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Instead of the cirle around fountain I was thinking of using a some little square made of stone walls. But I am not sure I want cover on top of the flagpoint from a gameplay perpective.
And maybe I will increase the elevation for the windmills.
Abbey
Could you rotate Deadstones for 90 degree. For two side sections next to church. Other sections keep. Also you could add a small trenches as a prepared grave somewhere. There are available some 1man little trenches. The fountain is beeter now. However, the flag need to centered precisely it looks odd. That circle around fountain, you had in previous version, it had a hight. it looked like a litle stair case. Is it possible to give it back ? Now the courtyard is too flat.
farm face area - houses have too diferent amount of windows. One side have advatage, in case of US and rifles its unfair. The stone wall - they are at 51m meters now. Put them at closer 46m, I would say. The big tree next to the gate of one farm is view hindrance in the intesive battle area, put there somethink decent - shrubery?
I will think about more elevations for this map and might change the look of the road.
As far as more cover on this map is concerced, I am not sure. You will see that Airborne and Ace use lots of cover and I want Abbey to be more open, otherwise it would play the same as the other two maps.
Here are my opinion for Abbey
- very flat. Unnatural flat.
Abby flag
Make the whole Abby arrea on the 1.5m hill. Slight slope up preventing pathing issues. Level up the church with the grave yard 1.7m up again. The abby would be a double step hill. But Keep courtyart flat. Kepp graveyouar flat. That gives an over look strategic position from each side of the church at the courtyard for both players. It gives an opportunity to run around the church to flank oponnent's observers. Currently whole Church area is about grenadig around fountain. is it possible to dive fountaint into the terain more? Also damage two buildings on the courtyard. Remove roofs. Its easyer to place troops in then. Let the gate open a bit. So a Soldier can sneak in without manualy upen the gate.
Wind Mill flag
put them on the little hills 1.5 - 2 m. Test that light/low profile vehicles are totaly covered. Non-direct fire vehicles like Panzer N, Howitzers, mortar would love it.
Generaly
The main road could be thinner, currently it looks like a highway rather then coutry side road. Asphalt was not very common, is there a cobblestone texture available? Also crossroads with dirty roads should be more dirty.
Looking for v 2.0 man :-]
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Read it from the first post. I have to cut it due to a limit 1000Chars