The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skymomod V13 encyclopedia
37 Comments
Simboker 26 Jan, 2020 @ 3:20am 
Could you make a simple text oder doc file with all the names/IDs listed please? That would be by far more convient for screenarchers :o
macadamstreet  [author] 16 Feb, 2019 @ 8:59am 
not my fault...
all ID are correct if you use your correct load order number in front.

open the console command and try a random one like "search bullvore", if it appear, it have his ID, just keep the 2 first letters (note them) and use them in the book to replace all the XX..
then you have the code.

if it not work, i have no idea wtf is wrong. as far as i know, dogtown1 didnt changed anything. and bethesda patch doesnt impact on the ID of mods stuff. (can only impact on load order)
macadamstreet  [author] 7 May, 2018 @ 8:38pm 
that i sadly cant answer :/ . its more a question that Dogtown1 can answer. i have no idea if its possible to delete/block a creature ingame.

also, this mod didnt add/delete or modify any creatures. it just list all the creatures ID soo you can spawn them if you want to test or look at them.
Jackoliman 7 May, 2018 @ 4:08am 
is the mumakill apart of this mod? if so is there any way i can remove it without deleting every other creature?
LordCaramelCoffee 3 May, 2018 @ 9:12am 
thx @macadamstreet
macadamstreet  [author] 2 May, 2018 @ 11:14pm 
@des122

sorry for late reply :/

no need to restart new game normally, it will spawn into the store . if it not, you can try via the console using "help skymomod" , it will give you the book name and ID
LordCaramelCoffee 30 Apr, 2018 @ 9:01am 
Do I have to start a new game to have the book or is there a ID for the book?
Rioneon 8 Jul, 2016 @ 2:01am 
where can i get the book
turkey bacon halal pasta 22 May, 2016 @ 12:15pm 
Thanks @macadamstreet
macadamstreet  [author] 22 May, 2016 @ 10:23am 
@flysniper4
i not create monsters, dogtown1 make them, i just make them spawn.
T pose is probably an skeleton problem, maybe running some tool like the FNIS tool can fix that.
i myself never have see this kind of bug with skymomod., but sometime with others mod. it was skeleton bug or bad loading bug.
i cant help alot with that :/
you can also try something : go in house (empty house if possible), spawn an monster, if it appear in T pose, just try go outside the house and come back inside and check. it normally should have normal pose. if it still have T pose, then the problem come from skymomod that maybe steam have bad downloaded
turkey bacon halal pasta 22 May, 2016 @ 6:03am 
@macadamstreet, what do I do if all your monsters in my game are doing that T pose?
Dogtown1 13 May, 2016 @ 9:50am 
I'm always available, my online status is just hidden
Dogtown1 13 May, 2016 @ 9:49am 
there are monsters that can be found at my facebook page and I have posted screens on other sites that never made it into the mod, sometimes I'll make a monster but never totally finish it, the LotR cave troll and the others you mentioned are some, but the alpha dragon is in there, he's just hard to find, he has a code thats the same as a default dragon so most people miss him
macadamstreet  [author] 13 May, 2016 @ 4:14am 
i know dogtown1 have deleted some monster from v12 to v13, i not remember the full list of monster, but some have been deleted (like griffin). i dont know the exact reason for this, better to ask dogtown1 about why.
IC 12 May, 2016 @ 11:10pm 
Hey macadamstreet, Have you seen a cave troll id? there're some monsters that seems to be not in the mod, Does dogtown exclude them from the mod? I mean I can't find many of them from screenshot such as HellHound, Dark Sleeper, Weretroll and Alpha dragon. you might be the only one who can answer me at this point, besides dogtown01 [he seems to be unavailable for a while.]
turkey bacon halal pasta 26 Mar, 2016 @ 3:49pm 
ok thanks
macadamstreet  [author] 26 Mar, 2016 @ 8:25am 
@flysniper4

no, no dlc needed, even not need skyrim monster mod 13 (but of course its better to have it, without, this mod is completly useless :steammocking:)
turkey bacon halal pasta 26 Mar, 2016 @ 8:02am 
does this need dlc?
macadamstreet  [author] 28 Jan, 2016 @ 2:40pm 
if the book not spawn, be sure the mod is actiavte in the launcher data.
for get the book, try the consol command "help skymomod" , it will show you the ID of the book for spawn it (if there are no result, then the mod is not activate)
Running over Sans 28 Jan, 2016 @ 2:19pm 
and i didnt take it is there any code to spawn the book
Running over Sans 28 Jan, 2016 @ 2:10pm 
What happen to the book its no longer there
Sarius 15 Nov, 2015 @ 3:07am 
ah thanks
macadamstreet  [author] 14 Nov, 2015 @ 1:44pm 
@Lukas_janssen

the XX need to be replaced by the 2 first number/letter you obtain at any code/ID relative to skymomod.
for obtain those letters/numbers , just use an simple test . put "help bullvore" on the console , it should show you the bullvore code ID

(exempl: 123456G) , in this exempl, the XX must be replaced by 12 .

those letter/numbers are all the same to all items/npc/etc relative to the mod you ask for.

those numbers/letters depend of the position of skymomod in your mods load list (exempl: the vanilla skyrim items/npc/etc.. can have 00 (or 01) at replacement of XX , the first mod installed got 02 , second mod get 03 ,etc...)

hope ya understand, i cant explain better than that :p
Sarius 14 Nov, 2015 @ 3:54am 
what do i have to put in for XX ? i mean what is this number ? and where can i find it? anyone help!^^
Durandal 11 Oct, 2015 @ 10:36pm 
The book doesn't appear in Belethor's store for me, and the code XX000d62 spawns a Spirit Atronach rather than the encyclopedia. Otherwise all the monsters work, and if I look up codes for them online I can spawn them in using "player.placeatme." Any ideas what's wrong?
cptn autismo 24 Jul, 2015 @ 7:08pm 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
macadamstreet  [author] 21 Jul, 2015 @ 12:09pm 
je pourrais ecrire en français si ça me plairait. pas de chance, j'ai tendance a penser aux autres qui ne le comprennent pas mais qui au moins respecte m'a volonté de faire au mieux pour me faire comprendre.

:p:fierypepper:
Muse 21 Jul, 2015 @ 11:37am 
God, your English....Don't type any more please.
Scorpius 13 Jun, 2015 @ 4:32pm 
Its not working becasue it doesnt tell you the full fking code
Neximous 1 Jun, 2015 @ 1:32pm 
:) Thanks! Sorry, I'm new to mods...
:D
macadamstreet  [author] 31 May, 2015 @ 2:00pm 
XX000D62

try "help skymomod" , you should have very low number of result, you cant miss it. as always the 2 first number depend of your load order :/
macadamstreet  [author] 31 May, 2015 @ 1:55pm 
just checked and the book is on table...let me sec to find the ID of the book
Trejohn6 31 May, 2015 @ 9:10am 
the book isnt located in the shop is there a id to spawn in the book
Neximous 31 May, 2015 @ 8:33am 
Can you maybe tell me the ID for the book so I can do the command "player.additem XXXXXX"
I tried to find it but it wasn't on the table in the store.
ImalaSimak 24 May, 2015 @ 9:22am 
ok, thank you so much man!
macadamstreet  [author] 24 May, 2015 @ 7:33am 
as always you can try the consol command "help skymomod" , you should see the book named "skymomod encyclopedia v13" , then the classic "additem etc..." code and you get it.
if it not appear in the consol command, then you probably not have the mod activate
ImalaSimak 24 May, 2015 @ 3:33am 
i cant find the book. i couldn't find it at belethors store. is it any other way to get it?