thank you very much if you upload them :)
Keltur  [author] 1 Jul, 2016 @ 7:09pm 
Hey, I've uploaded the mod to gamebanana and it can be found HERE [gamebanana.com].

I added captions to the VOX lines.
Keltur  [author] 1 Jul, 2016 @ 6:15pm 
Yes, it'll work if I upload the mod to gamebanana.com . The issue currently with this Workshop mod is that I hadn't re-uploaded it after they changed the way the Workshop mod file structures works. The mod itself works, but Black Mesa is looking in the wrong place for the mod's files.
-:[TSSL]:-DarkWG 1 Jul, 2016 @ 12:33am 
Hey thanks for your quick response! Well i hope they are going to fix this tool work again asap. You say you could upload this or your other mods to gamebanana.com ... well my question if you do and i download them, can i get them to work than in the game? so they only don't work atm because of this steam workshop issue, and with manual installation if you upload them at gamebabana they will work?
Keltur  [author] 24 Jun, 2016 @ 4:04pm 
If someone wants me to, I can upload this mod (or any of my others) to gamebanana.com .

I fear that that we may need to wait until the next Black Mesa patch for the mod publishing to work again.
Keltur  [author] 24 Jun, 2016 @ 3:49pm 
Hey guys, I will get this mod working as soon as I can manage to get blackmesa_publish.exe to work again. It's been giving me issues, not starting up at all. If anyone's got any tips to get it running, please feel free to tell me.
Nixel 24 Jun, 2016 @ 8:47am 
I love these. The fact that the HL sounds are old and slightly lower sound quality than retail BM actually makes it sound more like a computer speaking, which is perfect!