Insurgency

Insurgency

FN FNP .45 w/ Tan Frame (replaces M45)
20 Comments
Trigger 16 Oct, 2021 @ 2:20pm 
Just a question man, does this come with a extende mag model? Since the real FNP has a pretty big capacity as it is, it's not really needed.
Sgt.Kanyo 22 Jan, 2017 @ 9:22am 
Could you make this only for the extended mag M45? That'd be amazing. (like there's an USP and M45 mod)
The Spartan<TWM> 29 Aug, 2016 @ 5:58pm 
Thanks for fixing up and reposting the model! After a long time, it's great to be able to use the fnp again
eveNN 12 Feb, 2016 @ 6:22pm 
fucking awesome gun now just need a new animation and it's the best M45 replacement :D
Devilicius[xox] 3 Feb, 2016 @ 3:09pm 
>Gun has rails for attachments
>Doesnt but the attachment on the rails
You dun goofed fam
LtPliers  [author] 4 Dec, 2015 @ 7:27am 
That was for the M9 version. Unfortunately the M45 shares the same flashlight assembly as the Makarov so it would mess up the makarov.
david89paabor 3 Dec, 2015 @ 6:58pm 
really nice :) any chanse we could get the Surefire X400 flashlight/laser module from farnegar & cpt.Obvius on this gun ?
LtPliers  [author] 23 Nov, 2015 @ 9:04am 
To everyone still watching this, everything should be working correctly now. Let me know if you guys find any problems.
LtPliers  [author] 25 May, 2015 @ 9:40am 
Just an update, improvements to this mod are on hold as am working on another gun to put into the game to replace the M4A1.
LtPliers  [author] 22 May, 2015 @ 5:39am 
Upon closer inspection of the model w/ bumpmapping on, I've noticed that the rear of the slide also has some issues on the normal map. Working on fixing it up. May also put in the testing version of the new trademarks on the bumpmap as well.
LtPliers  [author] 21 May, 2015 @ 4:23pm 
Maybe sometime in the near future I will convert it to the other slots that the red dotted version is available for, but at the moment I'm more focused on "improving" the normals and working on other color variants available for the pistol (such as a stainless slide, a full tactical tan version and a full black version).
Sex Robot 21 May, 2015 @ 3:52pm 
Any chance for M9 replacement? I really like Farengar model but version without red dot can be nice.
LtPliers  [author] 21 May, 2015 @ 1:47pm 
Right now what i'm doing is working on the trademarks on the normal map so they look nice and pretty instead of all janky lookin like I originally did it. But that probably won't be out for a while. I'm also working on a full tan tactical version of the textures.
LtPliers  [author] 21 May, 2015 @ 12:14pm 
Fixed up the normal map so that it matches up properly. Also fixed the alpha of the normal map to correspond to the normal map fixes.
Baz00ka 21 May, 2015 @ 11:40am 
Problem is definetly in normal maps. I tried to fix this but I'm not good texture maker enough to make it smooth enough. Maybe you can do it better
Far 21 May, 2015 @ 11:21am 
Duh, someone pointed out some smoothing errors on the model, and I have gone over it again, but there are no smoothing errors on the slide, and I haven't found any problems with normalmaps either.

Maybe tuning down phongexponent may cause any issues less visible?
LtPliers  [author] 21 May, 2015 @ 11:12am 
Still ongoing with the bumpmapping, seems the original mapper messed up the slide area royally.
LtPliers  [author] 21 May, 2015 @ 9:51am 
Just noticed that there is an issue with normal map in the slide area. Currently working on fixing it so that it bumpmaps correctly.
LtPliers  [author] 21 May, 2015 @ 7:26am 
The irons appear to align correctly to point of aim ingame when I was testing them.
Far 21 May, 2015 @ 7:01am 
This is good, but I wonder if you've also changed the ads animation? Because the reticle was too high compared to iron sights.