Counter-Strike 2

Counter-Strike 2

de_fend_rc1
26 Comments
Blank 7 Dec, 2020 @ 10:42am 
was this map compiled in LDR or HDR
ejje_6905 19 Oct, 2018 @ 12:19pm 
Bots shoot at everything, is a bit annoying. Great job dude.
Darth Durai 2 Nov, 2016 @ 6:51am 
You could expand this a little to make a great zombie mod map.
Cogito 16 Oct, 2015 @ 7:25pm 
good job! great hospital look! :csgoa:
13F of Greatness 12 Aug, 2015 @ 3:56pm 
It's a good map, yet, however, T side can hit sites relatively fast with CTs having less time to react. I especially like what it seems like a boosting side at B site.

Though, what I would like to see is if you can make that aspect as another way to peek mid and the entrance to the boost spot to B site to be another entrance in mid to B. This would make mid extremely valuable for CTs to contest especially when they want to consider rotating A site to mid in a relatively fast fashion. (This is just a personal opinion)
Killer-Potato92 11 Aug, 2015 @ 7:17pm 
best map so far on community night, ie. i couldent boost to the top of the map. seems T sided, would be better with 45 sec timer imo since the rotates are sooooo looong
maškėbmw 11 Aug, 2015 @ 11:16am 
The best maps I've had a chance to test on reddit community night (I've done only 7 or 8). Lacks visuals, but the layout is well suited for competitive play. Personally I'd rate 8-9 out of 10. Good job. Keep up the good work.
Mr Bubs 19 Jul, 2015 @ 6:37pm 
Hey Its Bubbles from worldofleveldesign.com - hit me up if you need testing/feedback.
ilyRenegade 23 Jun, 2015 @ 6:07pm 
I agree CrEaTiVe. It's also only the alpha, can't wait to see how much further the map develops. I wonder when the next patch is?
CrEaTiVe ✞ Jesus Saves ✞ 23 Jun, 2015 @ 10:25am 
Great map, Well made, Valve add this one for sure. Way better than most maps that are released.
Nameless 22 Jun, 2015 @ 11:32am 
Good update. In next update you should add kv file. I think SWAT could be better than SEAL model but Phoenix are on point. :csgoanarchist:
Tyba 22 Jun, 2015 @ 10:36am 
Looks quite good so far. Just remember putting in enough cover, the rooms are REALLY big!
I Gonzalo I 22 Jun, 2015 @ 5:58am 
meh.. its okey... 5-10
Masu 19 Jun, 2015 @ 10:49pm 
cool
Mr. Mcsnoogies  [author] 18 Jun, 2015 @ 1:53am 
Nofase- Yeah it's just a problem with the nav mesh. Not an old nav. Will sort this out for the next patch. Thanks though.
Nameless 18 Jun, 2015 @ 12:05am 
Yeah, good competitive-based map but i have some problems with bot navigation (in some parts they only jump and jump again). I think you put wrong nav file (from older version of map) but i can be wrong. BTW very nice using of classic textures. :csgoanarchist:
Papito Doom 17 Jun, 2015 @ 9:18pm 
Change this texture, http://prntscr.com/7iaebq for me if you put an other texture its looks amazing
gunz 2 17 Jun, 2015 @ 8:41pm 
fucking good map,i really love it
Cookiezski 17 Jun, 2015 @ 8:27pm 
I have high hopes for this map, keep up the good work!
comeback 17 Jun, 2015 @ 4:11am 
=)
G4mblez 17 Jun, 2015 @ 1:07am 
nice:calm_creep:
Segatt1 16 Jun, 2015 @ 5:36am 
Parece ser bom, vou testar ele aqui...
Max (von A) 14 Jun, 2015 @ 2:55pm 
nice work, congratulation !
高橋一生 14 Jun, 2015 @ 3:58am 
nice work
ilyRenegade 12 Jun, 2015 @ 6:15pm 
Add to next operation. GG
Haruda 12 Jun, 2015 @ 2:44pm 
This map looks really interesting looking forward to playing it!