Total War: ATTILA

Total War: ATTILA

Longer Fires
34 Comments
Parabellum168 18 May @ 9:35am 
work fine.
KG 4 Mar @ 9:26pm 
Works fine; no update needed. Enable "out of date" mods.
Finlay 1 Sep, 2024 @ 12:19pm 
time for an update
WallyT. 19 May, 2024 @ 9:11am 
update pls
Finlay 6 May, 2023 @ 3:07pm 
time for an update !
Lisowczyk 23 Jan, 2023 @ 12:43am 
time for an update
anve 24 Aug, 2022 @ 2:15am 
update please
NuGuNz 27 May, 2022 @ 12:00am 
update
Super Mean Agent 13 Feb, 2022 @ 8:30pm 
Update pls?
juanliam 14 Dec, 2020 @ 1:50am 
Bonjour pourriez vous mettre a jour pour 1212 ad please merci.
jimknopf107 16 May, 2020 @ 8:03am 
@Sephiroth It depends on the mass of butnable goods and avialable oxygen and in some bomb Raids the allied Bombers used Napalm too
AspectofDivinity 3 Sep, 2017 @ 9:00am 
It depends on the fire, some fires like the ones set out in Dresden and Hamburg were so hot they destroyed everything instantly and killed everyone some fired can boil people alive and turn them into piles of goo
Eart74 17 Jul, 2017 @ 9:04am 
Can you lower the debuffs of the defenders of the settlements by no more than a quarter, so that there would be no reason to wait until the city burns out during the storming of the settlement by the attackers? That it was not a cheat as now during the storming of the settlement
Lance 1 Jul, 2017 @ 9:09pm 
Siege escalation is more balanced and battles look spectacular playing with your mod, thx for this nice work :)
juanliam 24 Mar, 2017 @ 10:31am 
Thanks superbe mod.
Super Mean Agent 28 Feb, 2016 @ 11:57pm 
Nice, thx.
Pepe  [author] 28 Feb, 2016 @ 11:21pm 
Good to go.
Super Mean Agent 28 Feb, 2016 @ 5:25pm 
did you update your mod??
Super Mean Agent 19 Feb, 2016 @ 3:52am 
Alright Greenpatriot nice and thx for respond. Looking forward to play this mod.
Pepe  [author] 19 Feb, 2016 @ 1:49am 
@Green Pig: Great name! Anyway, I am pretty sure this doesn't need any updates. If the mod manager says so just press "Enable Out-of-date" mods and soldier along. My game hasn't crashed, and I am pretty sure CA hasn't completely reworked the table this operates under. You are greenlit if I may say so myself.

Answer to your other question:

This mod lets fires burn longer. So fires in the city burn a longer amount of time per building, and they take more time to spread throughout the city. Vanilla kind of made fires arcady in my opinion.
Pepe  [author] 19 Feb, 2016 @ 1:49am 
@Adrian: I can make them catch faster and burn longer, but I prefer it to take longer to catch while burning long enough to actually affect the battle with the debuffs and overall look of a burning city I am fighting to keep up. Also, rain makes it harder for building to catch, and I feel they take a realistic amount of time to do their thing as of now ;) Lastly, I can't change what is burnable in the city. You can only burn what was always burnable with this mod. Sorry.

Super Mean Agent 16 Jan, 2016 @ 12:13am 
update it pls.
Super Mean Agent 15 Jan, 2016 @ 9:42pm 
what does this mod actually do? l
Adrian Maximillian 22 Dec, 2015 @ 11:51am 
can you make buildings to catch fire faster but burns longer? and also is it possible to burn the entire city with this mod? especially that damn unreachable buildings?
turtlenax 21 Jul, 2015 @ 2:24pm 
ok
Pepe  [author] 21 Jul, 2015 @ 2:21pm 
Enable out of date mods. If there is still any issues let me know and I will push a fix asap.
turtlenax 21 Jul, 2015 @ 2:20pm 
update please
Helbringr 12 Jul, 2015 @ 11:15pm 
hmm ok thanks for the reply :)
Pepe  [author] 12 Jul, 2015 @ 11:05pm 
I agree. I have been playing Attila more often lately (took hiatus for Verdun) and I have been wanting to explore this. I believe it would require shader work since that is how modders keep blood decals on the ground. I am not sure if it is possible, but that was one of my favorite parts about Shogun 2.
Helbringr 12 Jul, 2015 @ 11:01pm 
This mod looks awesome :D on a sidenote i was wondering if it were possible to make a mod that allowed arrows to show on bodies like in Shogun 2? i remember seeing people turned into porcupines but in Attila it shows 1 maybe 2 then they dissapear
Pepe  [author] 1 Jun, 2015 @ 10:52am 
Patch Notes:
-Extended propagation distance. Fire can turn from small to out of control.
-Slightly reduced escalation rate of fires as they burn. Should allow building to smoke a bit more and flow more naturally.
Ziggomatic 31 May, 2015 @ 3:06pm 
That's some quality content and fixes you're making mate. Much appreciated.
Pepe  [author] 31 May, 2015 @ 9:45am 
That would require editing of the lods which may also require shader work. Now, with how much complaining has been had with the modding community over lod, it may be safe to say that it can't be done as of right now. Also, it is a bit out of my own skill level, and if someone was to change the lod of fire then FPS would never see the light again.
Benjin 30 May, 2015 @ 12:37pm 
Do you think it'd also be possible to make a mod which increases the draw distance of the fires? I hate it when I'm roughly 500m away from the fire and it just disappears entirely.