Sid Meier's Civilization V

Sid Meier's Civilization V

New California Republic
56 Comments
Picard 27 Feb, 2018 @ 2:26pm 
ok
Fluffy Lamb Rip rick may 30 May, 2017 @ 2:44am 
░░░░███████ ]▄▄▄▄▄▄▄▄ Billy is building an army to fight the war against Bob.
▂▄▅█████████▅▄▃▂ \☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ can kill every single one of them!
God Emperor D 24 Dec, 2016 @ 4:05pm 
Would you be willing to make an Oasis Civ?
Leader: Tree Father Birch
UA: The Hidden Oasis: Cannot Build or Gain Settlers, double religious pressure from Capital, and plus 1 food and production from forrest tiles.
UB: Harold's Grove: a palace replacement that produces faith, an unique promotion to units "Barkskin"(which provides plus 15% combat strength when defending)
UI: Minded Woods: can only be built on a forrest tile, provides +1 Hapiness, +2 Culture and Faith.
Patrykblack7 29 May, 2016 @ 4:12am 
Dunno but I for me the leader of NCR should be Thandi than Kimbal (she was better at every aspects)
Honeybun_HyvalTTV 4 Apr, 2016 @ 3:32pm 
My opinion is kinda opposite of Sanguine. A lot of mod Civs have "+X Gold for every unique trade route", and it's kinda underwhelming on its own.

My suggestion is to do something with City-States, especially since that's how the NCR absorbs people lore-wise-- occupy and annex. Something minor, like, with relationships.
Sanguinem 21 Oct, 2015 @ 9:52am 
This looks extremely overpowered, you jump almost an era and get an extremely rush-y unique unit, maybe make it require additional upkeep or have conditions such as "when in desert, gain +1 movement and sight", which would also make it more themic. Also, maybe make it so that the morale promotion only affects units while on a trade route or something and up the caravan bonuses. I don't mean to be too critical, it's a cool idea, I just think the numbers are a bit insane.
Maxim 2 Aug, 2015 @ 5:18am 
Question mod will be transferred in other languages
maverick 13 Jul, 2015 @ 10:36am 
also may you try to add the minor factions like the great khans or maybe the fallout 4 leacked faction the commonwelth minetemen
4 ®íŠ©ŒŸ ¥¶œ‰ì¾ 2 24 Jun, 2015 @ 6:37am 
It seems like the NCR needs more bonuses towards expansion, due to the fact that it is mentioned in New Vegas that they are having a sort of "land grab". It would make sense if they were able to absorb minor factions if they were allies or at least had less of a happiness penalty for new cities. Other than that, your mods seem really good. :)
PAWN 20 Jun, 2015 @ 6:51pm 
It also could be possible that the name of Shady Sands still is NCR, The soldiers just reference it as they are the NCR so to avoid confusion they still call it Shady Sands
nva_soldat 11 Jun, 2015 @ 2:51pm 
You are the greatest person to have ever lived!
anarcho-syndicalist 2 Jun, 2015 @ 11:47am 
@Ryan thanks for taking community suggestions.
CanadianPie 1 Jun, 2015 @ 7:51am 
ok thanks for clearing that up :)
Ryan Parsons  [author] 1 Jun, 2015 @ 2:29am 
@adam_winship According the Fallout wiki, the NCR's headquarters was called Shady Sands, it was later renamed to NCR and in New Vegas alot of NCR soldiers reference the HQ as Shady Sands that would suggest it was renamed again to Shady Sands because the NCR is now known as the nation-state as a whole. About the brotherhood Cottonwood cove thing, Originally the brotherhood was going to be like venice, not making new cities. I plan to add more city names to the mod but I have more important things to work on at this time.
CanadianPie 31 May, 2015 @ 3:41pm 
It might just be me being an idiot, but is the capital of the NCR really called shady sands? Doesn't sound right. also when i was playing with the brotherhood i settled cottonwood cove which should belong to caesar .
Ryan Parsons  [author] 31 May, 2015 @ 3:06pm 
@theyellowpenguin We will see, more than likely i will change it to Tandi. But not in the near future.
anarcho-syndicalist 31 May, 2015 @ 2:57pm 
@Ryan I would suggest making Tandi the leader of the NCR.
Jerry 29 May, 2015 @ 10:16am 
Nice
Voite 29 May, 2015 @ 1:40am 
Hey man, the mod isn't working for me. Any possible fixes? Your other mods work and loaded in just fine for me though.
Warwick🐺 28 May, 2015 @ 1:13pm 
nice c:
_ATACH_|Good Lucky 28 May, 2015 @ 1:22am 
LOL
Golden Emps 27 May, 2015 @ 11:42pm 
@Ryan Parsons
I mightily respect content creators who can accept criticism with some tact. A woefully underpopulated breed if I say so myself.
The last King of Scotland 27 May, 2015 @ 10:11pm 
Pls replace Kimball with Tandie
Ryan Parsons  [author] 27 May, 2015 @ 3:51pm 
@Stiefel_SS Alright, you have alot of valid points. There was a underlying reason why almost all UUs replaced Paras but that wont be a problem anymore since I changed how the scenario is going to work. Changed the Rangers now.

