Don't Starve Together

Don't Starve Together

Gardevoir
43 Comments
FoxKnight64 21 Aug, 2024 @ 9:12pm 
cool mod
would be nice if you updated it so gardevoir has more to compensate for the big loss to damage... like a magical ability or debuff to enemies
12 Mar, 2022 @ 10:47am 
I was hyped about it until I realized the regen doesn't apply to me... Anyway to change it?
Lukelblitz 3 Dec, 2018 @ 9:54pm 
huh

i was thinkinh something about her blackhole ability that gets hinted at the pokedex over and over again but never is seem

guess i am gonna keep waiting
Мясной генерал 21 Mar, 2018 @ 3:19pm 
@Ionic thank you
Ionic  [author] 21 Mar, 2018 @ 3:04pm 
@Berserk, you can customise the hotkeys you wish to use in the mod's options menu. By default, however, they are bound to K and L.
Мясной генерал 21 Mar, 2018 @ 10:37am 
What hotkeys are used to switch auras?
Ionic  [author] 21 Nov, 2017 @ 6:29am 
@LordKr8z Could you give me a bit more context on when it disappears? I play the character a lot mysef and I've never had an issue (aside from the previously mentioned "struck-by-lightning" issue that I'm not sure I can fix). In some weather types, particularly in winter daytime for example, it can look like the light has disappeared when it is just overpowered by ambient light, could that be the case?
LordKr8z 20 Nov, 2017 @ 5:59pm 
Hello character developer. Um I just wanted to ask why gardevoir's flash dissappears? I have her/him in passive mode so im just confused as to why it just dissappears.
elcherex 26 Jul, 2017 @ 11:02am 
sorry i didnt get the opportunity to exit and reenter the world since my friend panicked and reset the world to the previous day... And it didnt happen since sorry :'(

But thank you for this cool mod it really helped me out for surviving with a friend (we are kinda noobs at this game :P). keep up the good work ;)
Ionic  [author] 26 Jul, 2017 @ 10:56am 
@elcherex I'm actually completely thrown by this! Having never been struck myself, this is a crazy thing. Looking at it briefly, it seems being struck by lightning applies an "electrocuted" stategraph which contains a Light:Enable() function (though I don't see what it actually does). I'm guessing this is overwriting Gardevoir's one. Did it come back after exiting and re-entering the world (or if you're using the active playstyle, toggling it off and on should be sufficient to refresh the Light specifications)?
elcherex 26 Jul, 2017 @ 8:41am 
hey i got hit by lightening and my flash ability stopped working is that normal or not?
Raine 21 Jul, 2017 @ 10:41am 
This pokemon is probably one of the most commonly sexualized. WHY DO PEOPLE DO THIS?!
Ionic  [author] 2 May, 2017 @ 7:14am 
@Leonardo_Pro_Pinci How do they glitch out? I've not ever had an issue with my playgroup. Make sure that both the host and all clients have the mod installed. This may also apply for any other mods you have installed, but certainly for characters.
Timid_Dragon 1 May, 2017 @ 12:37pm 
wanted and tried to play this mod with my youtuber friend. unfortunately my friends computers glitch out trying to join my game. is anyone else having this problem because i love filling that niche support role.
senflower 24 Mar, 2017 @ 3:35pm 
You might wanna remove the flash feature......
Syleya ♥ 20 Feb, 2017 @ 10:44am 
Concept art has breasts, literally unplayable.
Hovolor 13 Jan, 2017 @ 11:21am 
you said you might rebalance her, i just wanted to say that i like her the way she is
if you dont rebalance her then dont do anything...
sorry for the misunderstanding

and the speedboost, well, i thought of it being in a circle like gardevoir, was just an idea
Ionic  [author] 13 Jan, 2017 @ 10:42am 
@Hovolor
I'm not 100% sure what you're asking. You'd like a second version with different abilities? This one already possesses healing. Granted it's slow, but I actually think it's still very powerful in the game setting. A burst healing abilitiy, the sort that would counter an attack, would likely be completely nuts, unless the cost practically depleted the user's resources. As for a speed boost, affecting characters around you with it seems rather pointless since they'd just run out of range quickly and cease to be affected. It's also a rather transparent source of power that is likely to go unnoticed.
Hovolor 8 Jan, 2017 @ 7:01am 
also, if youd rebalance her, it would be nice to rather make a second version, i really enjoy playing as this gardevoir
Hovolor 8 Jan, 2017 @ 4:49am 
i love being helpfull to my team
maybe add another character with, i dunno, speedboost and healing?
Jasel Umena 23 Dec, 2016 @ 6:30am 
Hell yeah! Thank you for the keybind functionality!
Inkrimablo 22 Dec, 2016 @ 3:17pm 
i just wish that there was a gallade mod to go with this
Bloopie 22 Dec, 2016 @ 11:24am 
I love this mod so much! It's so perfect for characters that sacfrifice sanity. Only really good for two players tho :(.
Ionic  [author] 21 Dec, 2016 @ 4:46pm 
So it took a lot more effort than I expected, but I finally got the hotkey abilities idea working. Players who prefer the original style of the character without the added complexity can still play her as normal by choosing the "passive" playstyle in the mod configuration menu.

