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Rapporter et oversættelsesproblem
great addon on solo
1. DrawRenderTarget - lua/weapons/fas2_m82/shared.lua:196
2. v - lua/autorun/fas2uw_shared.lua:1422
3. unknown - lua/includes/modules/hook.lua:84
We had to change the m60e3's bipod model in a closed state and make it unusable due to the CompM4 reticle (red dot) won't appear in your screen when placed and aim your gun with the sight.
Unless if I change it in a very weird position to make the reticle to reappear. Doing that will make your gun looks like it's from Doom with a red reticle will appear above your gun. Do you really want that?
HOLY SHIT
I NEVER THOUGHT THIS DAY WOULD COME
I fixed Acog sight and Ammo belt.
Can we talk in private chat?
I like to call it:
"FA:S 2.0 Alpha SWEPs - UWU"
for the great machineguns will be on future if theres any chance to contain a better one
This is nothing have to with textures at all. Spawn a MINIMI or M249 view model and look at the very bottom and look at the fire animation compare to other LMG. Does that look like a texture to you?
SG550 do comes with ACOG 4X scope but it was cut due to incorrect render. The scope is completely mirrored unlike other FAS scope. I tried finding another way to fix it but no avail.
If you want to try it and fix it; extract FAS2.0 Rifle pack and find the SG550 lua code, tweak it and see for yourself.
If you equip a M249/MINIMI and realized that the dummy belt is missing, it's not invisible but it's there if you look far away the model. You need to spawn a Stanag attachment and switch the ammo type.
Ok, How do i switch the ammo type, and is the 30 RD mag the STANAG mag itself?
And so if yes, is it not possible to equip 150 rounders?
Not really, sorry.
There's two different ammo box for both that is 100 and 200 rounds. Since there's a weird model bug in Gmod, you can still see the bullet rounds far underneath the model.