Total War: ATTILA

Total War: ATTILA

Sebidee's Unlimited Governors
250 kommentarer
Panther 30 apr @ 14:28 
Thanks, it works like a charm. I like the mod, because managing influence makes having unlimited rulers a double-edged sword.:steamthumbsup:
Sebidee  [skapare] 21 apr @ 2:47 
You are using Radious or another mod that changes the numbers of armies you can have
Code 20 apr @ 15:20 
Yeah doesn't work at all. I'm just uninstalling this.
TheXpJohn 27 feb @ 10:14 
doesn't work at all, i can't played it with other mod than your's ... can't you do something about this ?
Sebidee  [skapare] 25 sep, 2024 @ 1:08 
Correct, Radious makes the same changes which means this will be overwritten.
Arthyrian 24 sep, 2024 @ 13:14 
If you're using radious total war mod with this, it won't work due to radious editing the every game concept, so this governor mod won't be applied
Sebidee  [skapare] 2 sep, 2024 @ 1:13 
Yes it is.

Are you using any other mod that changes the numbers of armies, navies or agents that you can use?
Oorestis 31 aug, 2024 @ 0:44 
Yes I never said it's your fault, something is happening and I don't know what. From what I remember your mod is save game compatible right?
Sebidee  [skapare] 26 aug, 2024 @ 12:36 
I made no changes, you must be using something that overwrites the change
Oorestis 25 aug, 2024 @ 0:05 
I noticed your mod was recently updated, but for me it isn't working
Sebidee  [skapare] 15 aug, 2024 @ 5:37 
I updated but made no changes
Aleksei 14 aug, 2024 @ 9:36 
What you uptated?
NUTCRACKER 6 aug, 2024 @ 17:52 
not as useful as I thougth. they do not decrease corruption as much as in ToB. so if you have more than 15 governors, it is ways too expensive to pay 15k gold for one new governor... they never bring the bonus. instead of, put very good educated governoers in provinces where their bonus and household is need. too many characters bring only more chars with lower loyality. I have played a very hard campaign... and now I say, I dont need it. btw. in ToB it is breaking the balance with having 1million income per round fast.
Yeazzal 22 dec, 2023 @ 5:07 
The sinews of elections are unlimited governors!
Johny Sims 13 dec, 2023 @ 1:09 
not work in all companies
wenrer 21 nov, 2023 @ 1:11 
Good stuff!
Code 22 jun, 2023 @ 14:49 
Make a mod that increases armies and governors!
Augustus II 3 jun, 2023 @ 18:07 
Hey Snow mind sharing your mod list? Im guessing its vanilla based, that is what I am looking for.
irosky333 17 feb, 2023 @ 5:28 
we need unlimited generals as well
manubart 27 jan, 2023 @ 8:31 
only for grand campaign
Snowieken 8 jan, 2023 @ 4:55 
Confirming that this still works. I have a pretty extensive mod list and no problems with this mod whatsoever. Seconded that the comments are either trolls or other mods are the culprit.
Sethur 22 sep, 2022 @ 11:55 
It works.

Can confirm that this mod is still working.
Daybreaker402357049 16 sep, 2022 @ 19:05 
Not working
Kasgigz 8 aug, 2022 @ 7:59 
Not working for me too
Big Boi 29 jul, 2022 @ 2:26 
It works.
Comments are either trolls or have conflicting mods.
Chris 15 feb, 2022 @ 7:43 
not working
Worgen 22 nov, 2021 @ 4:49 
not working
MrTokerPoker 18 maj, 2021 @ 11:20 
not working, bummer. please update if you have the time. love the mod and the work. thanks!
jimbo 13 maj, 2021 @ 9:07 
Not working for me:steambored:
The Dark Ranger 11 maj, 2021 @ 10:08 
Can you alter this to allow more armies and agents per imperium level?
Sebidee  [skapare] 16 feb, 2021 @ 10:24 
Mods that change the numbers of armies or agents will conflict with this mod. They edit the same thing.
Jaeger 24 jan, 2021 @ 22:21 
@pointman, I'd be concerned if you could lol
pointman 23 jan, 2021 @ 19:16 
@Jager Yes, the mods that modify the number of generals you can have are on the workshop. Use the search function to find them. If you're not sure if a mod you are using is interfering, then you'll have to troubleshoot that for yourself. I can't do that for you. But the mod is working fine for me.
Jaeger 21 jan, 2021 @ 13:49 
@pointman, do you have any idea which mods do that? Because, at least to my knowledge I don't have any mods that do that.
pointman 20 jan, 2021 @ 12:50 
Guys, the mod still works, BUT you cannot have any mods that modify the number of generals. Apparently, mods for generals modify the same file, so it's one or the other. There are a couple of mods that do both, but I have not tried them because they raise the limits of armies and governors to levels that break the game.
Jaeger 18 jan, 2021 @ 11:14 
I can't get this mod to work either.
RyeC98 1 jan, 2021 @ 6:09 
Doesn't work for me either. i have a mod that change the army limit but that's it. Nothing changes the governors.
caior16 4 apr, 2020 @ 9:57 
@clearwood The thing is I don't have any other mods that affect governors and I also haven't added any new mods since the last time this mod worked. Also you said this game hasn't been updated since 2015 but some mods that I was using in 2018 aren't up to date anymore so I think it has
Clearwood 4 apr, 2020 @ 8:35 
@caioroberto97 should still work the game hasnt been updated since 2015. Sounds like you have mods conflicting in your data folder. Example when you unsubscribe in the workshop the mod some times is left in your data folder conflicting with your other mods. Clean up your data folder and should be fine. I haven't played vanilla Attila in so long and I can load up a game right now and this mod will work. Hope this helps not saying it will but its my best guess.
caior16 3 apr, 2020 @ 19:36 
So, I've used this mod for years, but now it only seems to work on AoC campaign and no other mod to alter the amount of governors you can have is working either. Does anybody know why?
tulp 19 feb, 2020 @ 8:01 
Does this work with Radious mods?
Dewey 26 jan, 2020 @ 0:13 
This sounded amazing until I saw the AI get the same benefit. Darn.
Priest [SAC] 4 jan, 2020 @ 7:37 
@HolyMolyOllyPolly: I think you'll need to adjust the mod loading order, putting this mod and any other submods *before* the 1212 ones.
HolyMolyOllyPoly 24 dec, 2019 @ 17:30 
Hey. is this compatible with the 1212 AD mod? It isn't working for me and I'm not sure what else could be conflicting with this mod.
Chief Donut 19 dec, 2019 @ 8:28 
I actually cant get any governor mod to work, tried disabling any suspect mods but nothing does the trick.
Chief Donut 19 dec, 2019 @ 7:43 
Not working for me in Grand Campaign. Might be a mod conflict but I think the only mod that might cause a conflict that Im usingis the unofficial patch mod
napoli 15 nov, 2019 @ 16:58 
Thank you
Sebidee  [skapare] 17 aug, 2019 @ 11:36 
This should work for Last Roman and all campaigns
nickraider139 17 aug, 2019 @ 2:52 
Is there any other mod like this for the last roman campaign ?
excelatrate 14 aug, 2019 @ 23:29 
boop