Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On the second topic, I think porting without any commercial use and with credit given should be fine. Plus, at least you give credit, unlike other devs who do the military history meshes on this workshop.
We can make really long debate about porting and I think at the end we might agree on some things.
I made addons for fair use, free, I have no money from it, everything I do is my free will to entertain others include me. Have a nice day.
So what this means if it you try and argue that someone had no right to edit this it falls back to you no longer hold the rights to it either and thus can't really stop them.
Just wanted to point that out.
I can make ragdolls but they both uses cloth physics whinch source engine does not support.
I wanted to make war playermodel but his left arm is so big.
really nice job
Terms of service pretty much discredits your terms in that regard.
I've been waiting FOREVER for a ragdoll/playermodel of Death, and now, he's finally here! I wish there were more bodygroups, but it's great to finally see him in Garry's Mod!