Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

North African Unit Expansion Pack
101 Comments
fudglover 30 May, 2024 @ 9:18am 
specifically Masaesyli and garmantia where the buildings for making units are missing the units. how do I add units to the correct buildings?
fudglover 29 May, 2024 @ 7:37pm 
I know your not working on mods anymore, but I cant recruit any units for any of the factions in these mods. please may you tell me how to fix it.
Hannibal 13 Apr, 2021 @ 8:27am 
thanks
Will  [author] 13 Apr, 2021 @ 7:55am 
go for it
Hannibal 9 Apr, 2021 @ 10:39am 
Hello may I use some of your assets mainly shield pattens for my african kings mod.
bdavis721 18 Oct, 2020 @ 10:56pm 
Lol thanks for all your work
Will  [author] 10 Sep, 2020 @ 6:02am 
Sorry guys i no longer work on my mods, i got a life now.
PROMETHEUS 15 Mar, 2018 @ 3:13am 
Update?
Alpha wolf 30 Dec, 2017 @ 12:50pm 
if you do update can you keep a patch 17 version.
Pawoo 24 Dec, 2017 @ 7:29am 
will you update ??
Renan Legio 20 Dec, 2017 @ 7:53am 
~Menwulf
"This should do it:
Sebidee [author] 2 Dec @ 6:58pm
Units need to have a record in the unknown 10 column in land units. That's their historical long description which is a required record now. That's the only thing you need to change. It's very easy, I updated all my units in a half an hour by just putting a vannilla record (I think from ballistas) into each of them."
Dreadful Shôwa 10 Dec, 2017 @ 1:40pm 
Please update for patch 18 and the newest DLC.
whitedevil 11 Jul, 2017 @ 6:03am 
thank you so much.
Nor Dogroth 28 May, 2017 @ 12:40am 
This mod is now supported by NordoPic Unit Cards , try it out if you haven't done it.
Pimanchot 29 Apr, 2017 @ 4:35am 
Can we play with this beautiful units in imperator augustus or hannibal at the gates campaign ? Thank's ! :)
Evan 26 Nov, 2016 @ 6:54am 
is this only for custom battles of is it for campaign too?
Cybot 3 Apr, 2016 @ 11:45pm 
Ok thanks :)
Will  [author] 3 Apr, 2016 @ 2:10pm 
yea it does
Cybot 3 Apr, 2016 @ 12:27pm 
Does this mod work for the latest patch?
steve_ford85 4 Feb, 2016 @ 3:59am 
Please update
Asudai 7 Nov, 2015 @ 8:20am 
DeI compatable? ^.^ Great work
Will  [author] 19 Aug, 2015 @ 10:46am 
I may do that in the future but not for the moment, though if you're familiar with pack file manager you could merge them all into one quite easily.
vincent.essique 19 Aug, 2015 @ 5:17am 
Is it possible to bring all the expansion mods into one mod?
Will  [author] 8 Aug, 2015 @ 12:16pm 
Yes, the Garamantians were famous for using chariots, and theres plenty of rock art preserved in the desert of them using chariots. The deserts in north african arent necessarily the sand dunes you may be imagining but just hard dry rock and dust which is well suited for chariots.
SageHashirama 8 Aug, 2015 @ 4:59am 
chariots in desert :D ????
Will  [author] 6 Aug, 2015 @ 2:23am 
I think so but it wont be balanced for radious
Ligma Bababooey 4 Aug, 2015 @ 10:55pm 
radious compatible ?
Will  [author] 1 Aug, 2015 @ 4:50am 
It's because this mod reskins those units. You could manually remove those units from the other mods, or this one, and then they should work together.
Venator Vicain 1 Aug, 2015 @ 2:03am 
The three visible conflicts that TWC's mod manager brings up are displayed here:
http://puu.sh/jlb2K/b3d342a5e3.png

Uniform Colours Remastered, however, doesn't seem to show any conflicting files, it simply doesn't work.
Will  [author] 1 Aug, 2015 @ 1:29am 
Ah thanks. Those mods are quite big so its likely there would be some compatability issues. Probably using the same tables.
Venator Vicain 1 Aug, 2015 @ 12:34am 
Just thought I'd drop in to let the author and all future subscribers know that the mod is wildly incompatible with "Uniform Colours Remastered" and "Notitia Dignitatum 2.0"

Deadly crash on start-up. The question now is to figure out which mods to use. ;_;
l1ms 30 Jul, 2015 @ 2:40pm 
Thanks !
Will  [author] 30 Jul, 2015 @ 2:33pm 
You need to use an all factions unlock mod. There are plenty on the workshop but i recommend this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187373962
l1ms 30 Jul, 2015 @ 2:28pm 
Hi ive some problems i don't know how to play the right factions to have the new units, could you help me?? :(
M.I.B. 13 Jul, 2015 @ 6:11pm 
Problem solved, you must deinstall Patch 17 beta, then the mod upgraded without problem.
M.I.B. 13 Jul, 2015 @ 3:58pm 
It works fine with Patch 17 beta, before you update it.^^

I deinstall patch 17 beta now and reinstall patch 17 b, after the download of the update from your mod is complete.

It hungs up, while updating.

Will  [author] 13 Jul, 2015 @ 6:31am 
Yeah, a lot of mods won't be compatible with the patch until it's out of beta.

SausageSnacks 13 Jul, 2015 @ 5:14am 
mod crashes the beta patch 17 game just like the etruscan mod pack
walkabout2001 8 Jul, 2015 @ 4:42am 
sweet
Will  [author] 6 Jul, 2015 @ 6:11pm 
Is good stuff!
Abime 6 Jul, 2015 @ 5:55pm 
is good stuff ?
Will  [author] 6 Jul, 2015 @ 6:35am 
I AM NELSON 2 Jul, 2015 @ 5:44pm 
Aww
Will  [author] 2 Jul, 2015 @ 3:07am 
No it is not sorry. It is designed for the vanilla game.
I AM NELSON 1 Jul, 2015 @ 6:52pm 
Is this compatible with DEI?
DramaBelli 1 Jul, 2015 @ 7:36am 
yes, fantasy mods are too much and this is an interesting approach, +rep deserved
76561198030693671 30 Jun, 2015 @ 3:07am 
Buccina Roman army mod pls
Will  [author] 28 Jun, 2015 @ 6:44am 
I would rather stick to historical but there are plenty like that on the workshop.
TGCMactar 27 Jun, 2015 @ 3:26pm 
then make a fantasy mod pls :D
Will  [author] 27 Jun, 2015 @ 7:57am 
@Mactar my units are always either historical or plausible but most of those are bordering on the fantasy, and as i said before i feel the Egyptian roster is pretty full. My next mod is actually going to be for the Etruscan faction. @Rikudou No not at the moment sorry