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▂▄▅█████████▅▄▃▂ \☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ can kill every single one of them!
Leader: Tree Father Birch
UA: The Hidden Oasis: Cannot Build or Gain Settlers, double religious pressure from Capital, and plus 1 food and production from forrest tiles.
UB: Harold's Grove: a palace replacement that produces faith, an unique promotion to units "Barkskin"(which provides plus 15% combat strength when defending)
UI: Minded Woods: can only be built on a forrest tile, provides +1 Hapiness, +2 Culture and Faith.
My suggestion is to do something with City-States, especially since that's how the NCR absorbs people lore-wise-- occupy and annex. Something minor, like, with relationships.
I mightily respect content creators who can accept criticism with some tact. A woefully underpopulated breed if I say so myself.
Thanks for the feedback.
Legates don't work, or it's not clear how I'm supposed to make them appear.
And it's not just the lack of Tandi. Not letting the Legion annex cities is also terrible in terms of lore, not to mention balance. Caesar had annexation down to a science by 2281, so why make the Legion a worse version of Venice? A "Vault Dweller" faction also makes no sense in terms of lore.
I'd say style it after the system Maria Theresa uses. After 5 turns of being an ally you can annex them, so after doing a list of city state quests you can annex them.
Possibly having the ability to annex city states when they're under threat from other civs or barbarians.