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Rapporter et oversættelsesproblem
The building is okay, it's what you'd expect from amateur map makers (that is in my opinion, I am not a map maker!!), the concept opens up a comedic perspective that, at least for me, later on is not well fulfilled (I mean, an underground town with 4 dorms connected to a monster cave and a secret military base?) apart from the fact that, for me at least, there are way too many enemies for way too little ammo, especially at the military base. I kept trying until the frustration was so high I just cheated my way, it'd be useful to have something to combat them!
I hope you can improve AI and put more medkits in your maps :)
You seem to focus WAAY to much on flat areas and corridors, be more crazy with the terrian! add multple floors players can see, high areas to give the illusion of a large map, and add enemies above and below to increase that illusion even more!
Why do you think Valve ad barnacles? or love elevaters, cliffs, and tall buildings for soldiers to stand above you or far below you?
Immersion! :D
- It seemed to me that there were enough medkits in the cave and in the military base. But I think that's a good idea to put some batteries OR remove all medkits and place HEV chargers in the village.
- AI is really bad. I don't know if it's related to bad Black Mesa code or navigation meshes, but... try to fix it
- Mark the place where weapons lie in the village. I didn't find it at once. It's also nice to put more props in the village or to make scientists walk and talk, it would be more interesting.
- What about grenades? Thet can be very useful there.
- The map should have ending. Screen fades are enough.
Thank you for reading. Good luck!
1) The Grunts aren't very smart, and have got really slow reactions. When I heard ''Probably he's here, keep attention!'' I thought they were moving so I hid, but apparently they just stay there, saying stupid things.
2) The Cave part has got a very appreciated chose of enemies, that constrict you to keep changing to pistol for headcrabs, shotgun for the strong ones and the magnum for the strong ones in distance!
3) You should make Medkits respawn.
4) You should add something inside the cases.
5) ''The Village'' is very cool... it gives a RPG feel to the map, and I guess that what you wanted. Though, you should put some cool conversations to engage, because the ''I'll stay here'' is very trivial and boring. Everyone said that. When I've beaten the map, I killed everyone because I hated them.
Anyway, I enjoyed it! It's pretty harsh too, so it's really cool!
What texture scale you have? I think some of them stretched. Perfect scale for X and Y sides its 0,25 - 1,0.