Thanks for the feedback.
Golden Emps 27 May, 2015 @ 2:18pm 
And this is just a point of contention with me, but the unique units lack a sort of... ahem... testicular fortitude in execution. NCR rangers should replace marines, not paratroopers. Saying they drop to and fro via vertibird is rather weak, especially when you're planning on including the Enclave, which is far more well known in its utilization of vertibirds (Bear Force One is repurposed Enclave hardware). Legionaries have absolutely no reason to be paratroopers; make them replace infantry. Brotherhood paladins should replace XCOM since XCOM basically has power armor anyway.
Golden Emps 27 May, 2015 @ 2:09pm 
@Ryan Parsons
Legates don't work, or it's not clear how I'm supposed to make them appear.

And it's not just the lack of Tandi. Not letting the Legion annex cities is also terrible in terms of lore, not to mention balance. Caesar had annexation down to a science by 2281, so why make the Legion a worse version of Venice? A "Vault Dweller" faction also makes no sense in terms of lore.
Ryan Parsons  [author] 27 May, 2015 @ 1:11pm 
@Stiefel_SS Why? Because i didn't make Tandi the leader? I did mention I am making a custom scenario with all the civs and their leaders, based around the time of F3 and NV.
Golden Emps 27 May, 2015 @ 12:17pm 
I wrote a long-ass textwall and there's a 1000 character limit. Jesus. It all boils down to the mod doesn't work and the author sucks at Fallout lore.
Go away 27 May, 2015 @ 10:29am 
Must have Enclave!
Ryan Parsons  [author] 27 May, 2015 @ 12:56am 
@The Branbarian The custom scenario is a upcoming addition, it will be its own mod on the workshop.
bran 27 May, 2015 @ 12:42am 
How do you turn off the custom scenario? I just want to play them for who they are. =)
NuclearCheeses 26 May, 2015 @ 5:37am 
looks promising and a good idea! can't wait for the scenario
Meth Gaming 26 May, 2015 @ 1:56am 
I think it wouldn't matter if Tandi was ruler as the same time as Ceasar as the civilisation leaders are all from different times in the vanilla game, even if their countries did go to war in real life with different leaders. But still a great mod though and can't wait for brotherhood of steel. Maybe they could steal technologies from invaded cities which would explain the brotherhood - NCR war and show how they rarely have allies as they are likely to be warmongers..
76561198090258606 26 May, 2015 @ 12:38am 
wow really cool!
RED /(Weber)\ 26 May, 2015 @ 12:30am 
@Derpbag707
I'd say style it after the system Maria Theresa uses. After 5 turns of being an ally you can annex them, so after doing a list of city state quests you can annex them.
Toheck 25 May, 2015 @ 3:37pm 
About the UA - doesn't it make the Heroic Epic mostly useless for this civ?
Playboi Khani 25 May, 2015 @ 6:32am 
Why is it Kimball. It should be the greatest leader i.e. Tandi
Dewmeister 24 May, 2015 @ 7:32pm 
actually that sounds pretty cool, what Sapphire Bullets said. like a city state asking for you to destroy a barbarian encampment or kill barbarians attacking, then you can annex them. And to make that not OP lose influence with other civs/city states i guess
Connor 24 May, 2015 @ 7:31pm 
He probably wanted to use the current NCR President so that it would fit into his scenario, otherwise he probably would use Tandi.
Sapphire Bullets 24 May, 2015 @ 9:56am 
Surely Tandi should be the legendary leader?
Possibly having the ability to annex city states when they're under threat from other civs or barbarians.
Камшот Наносян 24 May, 2015 @ 8:10am 
I'll waiting Caesar Legion. *-*
Ryan Parsons  [author] 24 May, 2015 @ 12:51am 
@Greyish_Gargoyle To be safe it works as intended you need Brave New World.
Greyish_Gargoyle 23 May, 2015 @ 9:22pm 
Do you need the DLC for this mod?
I AM 23 May, 2015 @ 5:34pm 
Can't wait tll you do all the other civs, that should be a fun AI battle.
Dewmeister 23 May, 2015 @ 5:24pm 
okay thanks
Ryan Parsons  [author] 23 May, 2015 @ 5:23pm 
@Derpbag707 Sure, I will have a look into making a Super Mutant civ and to answer your question about the Brotherhood, its going to be the Brotherhood based out of the Capital Wasteland with the Citadel as their capital.
Dewmeister 23 May, 2015 @ 3:18pm 
Although i can see that screwing up the timeline because of this being a current factions thing. One question, is the brother hood going to be based in Nevada/California, The capital wasteland, or both?
Dewmeister 23 May, 2015 @ 3:15pm 
Just a suggestion for a new civ to work on after the Vault Dwellers, perhaps the Super Mutant Army/Black Mountain.
kmelt93 23 May, 2015 @ 12:21pm 
Great mod, love the music! Please keep up the good work.
Zettai Ryōiki 23 May, 2015 @ 11:50am 
shouldnt the ranger be a replacement for the XCOM? i kind of doubt that the NCR rangers where active during WW2