Counter-Strike 2

Counter-Strike 2

Bedtime
22 Comments
Abdul  [author] 24 May, 2015 @ 2:39pm 
Update is out!
gz 24 May, 2015 @ 8:09am 
crowbar, I was wondering, would you like to do a colab on a map?
gz 24 May, 2015 @ 7:50am 
Can't wait!
Abdul  [author] 24 May, 2015 @ 7:47am 
Thank! Patch coming today or maybe tomorrow. Fixes performance problems, layout changes, improves graphics and bug fixes too!
SpoonGang 24 May, 2015 @ 7:46am 
Looks great, keep up the good work :)
gz 23 May, 2015 @ 12:11pm 
Also, if you need help mapping you can add me and send me the world file and ill help :D
gz 23 May, 2015 @ 7:38am 
Yes I mean it as a 3d skybox.
Abdul  [author] 23 May, 2015 @ 7:14am 
wow thanks for the big and detailed feedback. Im already working on an update with performance fixes and while doing that I can also do what you suggested. With "There is no skybox itself" you mean there is no 3D Skybox right? Because the map has a skybox which is the night texture with the stars, or is it missing for you? Maybe I forgot to pack it into BSP :O
gz 23 May, 2015 @ 6:23am 
:SKYBOX:
There is no skybox itself, so maybe you could add a small skybox with some houses to make the town look bigger.
gz 23 May, 2015 @ 6:23am 
:A SITE:
I don't think they're should be straight out bomb props out. I think you should remove some and try to kind of hide the bomb props, as the terriosts would hide the bombs. Maybe covered in a displacement or prop.
The flowers on the ground DIRECTLY on a site should not be their, they should be with the other flowerpots near the benches.
Fence inbetween two houses, there is a fence inbetween too houses that looks very bad. You can see over it. I suggest adding some sort of tree of vine to cover that up.
gz 23 May, 2015 @ 6:22am 
:HOUSES NEAR A:
I feel like the houses that are colored near A should not be colored.
In one of the houses near A Site, with the staircase you can get into the fences without a clip. Add a clip to the fences.
gz 23 May, 2015 @ 6:22am 
:STORY:
A somewhat good story, but if could be improved.
It's bedtime kids, time to go home. You dont want to be on the playground at night. I don't think is good enough.
gz 23 May, 2015 @ 6:22am 
:OVERALL DETAIL:
The houses look way to plain, they just have simple shapes, and not alot of textures.
You can make the shapes of the houses more complicated with more textures to look better.
Clean streets, the streets are too clean. Add some dirt decals and things like that to add contrast to the streets.
Mostly all of the houses have the same shape, so if you add a bit more variety to the houses it could make the map 100% better.
gz 23 May, 2015 @ 6:22am 
:CALLOUTS:
There is no callouts in the map, so I would like to see that in an updated version.
gz 23 May, 2015 @ 6:22am 
:OVERALL:
Overall, the map is very nice in design. But, alot of things are not right.
For instance, the map is very laggy for me. I run a very good pc and I'm getting around 30 fps
Abdul  [author] 19 May, 2015 @ 9:49pm 
I just tested it, for me its working oO
does anyone else have this problem? When my friends are online I will ask them to try it out too.
[PBS]Morena Samba 19 May, 2015 @ 12:22pm 
Buyzone not working
Abdul  [author] 14 May, 2015 @ 12:06pm 
ok :)
<Madsta> 14 May, 2015 @ 11:26am 
I check out your map. its different from de_villa but from the screenshots it does look like de_villa.. you should give your buildings some texture. make them look grimy that is what i want to see more in your map.
Abdul  [author] 14 May, 2015 @ 9:57am 
oh really I have to check it out
<Madsta> 14 May, 2015 @ 9:32am 
de_villa..that is the one i was looking for.
<Madsta> 14 May, 2015 @ 9:20am 
Reminds me of that one cs:source map.. i cant remember the name of it. looks good.