Due to technical limitations, the playstyle choice is server-wide, and can't be tuned to individual players if multiple are playing Gardevoir. Sorry!
Inkrimablo 12 Dec, 2016 @ 12:26pm 
this is a gardevoir mod
Inkrimablo 12 Dec, 2016 @ 12:25pm 
My account is literally Gallade Gamer . . .
Jasel Umena 9 Dec, 2016 @ 3:05pm 
This character biggest weaknesses are bossfights and fighting in big groups, which makes her more of a single target or dual target support, as if she tries to support a big group constantly getting hit by AOE skills, it is her basically terminated. As you mentioned, communication is key in DST, that's why I usually have my mic on to try and get my friends out of my aura when my HP drops too much. They sometimes do troll me by getting hit on purpose, which annoys me a bit, to be honest, but it is the only drawback to this awesome character mod.
Jasel Umena 9 Dec, 2016 @ 3:02pm 
Also, as for the way I play her, is basically as a walking campfire. People are like "hey, we are going to try and take down bearger, but it's almost night, want to come?" And I sort of follow and carry the food (and a healing flute from another mod). Basically, when night comes, they can keep fighting and retreat to me to compensate the insanity damage of the boss and regenerate a bit of health in case they got hit. I am also the reason why other people's sanity never drops, they often send me to get wood when they need to become insane. And in caves, I'm basically everyone's best companion, which I find really funny.

Based on playing it, nice changes would be to:

1) Transform certain passive skills into active skills or add active counterparts with a drawback (such as a secondary aura that regenerates HP at a high rate but has a big impact on sanity/hunger).

2) Add a toggle and a drawback to the light aura (this is the main reason why people tell this character is easymode).
Jasel Umena 9 Dec, 2016 @ 2:50pm 
Oh, wow, you actually replied! It's very nice when a modder reads feedback and takes it into consideration, so let me throw in my opinion on what you mentioned:

Safeguard as permanently active: By all means, keep it like that, adds some "danger" to playing this character (she is already inmune to any kind of sanity loss or even darkness).

Merging light and sanity auras into one single skill: I would not mind it, really, might even be easier to code for you (I would try if my LUA skills did not suck).

Toggle-ability: Definitely worth trying. There is many mods out there which have keybinds, I like to refer to playable pets for the apparent simplicity of its files, uses something named keyhandler to send information to the server.
Ionic  [author] 9 Dec, 2016 @ 8:20am 
As for her signalling line, currently the window is 5 seconds. I think this is appropriate because in a big fight you move around a lot and keeping track on your own for, say 10 seconds, would be quite difficult without a cue, and 5 is still long enough to eliminate people blipping in and out of range spamming her lines. I don't play on a very populated server myself, only 2-4 of us at any given time, so you might be better able to tell me what works when there's a bunch of you at work. On a side note, you may have noticed I made the range of the aura as close as I could to her light radius, which was to add a further subtle cue for everyone involved.

Again, thank you for your feedback, it gives me insight into how other people play too. If I do look into making her abilities hotkeyable as discussed above, it may also be worth making them optional entirely, so people who enjoy her passive nature currently don't have to forgo it.
Ionic  [author] 9 Dec, 2016 @ 8:20am 
I like that Safeguard is a non-optional ability because of that danger it provides you mentioned. If it could be disabled at will or whenever your health dropped to critical levels, there would be no downside to its power. You could just sit slightly back from your allies with pompoms to cheer them on and effectively act as a second layer of armour. By keeping the danger, both you and those around you need to coordinate and be careful, because it's no longer just any one person's life on the line, it's both of you, and I like that.

