Space Engineers

Space Engineers

VC Operations Support Vessel “OSV”
36 Comments
LeeTheFlea 27 Dec, 2018 @ 6:34pm 
@GopeScope Thank you sir! Keep up the good work, you ships have proven themselves on my server at least!
EdgarAllanPwn  [author] 27 Dec, 2018 @ 6:10pm 
Certainly you may - and thanks!
LeeTheFlea 23 Dec, 2018 @ 4:22pm 
Hi, your ships are great.
May i use this one and the shuttle for custom respawn ships on my server? I can upload you the files as a respawn ship as sort of a trade, I've been toying with the idea lately and i got them to work. Thanks
EdgarAllanPwn  [author] 31 Jan, 2018 @ 10:36pm 
Hi Morningstar,

I haven't run into that issue before - except on air vents not remembering programming (not sure if they've fixed that or not yet). I don't think you did anything wrong. I would imagine that it is the result of some bug. Sorry I wish I could give you a better answer, but that's a new one.

Happy engineering!
[HRTMT] Swingstone 31 Jan, 2018 @ 10:21pm 
Hey. I downloaded all of your Blueprints. But I got a Problem some how at this one. I Built this totally in survivor. So as i wanted to test the hangar i discoverd that all Sensors timerblocks and cockpits have lightarmor blocks in their toolbar. My Idea to solve this was to Paste the ship via creative and configure everything manually. I just want to know for the future if i de something wrong and how i dont have to do this manually?
Voltron 18 Dec, 2017 @ 8:32pm 
Ok, good and bad that there isn't a way: Good that I didn't miss something and couldn't figure it out, unfortunate for simplicity sake.

Thank you for your response!
EdgarAllanPwn  [author] 18 Dec, 2017 @ 7:24pm 
I don't think projectors can work through landing gear. Unfortunately, I think the only way to complete a build like this in survival is to finish the subgrid manually because SE doesn't support projected subgrids. Fortunately, on this build, the subgrid section is quite small and simple so hopefully doing it manually isn't too diffictult. Best of luck and I hope you enjoy the ship - fair warning it is a fairly old design which hasn't been updated in like 2 years :)
Voltron 18 Dec, 2017 @ 5:20pm 
I'm Sorry, this is probably a REALLY dumb question. I can't blueprint-construct the small-ship portion of your grid in survival. I have a complete small ship, with a small projector, attached onto your large grid via a landing hear. I try to load the VC OSV blueprint into the small projector, SE gives me an error it can't display a different size. I was assuming it would still display the small-ship portion, to let me try to adjust the projection to the correct location. I've done some googling to see if I can gain some insight, but as of yet, no success. Any guidance someone here can make would be wonderful. Thank you!
CatBattleZ 31 Jul, 2016 @ 9:11am 
and nice ship designs you have.
EdgarAllanPwn  [author] 31 Jul, 2016 @ 9:09am 
Np :)
CatBattleZ 31 Jul, 2016 @ 9:08am 
thx! @GopeScope
EdgarAllanPwn  [author] 31 Jul, 2016 @ 9:06am 
Skybox: New Donbass (Star Wolves 2 The Civil War)
CatBattleZ 30 Jul, 2016 @ 2:50am 
what is the skybox mod that you have on the picture
EdgarAllanPwn  [author] 20 Jul, 2016 @ 12:24pm 
Ion
AzureAssaulter 20 Jul, 2016 @ 10:38am 
ion or hydrogen
miku567 24 Sep, 2015 @ 7:39am 
Your videos are probably the most detailed ones on the SE workshop. Great work.
EdgarAllanPwn  [author] 23 Aug, 2015 @ 7:42pm 
I copied the new version of the ship, opened the F10 menu in game, selected the original blueprint from that menu, selected replace, and then published that entry again. Hope that makes sense; thanks for stopping by! :)
VSWR 23 Aug, 2015 @ 10:11am 
How did you manage to update the workshop entry w/o removing the item and resubmiting her?
burlington traffic 23 Jun, 2015 @ 7:00am 
i see no difference between this and a nissan xD good job as always!
EdgarAllanPwn  [author] 20 Jun, 2015 @ 1:57pm 
https://youtu.be/wbp78tTeTrs

Above is a link to a tutorial on how to program that type of airlock.

Thanks for stopping by and I hope this helps! -feel free to ask if you have any questions about it.

Happy engineering!
FoxHawk 20 Jun, 2015 @ 1:34pm 
main airlock. it works quite well.
EdgarAllanPwn  [author] 20 Jun, 2015 @ 8:14am 
The hangar airlock, or the starboard (man) airlock?
FoxHawk 20 Jun, 2015 @ 7:59am 
how do you build that airlock?
EdgarAllanPwn  [author] 16 Jun, 2015 @ 7:46pm 
Current blueprint now no longer contains those rotors.
EdgarAllanPwn  [author] 16 Jun, 2015 @ 7:30pm 
I'm glad you like it; thanks for checking it out!
Omni-Whale 16 Jun, 2015 @ 6:44pm 
I was just as suprised as you were. Other than that though i use it to carry my drones to go mining. Its a great ship.
EdgarAllanPwn  [author] 16 Jun, 2015 @ 6:32pm 
Thanks for letting me know. I was under the impression that an unconnected and incomplete rotor wouldn't cause those kinds of issues. I appreciate you letting me know that isn't the case! I'll take them out shortly.
Omni-Whale 16 Jun, 2015 @ 6:44am 
You might consider removing them, occasionally on unstable servers they glitch out and cause the ship to turn and clip through everything with no way of stopping. It happened to me once allready.
EdgarAllanPwn  [author] 15 Jun, 2015 @ 7:30pm 
The incomplete rotors in the engine room are something I’ve had in other ships in this collection. They resemble transformers or Tesla coils. They’re just there to make the engine room look better (imo).
And thanks!
laserRAYgun 15 Jun, 2015 @ 3:49pm 
Holy Schnikies! What a beautiful ship!
Omni-Whale 15 Jun, 2015 @ 1:02pm 
Great ship but whats with all the rotors?
EdgarAllanPwn  [author] 13 Jun, 2015 @ 4:38pm 
Thanks everyone! Happy engineering :)
Spaced Cadet 13 Jun, 2015 @ 3:28pm 
You put a great deal of effort into designing this thing and it shows. Well done!
Braxion Starfall 12 Jun, 2015 @ 12:13pm 
OK, This ship is a work of art. Well done.
Elodin 12 Jun, 2015 @ 9:24am 
And a second mentioning
Joshua Norton 12 Jun, 2015 @ 8:25am 
Very nicely done, keep it up! :)