Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
door_spawn_05_left
door_spawn_05_right
door_spawn_05_garage_small
door_spawn_05_garage_large_01
door_spawn_05_garage_large_02
Please re_upload your map in the workshop for the new systeme for the server can use it directly by workshop
thanks you
Map looks great, but possible to you to convert it to be compatible with the new Workshop format (Workshop\content\222880\ur_map_ID/maps/bsp + txt +nav.) instead of "legacy" bin format ?
On server side, there's less trouble to have only one maps directory to manage custom maps (tested with both new and old Workshop maps locations, and server doesn't load all custom maps from the subscribed_files_IDs.txt when merged on launch).
P.S : I copy-paste this message about other legacy maps on the Workshop, sorry by advance for multiple sames.
@arc Thanks for the feedback. There are a few other bugs I know of. Will update after a few weeks of feedback!
Thx for the kind words everybody!
Couple glitches and nodraw areas. Also, there are 3 stuck places right in the startpoint for players: 2 containers and the HMMWV (you can jump in, but not out).
Awesome map so far :)
One small request: would it be possible to redesign the "out of bounds" areas as some of them are a bit close to the objectives and in one or two cases even closes off areas behind you that you've just passed through?