Black Mesa

Black Mesa

bm_quest
22 kommentarer
Avant-garde 28. mar. kl. 7:44 
Not bad! - Army base was a little bit challenging! (We should utilize revolver at long range & shotgun at close range to save our health)
Itami 7. maj 2023 kl. 17:38 
it's interesting, there's not much health and the ending is not so good
AnomalousBob 24. aug. 2020 kl. 4:50 
This was... something .

The building is okay, it's what you'd expect from amateur map makers (that is in my opinion, I am not a map maker!!), the concept opens up a comedic perspective that, at least for me, later on is not well fulfilled (I mean, an underground town with 4 dorms connected to a monster cave and a secret military base?) apart from the fact that, for me at least, there are way too many enemies for way too little ammo, especially at the military base. I kept trying until the frustration was so high I just cheated my way, it'd be useful to have something to combat them! :egon::stream::stream::bms_headcrab:
vodkins 21. jan. 2020 kl. 9:19 
Too simple and short...
ShadowDeathBlade93 27. aug. 2017 kl. 12:27 
I did two videos of your maps to show how hard you worked on them I hope you don't mind that too much man
Flammable 26. juni 2017 kl. 1:15 
Well, what could i say. That was pretty fucking booring. But hey, maybe it's your first maps, maybe in the future you'll make high quality maps.
Magnuzera 25. mar. 2017 kl. 8:00 
MEIO CRAP
u b i l λ m b d λ 18. nov. 2016 kl. 10:34 
I agree with other criticisms. Definitely better than prequel.

I hope you can improve AI and put more medkits in your maps :)
JCGemX 2. nov. 2016 kl. 3:51 
@Joy: well said, I agree,and like they say"Variety is The Spice of Life".
CrackISwack! 24. juni 2016 kl. 7:26 
I notice a pattern in a lot of your maps, compared to bm_bravado or Communications detour, maps made by others, your maps need to follow "Valve's philosophy" of gaming like those other two maps I mention.

You seem to focus WAAY to much on flat areas and corridors, be more crazy with the terrian! add multple floors players can see, high areas to give the illusion of a large map, and add enemies above and below to increase that illusion even more!

Why do you think Valve ad barnacles? or love elevaters, cliffs, and tall buildings for soldiers to stand above you or far below you?

Immersion! :D
Rednev444  [ophavsmand] 15. maj 2016 kl. 14:42 
@Lvl. 26 potato hate Glad you enjoyed the map. This was one of my very early maps so didn't know how to use ai nodes at the time. My later maps are better made. Thanks for the advice though.
:D 7. maj 2016 kl. 6:11 
Nice map!:D The ending was pretty bad tho!:/ but anyways it is a verry good map and if you have black mesa you should play it!:DDD
Z.A.H.A.R. 13. juni 2015 kl. 17:51 
I like this map, but I have some suggestions for you:

- It seemed to me that there were enough medkits in the cave and in the military base. But I think that's a good idea to put some batteries OR remove all medkits and place HEV chargers in the village.
- AI is really bad. I don't know if it's related to bad Black Mesa code or navigation meshes, but... try to fix it
- Mark the place where weapons lie in the village. I didn't find it at once. It's also nice to put more props in the village or to make scientists walk and talk, it would be more interesting.
- What about grenades? Thet can be very useful there.
- The map should have ending. Screen fades are enough.

Thank you for reading. Good luck!
J. Rush 9. juni 2015 kl. 10:34 
You should add the tag "Singleplayer" to all your maps.
activa44 6. juni 2015 kl. 8:30 
Cool map, but:

1) The Grunts aren't very smart, and have got really slow reactions. When I heard ''Probably he's here, keep attention!'' I thought they were moving so I hid, but apparently they just stay there, saying stupid things.
2) The Cave part has got a very appreciated chose of enemies, that constrict you to keep changing to pistol for headcrabs, shotgun for the strong ones and the magnum for the strong ones in distance!
3) You should make Medkits respawn.
4) You should add something inside the cases.
5) ''The Village'' is very cool... it gives a RPG feel to the map, and I guess that what you wanted. Though, you should put some cool conversations to engage, because the ''I'll stay here'' is very trivial and boring. Everyone said that. When I've beaten the map, I killed everyone because I hated them.

Anyway, I enjoyed it! It's pretty harsh too, so it's really cool!
SoF{GR} 6. juni 2015 kl. 0:08 
what's wrong the hecu grunts ? very poor reactions :/
JohnnyPescado 5. juni 2015 kl. 23:54 
better... not great but better ------- Captain Price
Extragamer 5. juni 2015 kl. 14:34 
Maybe I'm wrong. But some place looks not realistic. Maybe its because doors too wide and ceilings are not high.
Rednev444  [ophavsmand] 5. juni 2015 kl. 14:22 
Thanks for the feedback Extragamer. Which textures do you think are stretched? :)
Extragamer 5. juni 2015 kl. 12:58 
Its cool, that you started use more models and even sounds entity. Maybe next map will be more detailed :squirtyay:
Extragamer 5. juni 2015 kl. 12:35 
Hey man. Your second map really better. Keep it up
What texture scale you have? I think some of them stretched. Perfect scale for X and Y sides its 0,25 - 1,0.
ViCViC 5. juni 2015 kl. 6:48 
relly cool map bro