Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Warning: I haven't played R2 for years, can't check full functionality in campaign. Garamantia for example starts with the 'wrong' main building chain but that's up to the unlocker I tested with.
________________________________________________________________
Especially on this one mod that is probably largely redundant with the dlc.
I was hoping to have time after easter, thanks for telling me how to update the mod.
Update on current plans! (skip to second half for Rome2)
https://www.patreon.com/posts/15291165
===
Wish you luck with future mods modification.
Other than that, I expect to be uploading some stat fixes and new variants on monday.
@Toto: then sing.
Well guys, your arguments wheter if it is a good representation of berbers are interesting. In my opinion, I see in this mod the work of a man who tried to give us a better representation of these factions. For this, thank you Cataph.
I think a much more serious mistake is the one that made CA in Attila Total War with there representation of people of aethiopia and some north africa factions...it's like if they represented the Danes as people with dark skin. That's a shame for a society that developps its games basing on history.