The light and sanity auras could be toggleable, and a penalty draining hunger while active makes sense. I'll look into it, do let me know what you all think. If I go this route, should I combine them into one ability? If you look at the artistic representation of Gardevoir's safeguard in Smash Bros Brawl, it is reasonable to do so, and I am hesitant to overload the character with complications, the game demands enough micromanagement as is!
Ionic  [author] 9 Dec, 2016 @ 8:20am 
@Jasel
Thank you so much for your comments, it's really nice to hear what other people like and dislike! Otherwise, I'm left tweaking it to what I find most fun (which I'll confess sometimes leans towards "easymode").

I didn't know there was a 1'000 character cap on comments, so this is actually going to be broken across three! So bear with me!

Firstly, Recover > Heal Pulse: done. I have never owned a DS so my knowledge drops after R/S/E, so I didn't know this was a thing, I just used artistic licence :)

Secondly, I understand what you mean about everything being statically active, and that's partly because I never thought to do it any other way, hotkeyed abilities being slightly outside of my skillset at the time (I'm still learning).
Jasel Umena 8 Dec, 2016 @ 5:17am 
Continued from my previous comment:
2) Gardevoir does not learn recover (which is a self-heal move) as far as I know, but she learns heal pulse (which is basically a move that heals other pokemon). A name change would not hurt!

3) The lines she says whenever someone enters or leaves her aura could have a longer cooldown, as it gets a liiiittle bit annoying after the 10th time you read it. It is, however, a good device to know when a player is under your buffs, though.

Overall, I like this mod, and it could use some improvements! I hope you take this as the friendly feedback it is, after playing several games with friends and gathering their opinion, we all came to the conclusion that she has plenty of advantages with no real drawback and makes the game extremely easy for everyone around her.
Jasel Umena 8 Dec, 2016 @ 5:16am 
Hey, this mod is actually very cool to play with friends, but there is things that bother us:

This character is passively doing all of her skills at once, which means it is permanently having a source of light, is regenning sanity, which costs nothing to mantain and on top of that is using that safeguard to transfer damage to itself without a chance to turn it off (in case it gets dangerous). As it is the character is sort of overpowered, even for a support.

Take this as constructive feedback, a system to toggle the different skills on and off by keybinding would really make this character better, and also a drawback for certain skills (like increase the hunger rate when the character is doing certain things, or players are getting healed in her aura or a hunger cost for having flash on). I would not change anything about the passive regeneration, as it is so slow it almost never comes to play, which is good to heal up after big fights, but not during them.
22 Oct, 2016 @ 12:58am 
游戏里没有显示啊
Sirnight 6 Oct, 2016 @ 3:52am 
Must be said I do really like the new mechanics, Safeguard is a very good idea! I'll have to give it a go next time I play some DST with my friends
burntfrenchfries 4 Oct, 2016 @ 10:15pm 
GARDEEEVVVVOIIIRRRRR
burntfrenchfries 4 Oct, 2016 @ 10:15pm 
YASSSSSSSSSSSSSSSSSS
Ionic  [author] 4 Oct, 2016 @ 11:34am 
Yes, Gardevoir puts the lives of others before her own. I've currently given her a large health pool because of this, but I'd like feedback on if people think she's too tanky, or if having the health regen at all is overpowered in any way.
MangoAssassinTM 4 Oct, 2016 @ 11:23am 
If another player is hurt while Gardevoir is at 1 hp, does Gardevoir die?
Duppy 3 Oct, 2016 @ 8:27pm 
Deep. Me likey
Ionic  [author] 3 Oct, 2016 @ 7:08am 
The simple answer is I reallly liked the artwork.

The longer answer is it's a metaphor, drawing parallels between Link as the protector of the princess of Hyrule, and the abilities I've given Gardevoir allowing her to be the self-sacrificing protector of her friends, as per the pokedex. On that note, the Hylian shield represents her strong defensive nature, and the sword her fierce willingness to engage those that threaten the one's she protects. Julia Golding's Companion Quartet also used the imagery of a sword in a very unique oxymoron - that the sword could represent a healer as well as warrior, cutting with scalpel precision to the heart of the injury and confronting it. This imagery is echoed by the legendary sword being wielded by Gardevoir here , not just as a weapon, but representing her ability to heal the bodies and minds of her allies, a rare and powerful phenomenon in the harsh and unforgiving world of Don't Starve.
Duppy 1 Oct, 2016 @ 10:13pm 
Seems pretty cool, but idk why Gardevoir is Link.